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TCE: Ground under water may erode, leaving deadly holes.
[plomrogue] / plugins / client / TheCrawlingEater.py
index b39f445840da85aa97458344970d01a225556e13..e3e413fab80b84137b9f8ac94b5e9a59c260fb49 100644 (file)
@@ -3,7 +3,36 @@
 # see the file NOTICE in the root directory of the PlomRogue source package.
 
 
+def win_bladder(self):
+    winmap = []
+    curses.init_pair(79, curses.COLOR_WHITE, curses.COLOR_BLUE)
+    for i in range(world_data["bladder"]):
+        winmap += [("~", curses.color_pair(79))]
+    winmap_size = [1, len(winmap)]
+    offset = [0, 0]
+    return offset, winmap_size, winmap
+
+
+def win_bowel(self):
+    winmap = []
+    curses.init_pair(80, curses.COLOR_YELLOW, curses.COLOR_RED)
+    for i in range(world_data["bowel"]):
+        winmap += [("#", curses.color_pair(80))]
+    winmap_size = [1, len(winmap)]
+    offset = [0, 0]
+    return offset, winmap_size, winmap
+
+
 def win_map(self):
+    charmap = {
+        "0": "_",
+        "1": ".",
+        "2": ":",
+        "3": "%",
+        "4": "#",
+        "5": "X",
+        "-": "O",
+    }
     win_size = self.size
     offset = [0, 0]
     for i in range(2):
@@ -20,16 +49,37 @@ def win_map(self):
     winmap_size = [world_data["map_size"], world_data["map_size"] * 2 + 1]
     winmap = []
     curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_BLACK)
-    curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_BLACK)
-    curses.init_pair(3, curses.COLOR_RED, curses.COLOR_BLACK)
-    curses.init_pair(4, curses.COLOR_YELLOW, curses.COLOR_BLACK)
+    #curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_BLACK)
+    #curses.init_pair(3, curses.COLOR_CYAN, curses.COLOR_BLACK)
+    curses.init_pair(4, curses.COLOR_GREEN, curses.COLOR_BLACK)
+    curses.init_pair(5, curses.COLOR_YELLOW, curses.COLOR_BLACK)
+    curses.init_pair(6, curses.COLOR_RED, curses.COLOR_BLACK)
+    curses.init_pair(7, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
+    curses.init_pair(8, curses.COLOR_BLACK, curses.COLOR_WHITE)
+    #curses.init_pair(9, curses.COLOR_BLACK, curses.COLOR_BLUE)
+    curses.init_pair(10, curses.COLOR_BLACK, curses.COLOR_CYAN)
+    curses.init_pair(11, curses.COLOR_BLACK, curses.COLOR_GREEN)
+    curses.init_pair(12, curses.COLOR_BLACK, curses.COLOR_YELLOW)
+    curses.init_pair(13, curses.COLOR_BLACK, curses.COLOR_RED)
+    curses.init_pair(14, curses.COLOR_BLACK, curses.COLOR_MAGENTA)
     col_unknown = curses.color_pair(1)
-    col_mem_obstacle = curses.color_pair(2)
-    col_mem = curses.color_pair(2)
-    col_ground = curses.color_pair(3)
-    col_stone = curses.color_pair(4)
-    col_earth = curses.color_pair(3)
-    col_player = curses.color_pair(1)
+    col_mem = curses.color_pair(1)
+    col_player = curses.color_pair(8)
+    earth_colors = [
+        curses.color_pair(4),
+        curses.color_pair(5),
+        curses.color_pair(5),
+        curses.color_pair(6),
+        curses.color_pair(6),
+        curses.color_pair(7),
+    ]
+    water_colors = [
+        curses.color_pair(10),
+        curses.color_pair(11),
+        curses.color_pair(12),
+        curses.color_pair(13),
+        curses.color_pair(14),
+    ]
     for y in range(world_data["map_size"]):
         for x in range(world_data["map_size"]):
             pos = y * world_data["map_size"] + x
@@ -42,35 +92,54 @@ def win_map(self):
                 continue
             if char == " ":
                 char = world_data["mem_map"][pos]
-                attribute = col_mem
                 if char == " ":
                     attribute = col_unknown
-                elif char == "X" or char == "#":
-                    attribute = col_mem_obstacle
+                else:
+                    attribute = col_mem
+                if char in charmap:
+                    char = charmap[char]
                 bonus = (" ", attribute)
                 winmap += [(char, attribute), bonus]
             else:
-                attribute = col_stone
-                if char == ".":
-                    attribute = col_ground
-                if char == "#":
-                    attribute = col_earth
+                bonus = " "
+                attribute = col_unknown
+                wetval = ord(world_data["wetmap"][pos]) - ord("0")
+                if ord("0") <= ord(char) <= ord("5"):
+                    mapval = ord(char) - ord("0")
+                    if 1 <= wetval <= 5:
+                        attribute = water_colors[wetval + (mapval - 1)]
+                    else:
+                        attribute = earth_colors[mapval]
+                if char in charmap:
+                    char = charmap[char]
                 elif char == "@":
                     attribute = col_player
-                bonus = (" ", attribute)
                 winmap += [(char, attribute), bonus]
         if y % 2 == 0:
             winmap += "  "
     return offset, winmap_size, winmap
 
+
+from client.config.world_data import world_data
+world_data["bowel"] = 0
+world_data["bladder"] = 0
+world_data["wetmap"] = " " * (world_data["map_size"] ** 2)
+from client.config.io import io
+io["worldstate_read_order"] += [["bowel", "int"]]
+io["worldstate_read_order"] += [["bladder", "int"]]
+io["worldstate_read_order"] += [["wetmap", "map"]]
 from client.config.windows import windows_config
-from client.windows import win_log, win_inventory, win_look, win_info
+from client.windows import win_log
 windows_config[:] = [
-    {"config": [1, 33], "func": win_info, "title": "Stats"},
-    {"config": [-7, 33], "func": win_log, "title": "Log"},
-    {"config": [4, 16], "func": win_inventory, "title": "Inventory"},
-    {"config": [4, 16], "func": win_look, "title": "Things here"},
-    {"config": [0, -34], "func": win_map, "title": "The Crawling Eater"}
+    {"config": [0, -34], "func": win_map, "title": "The Crawling Eater"},
+    {"config": [1, 33], "func": win_bowel, "title": "bowel"},
+    {"config": [1, 33], "func": win_bladder, "title": "bladder"},
+    {"config": [-4, 33], "func": win_log, "title": "log"}
 ]
 from client.window_management import set_windows
 set_windows()
+from client.commands import command_sender
+from client.config.commands import commands
+commands["S"] = (command_sender("drop"),)
+commands["D"] = (command_sender("drink"),)
+commands["P"] = (command_sender("pee"),)