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Server/py: Add ThingAction execution (but only wait and dummy actions).
[plomrogue] / plomrogue-server.py
index 2121c75ad2cf15988c240544b10da159e37d0d0c..c3600aa558cc9eaa844feded252a16b62cac53b4 100755 (executable)
@@ -449,27 +449,44 @@ def build_fov_map(t):
     # DUMMY so far. Just builds an all-visible map.
 
 
+def actor_wait(Thing):
+    """Do nothing (but loudly, if by player)."""
+    if Thing == world_db["Things"][0]:
+        strong_write(io_db["file_out"], "LOG You wait.\n")
+
+
+def actor_move(Thing):
+    pass
+
+
+def actor_pick_up(Thing):
+    pass
+
+
+def actor_drop(Thing):
+    pass
+
+
+def actor_use(Thing):
+    pass
+
+
 def turn_over():
     """Run game world and its inhabitants until new player input expected."""
     id = 0
-    print("turning over")
     whilebreaker = False
     while world_db["Things"][0]["T_LIFEPOINTS"]:
         for id in [id for id in world_db["Things"]
                       if not world_db["Things"][id]["carried"]
                       if world_db["Things"][id]["T_LIFEPOINTS"]]:
-            print(str(id))
             Thing = world_db["Things"][id]
             if Thing["T_LIFEPOINTS"]:
-                print("  evaluating thing")
                 if not Thing["T_COMMAND"]:
-                    print("    thing needs new command")
                     update_map_memory(Thing)
                     if 0 == id:
                         whilebreaker = True
                         break
                     # DUMMY: ai(thing)
-                    print("    run AI")
                     Thing["T_COMMAND"] = 1
                 # DUMMY: try_healing
                 Thing["T_PROGRESS"] += 1
@@ -477,17 +494,14 @@ def turn_over():
                           if a == Thing["T_COMMAND"]][0]
                 ThingAction = world_db["ThingActions"][taid]
                 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
-                    print("  running thing action")
-                    # run_thing_action(action["TA_NAME"])
+                    eval("actor_" + ThingAction["TA_NAME"])(Thing)
                     Thing["T_COMMAND"] = 0
                     Thing["T_PROGRESS"] = 0
                 # DUMMY: hunger
             # DUMMY: thingproliferation
         if whilebreaker:
             break
-        print("  turn finished")
         world_db["TURN"] += 1
-        print("  new turn " + str(world_db["TURN"]))
 
 
 def new_Thing(type):