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TCE: Add movement sound mapping.
[plomrogue] / plugins / client / TheCrawlingEater.py
index 1bcf7af5687eb3137def118fda3a18ae5d2a463e..1123af2c2ca962249f059273d16f4d3f1690d88a 100644 (file)
@@ -59,8 +59,10 @@ def win_map(self):
     curses.init_pair(12, curses.COLOR_BLACK, curses.COLOR_YELLOW)
     curses.init_pair(13, curses.COLOR_BLACK, curses.COLOR_RED)
     curses.init_pair(14, curses.COLOR_BLACK, curses.COLOR_MAGENTA)
+    curses.init_pair(15, curses.COLOR_RED, curses.COLOR_GREEN)
     col_unknown = curses.color_pair(1)
     col_mem = curses.color_pair(1)
+    col_creature = curses.color_pair(15)
     col_player = curses.color_pair(8)
     earth_colors = [
         curses.color_pair(4),
@@ -87,7 +89,10 @@ def win_map(self):
                     char = world_data["mem_map"][pos]
                 winmap += [(char, curses.A_REVERSE), ("?", curses.A_REVERSE)]
                 continue
+            bonus = " "
             if char == " ":
+                if world_data["soundmap"][pos] != "0":
+                    bonus = "?"
                 char = world_data["mem_map"][pos]
                 if char == " ":
                     attribute = col_unknown
@@ -95,10 +100,8 @@ def win_map(self):
                     attribute = col_mem
                 if char in charmap:
                     char = charmap[char]
-                bonus = (" ", attribute)
                 winmap += [(char, attribute), bonus]
             else:
-                bonus = " "
                 attribute = col_unknown
                 wetval = ord(world_data["wetmap"][pos]) - ord("0")
                 if ord("0") <= ord(char) <= ord("5"):
@@ -110,7 +113,10 @@ def win_map(self):
                 if char in charmap:
                     char = charmap[char]
                 elif char == "@":
-                    attribute = col_player
+                    attribute = col_creature
+                    av_pos = world_data["avatar_position"]
+                    if pos == av_pos[0] * world_data["map_size"] + av_pos[1]:
+                        attribute = col_player
                 winmap += [(char, attribute), bonus]
         if y % 2 == 0:
             winmap += "  "
@@ -123,12 +129,14 @@ world_data["stomach"] = 0
 world_data["bowel"] = 0
 world_data["bladder"] = 0
 world_data["wetmap"] = " " * (world_data["map_size"] ** 2)
+world_data["soundmap"] = " " * (world_data["map_size"] ** 2)
 from client.config.io import io
 io["worldstate_read_order"] += [["stomach", "int"]]
 io["worldstate_read_order"] += [["kidney", "int"]]
 io["worldstate_read_order"] += [["bowel", "int"]]
 io["worldstate_read_order"] += [["bladder", "int"]]
 io["worldstate_read_order"] += [["wetmap", "map"]]
+io["worldstate_read_order"] += [["soundmap", "map"]]
 from client.config.windows import windows_config
 from client.windows import win_log
 windows_config[:] = [
@@ -138,12 +146,12 @@ windows_config[:] = [
     {"config": [1, 33],
      "func": win_bar_maker(77, "%", "stomach"),
      "title": "stomach"},
-    {"config": [1, 33],
-     "func": win_bar_maker(78, "%", "bowel"),
-     "title": "bowel"},
     {"config": [1, 33],
      "func": win_bar_maker(79, "~", "kidney"),
       "title": "kidney"},
+    {"config": [1, 33],
+     "func": win_bar_maker(78, "%", "bowel"),
+     "title": "bowel"},
     {"config": [1, 33],
      "func": win_bar_maker(80, "~", "bladder"),
       "title": "bladder"},