home · contact · privacy
TCE: Use wetness map separate from terrain map.
[plomrogue] / plugins / client / TheCrawlingEater.py
index b39f445840da85aa97458344970d01a225556e13..081960ab8e8fe8f96eda9afa18cdb7b900342ac5 100644 (file)
@@ -3,6 +3,26 @@
 # see the file NOTICE in the root directory of the PlomRogue source package.
 
 
+def win_bladder(self):
+    winmap = []
+    curses.init_pair(79, curses.COLOR_WHITE, curses.COLOR_BLUE)
+    for i in range(world_data["bladder"]):
+        winmap += [("~", curses.color_pair(79))]
+    winmap_size = [1, len(winmap)]
+    offset = [0, 0]
+    return offset, winmap_size, winmap
+
+
+def win_bowel(self):
+    winmap = []
+    curses.init_pair(80, curses.COLOR_YELLOW, curses.COLOR_RED)
+    for i in range(world_data["bowel"]):
+        winmap += [("#", curses.color_pair(80))]
+    winmap_size = [1, len(winmap)]
+    offset = [0, 0]
+    return offset, winmap_size, winmap
+
+
 def win_map(self):
     win_size = self.size
     offset = [0, 0]
@@ -23,13 +43,41 @@ def win_map(self):
     curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_BLACK)
     curses.init_pair(3, curses.COLOR_RED, curses.COLOR_BLACK)
     curses.init_pair(4, curses.COLOR_YELLOW, curses.COLOR_BLACK)
+    curses.init_pair(5, curses.COLOR_CYAN, curses.COLOR_BLACK)
+    curses.init_pair(6, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
+    curses.init_pair(7, curses.COLOR_GREEN, curses.COLOR_BLACK)
+    curses.init_pair(8, curses.COLOR_BLACK, curses.COLOR_MAGENTA)
+    curses.init_pair(9, curses.COLOR_BLACK, curses.COLOR_BLUE)
+    curses.init_pair(10, curses.COLOR_BLACK, curses.COLOR_CYAN)
     col_unknown = curses.color_pair(1)
     col_mem_obstacle = curses.color_pair(2)
     col_mem = curses.color_pair(2)
-    col_ground = curses.color_pair(3)
-    col_stone = curses.color_pair(4)
+    col_stone = curses.color_pair(1)
+    col_player = curses.color_pair(5)
+    col_ground = curses.color_pair(6)
+    col_ground_wet = curses.color_pair(8)
+    col_ground_wetter = curses.color_pair(9)
+    col_ground_wettest = curses.color_pair(10)
+    col_dirt = curses.color_pair(3)
+    col_dirt_wet = curses.color_pair(8)
+    col_dirt_wetter = curses.color_pair(9)
+    col_dirt_wettest = curses.color_pair(10)
     col_earth = curses.color_pair(3)
-    col_player = curses.color_pair(1)
+    col_earth_wet = curses.color_pair(8)
+    col_earth_wetter = curses.color_pair(9)
+    col_earth_wettest = curses.color_pair(10)
+    col_wall_dirt = curses.color_pair(4)
+    col_wall_dirt_wet = curses.color_pair(8)
+    col_wall_dirt_wetter = curses.color_pair(9)
+    col_wall_dirt_wettest = curses.color_pair(10)
+    col_wall_earth = curses.color_pair(4)
+    col_wall_earth_wet = curses.color_pair(8)
+    col_wall_earth_wetter = curses.color_pair(9)
+    col_wall_earth_wettest = curses.color_pair(10)
+    col_wall_stone = curses.color_pair(1)
+    col_wall_stone_wet = curses.color_pair(8)
+    col_wall_stone_wetter = curses.color_pair(9)
+    col_wall_stone_wettest = curses.color_pair(10)
     for y in range(world_data["map_size"]):
         for x in range(world_data["map_size"]):
             pos = y * world_data["map_size"] + x
@@ -45,32 +93,89 @@ def win_map(self):
                 attribute = col_mem
                 if char == " ":
                     attribute = col_unknown
-                elif char == "X" or char == "#":
+                elif char in "%#X":
                     attribute = col_mem_obstacle
                 bonus = (" ", attribute)
                 winmap += [(char, attribute), bonus]
             else:
                 attribute = col_stone
-                if char == ".":
+                bonus = " "
+                if char == "_":
                     attribute = col_ground
-                if char == "#":
+                elif char == "~":
+                    if world_data["wetmap"][pos] == "1":
+                        attribute = col_ground_wet
+                    if world_data["wetmap"][pos] == "2":
+                        attribute = col_ground_wetter
+                    if world_data["wetmap"][pos] == "3":
+                        attribute = col_ground_wettest
+                if char == ".":
+                    attribute = col_dirt
+                    if world_data["wetmap"][pos] == "1":
+                        attribute = col_dirt_wet
+                    if world_data["wetmap"][pos] == "2":
+                        attribute = col_dirt_wetter
+                    if world_data["wetmap"][pos] == "3":
+                        attribute = col_dirt_wettest
+                elif char == ":":
                     attribute = col_earth
+                    if world_data["wetmap"][pos] == "1":
+                        attribute = col_earth_wet
+                    if world_data["wetmap"][pos] == "2":
+                        attribute = col_earth_wetter
+                    if world_data["wetmap"][pos] == "3":
+                        attribute = col_earth_wettest
+                elif char == "%":
+                    attribute = col_wall_dirt
+                    if world_data["wetmap"][pos] == "1":
+                        attribute = col_wall_dirt_wet
+                    if world_data["wetmap"][pos] == "2":
+                        attribute = col_wall_dirt_wetter
+                    if world_data["wetmap"][pos] == "3":
+                        attribute = col_wall_dirt_wettest
+                elif char == "#":
+                    attribute = col_wall_earth
+                    if world_data["wetmap"][pos] == "1":
+                        attribute = col_wall_earth_wet
+                    if world_data["wetmap"][pos] == "2":
+                        attribute = col_wall_earth_wetter
+                    if world_data["wetmap"][pos] == "3":
+                        attribute = col_wall_earth_wettest
+                elif char == "X":
+                    attribute = col_wall_stone
+                    if world_data["wetmap"][pos] == "1":
+                        attribute = col_wall_stone_wet
+                    if world_data["wetmap"][pos] == "2":
+                        attribute = col_wall_stone_wetter
+                    if world_data["wetmap"][pos] == "3":
+                        attribute = col_wall_stone_wettest
                 elif char == "@":
                     attribute = col_player
-                bonus = (" ", attribute)
                 winmap += [(char, attribute), bonus]
         if y % 2 == 0:
             winmap += "  "
     return offset, winmap_size, winmap
 
+from client.config.world_data import world_data
+world_data["bowel"] = 0
+world_data["bladder"] = 0
+world_data["wetmap"] = " " * (world_data["map_size"] ** 2)
+from client.config.io import io
+io["worldstate_read_order"] += [["bowel", "int"]]
+io["worldstate_read_order"] += [["bladder", "int"]]
+io["worldstate_read_order"] += [["wetmap", "map"]]
 from client.config.windows import windows_config
-from client.windows import win_log, win_inventory, win_look, win_info
+from client.windows import win_log
 windows_config[:] = [
-    {"config": [1, 33], "func": win_info, "title": "Stats"},
-    {"config": [-7, 33], "func": win_log, "title": "Log"},
-    {"config": [4, 16], "func": win_inventory, "title": "Inventory"},
-    {"config": [4, 16], "func": win_look, "title": "Things here"},
-    {"config": [0, -34], "func": win_map, "title": "The Crawling Eater"}
+    {"config": [0, -34], "func": win_map, "title": "The Crawling Eater"},
+    {"config": [1, 33], "func": win_bowel, "title": "bowel"},
+    {"config": [1, 33], "func": win_bladder, "title": "bladder"},
+    {"config": [-4, 33], "func": win_log, "title": "log"}
 ]
 from client.window_management import set_windows
 set_windows()
+from client.commands import command_sender
+from client.config.commands import commands
+commands["S"] = (command_sender("drop"),)
+commands["D"] = (command_sender("drink"),)
+commands["P"] = (command_sender("pee"),)