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TCE: Add drinking, bladder.
[plomrogue] / plugins / server / TheCrawlingEater.py
index 71eb14efdeeb6cda22ba7e48ff88e897f6dc85fb..04d36d5f8a553c5ef52a13f5bf8ac9ab96e56468 100644 (file)
@@ -6,6 +6,125 @@
 from server.config.world_data import world_db
 
 
+def play_drink():
+    if action_exists("drink") and world_db["WORLD_ACTIVE"]:
+        if ord("~") != world_db["MAP"][world_db["Things"][0]["pos"]]:
+            log("Nothing to drink here.")
+            return
+        world_db["set_command"]("drink")
+
+
+def actor_drink(t):
+    if ord("~") == world_db["MAP"][world_db["Things"][0]["pos"]]:
+        log("You DRINK.")
+        t["T_BLADDER"] += 1
+
+
+def play_drop():
+    if action_exists("drop") and world_db["WORLD_ACTIVE"]:
+        if world_db["Things"][0]["T_STOMACH"] < 1:
+            log("Nothing to drop from empty stomach.")
+            return
+        world_db["set_command"]("drop")
+
+
+def actor_drop(t):
+    if t["T_STOMACH"] < 1:
+        return
+    if t == world_db["Things"][0]:
+        log("You DEFECATE.")
+    terrain = world_db["MAP"][t["pos"]]
+    t["T_STOMACH"] -= 1
+    if chr(terrain) == "_":
+        world_db["MAP"][t["pos"]] = ord(".")
+    elif chr(terrain) == ".":
+        world_db["MAP"][t["pos"]] = ord(":")
+    elif chr(terrain) == ":":
+        world_db["MAP"][t["pos"]] = ord("%")
+    elif chr(terrain) == "%":
+        world_db["MAP"][t["pos"]] = ord("#")
+    elif chr(terrain) == "#":
+        world_db["MAP"][t["pos"]] = ord("X")
+    elif chr(terrain) == "X":
+        t["T_LIFEPOINTS"] = 0
+        if t == world_db["Things"][0]:
+            t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+            log("You SUFFOCATE.")
+
+
+def play_move(str_arg):
+    """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction."""
+    if action_exists("move") and world_db["WORLD_ACTIVE"]:
+        from server.config.world_data import directions_db, symbols_passable
+        t = world_db["Things"][0]
+        if not str_arg in directions_db:
+            print("Illegal move direction string.")
+            return
+        d = ord(directions_db[str_arg])
+        from server.utils import mv_yx_in_dir_legal
+        move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
+        if 1 == move_result[0]:
+            pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+            if ord("%") == world_db["MAP"][pos] or \
+                    ord("#") == world_db["MAP"][pos]:
+                world_db["Things"][0]["T_ARGUMENT"] = d
+                world_db["set_command"]("move")
+                return
+            if chr(world_db["MAP"][pos]) in symbols_passable:
+                world_db["Things"][0]["T_ARGUMENT"] = d
+                world_db["set_command"]("move")
+                return
+        log("You CAN'T eat your way through there.")
+
+
+def actor_move(t):
+    from server.build_fov_map import build_fov_map
+    from server.utils import mv_yx_in_dir_legal, rand
+    from server.config.world_data import directions_db, symbols_passable
+    passable = False
+    move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
+                                     t["T_POSY"], t["T_POSX"])
+    if 1 == move_result[0]:
+        pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+        hitted = [tid for tid in world_db["Things"]
+                  if world_db["Things"][tid] != t
+                  if world_db["Things"][tid]["T_LIFEPOINTS"]
+                  if world_db["Things"][tid]["T_POSY"] == move_result[1]
+                  if world_db["Things"][tid]["T_POSX"] == move_result[2]]
+        if len(hitted):
+            hit_id = hitted[0]
+            hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
+            if t == world_db["Things"][0]:
+                hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
+                log("You BUMP into " + hitted_name + ".")
+            elif 0 == hit_id:
+                hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+                log(hitter_name +" BUMPS into you.")
+            return
+        passable = chr(world_db["MAP"][pos]) in symbols_passable
+    direction = [direction for direction in directions_db
+                 if directions_db[direction] == chr(t["T_ARGUMENT"])][0]
+    if passable:
+        t["T_POSY"] = move_result[1]
+        t["T_POSX"] = move_result[2]
+        t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
+        build_fov_map(t)
+    else:
+        if t["T_STOMACH"] >= 32:
+            if t == world_db["Things"][0]:
+                log("You're too FULL to eat.")
+        elif ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2):
+            log("You EAT.")
+            world_db["MAP"][pos] = ord("_")
+            t["T_STOMACH"] += 3
+        elif ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5):
+            log("You EAT.")
+            world_db["MAP"][pos] = ord("_")
+            t["T_STOMACH"] += 4
+        if t["T_STOMACH"] > 32:
+            t["T_STOMACH"] = 32
+
+
 def make_map():
     from server.make_map import new_pos, is_neighbor
     from server.utils import rand
@@ -19,39 +138,131 @@ def make_map():
             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
                 break
             world_db["MAP"][pos] = ord("#")
-    n_trees = int((length ** 2) / 16)
-    i_trees = 0
-    while (i_trees <= n_trees):
+    n_ground = int((length ** 2) / 16)
+    i_ground = 0
+    while (i_ground <= n_ground):
         single_allowed = rand.next() % 32
         y, x, pos = new_pos()
         if "#" == chr(world_db["MAP"][pos]) \
-                and ((not single_allowed) or is_neighbor((y, x), ".")):
-            world_db["MAP"][pos] = ord(".")
-            i_trees += 1
+                and ((not single_allowed) or is_neighbor((y, x), "_")):
+            world_db["MAP"][pos] = ord("_")
+            i_ground += 1
+    n_water = int((length ** 2) / 64)
+    i_water = 0
+    while (i_water <= n_water):
+        single_allowed = rand.next() % 32
+        y, x, pos = new_pos()
+        if "_" == chr(world_db["MAP"][pos]) \
+                and ((not single_allowed) or is_neighbor((y, x), "~")):
+            world_db["MAP"][pos] = ord("~")
+            i_water += 1
+
 
+def calc_effort(ta, t):
+    from server.utils import mv_yx_in_dir_legal
+    if ta["TA_NAME"] == "move":
+        move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
+                                         t["T_POSY"], t["T_POSX"])
+        if 1 == move_result[0]:
+            pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+            terrain = chr(world_db["MAP"][pos])
+            if terrain == ".":
+                return 2
+            elif terrain == ":":
+                return 4
+    return 1
+world_db["calc_effort"] = calc_effort
 
-def actor_move_attempts_hook(t, move_result, pos):
+
+def turn_over():
+    from server.ai import ai
+    from server.config.actions import action_db
+    from server.update_map_memory import update_map_memory
+    from server.io import try_worldstate_update
+    from server.config.io import io_db
     from server.utils import rand
-    if ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5):
-        world_db["MAP"][pos] = ord(".")
-        return True
-    return False
+    while world_db["Things"][0]["T_LIFEPOINTS"]:
+        for tid in [tid for tid in world_db["Things"]]:
+            if not tid in world_db["Things"]:
+                continue
+            Thing = world_db["Things"][tid]
+            if Thing["T_LIFEPOINTS"]:
+                if not Thing["T_COMMAND"]:
+                    update_map_memory(Thing)
+                    if 0 == tid:
+                        return
+                    ai(Thing)
+                if Thing["T_LIFEPOINTS"]:
+                    Thing["T_PROGRESS"] += 1
+                    taid = [a for a in world_db["ThingActions"]
+                              if a == Thing["T_COMMAND"]][0]
+                    ThingAction = world_db["ThingActions"][taid]
+                    effort = world_db["calc_effort"](ThingAction, Thing)
+                    if Thing["T_PROGRESS"] >= effort:
+                        action = action_db["actor_" + ThingAction["TA_NAME"]]
+                        action(Thing)
+                        Thing["T_COMMAND"] = 0
+                        Thing["T_PROGRESS"] = 0
+                    if Thing["T_STOMACH"] > 16:
+                        if 0 == (rand.next() % (33 - Thing["T_STOMACH"])):
+                            action_db["actor_drop"](Thing)
+        world_db["TURN"] += 1
+        io_db["worldstate_updateable"] = True
+        try_worldstate_update()
+world_db["turn_over"] = turn_over
 
 
-def play_move_attempt_hook(t, direction, pos):
-    if ord("#") == world_db["MAP"][pos]:
-        log("You bite.")
-        world_db["Things"][0]["T_ARGUMENT"] = direction
-        set_command("move")
-        return True
-    return False
+def command_ai():
+    """Call ai() on player Thing, then turn_over()."""
+    from server.ai import ai
+    if world_db["WORLD_ACTIVE"]:
+        ai(world_db["Things"][0])
+        world_db["turn_over"]()
 
 
-import server.config.actions
-server.config.actions.actor_move_attempts_hook = actor_move_attempts_hook
-import server.config.commands
-server.config.commands.play_move_attempt_hook = play_move_attempt_hook
+def set_command(action):
+    """Set player's T_COMMAND, then call turn_over()."""
+    tid = [x for x in world_db["ThingActions"]
+           if world_db["ThingActions"][x]["TA_NAME"] == action][0]
+    world_db["Things"][0]["T_COMMAND"] = tid
+    world_db["turn_over"]()
+world_db["set_command"] = set_command
+
+
+def play_wait():
+    """Try "wait" as player's T_COMMAND."""
+    if world_db["WORLD_ACTIVE"]:
+        world_db["set_command"]("wait")
+
+
+from server.config.io import io_db
+io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]]
+io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
 import server.config.world_data
-server.config.world_data.symbols_hide += "#"
+server.config.world_data.symbols_hide = "%#X"
+server.config.world_data.symbols_passable = "_.:~"
+server.config.world_data.thing_defaults["T_STOMACH"] = 0
+server.config.world_data.thing_defaults["T_BLADDER"] = 0
 import server.config.make_world_helpers
 server.config.make_world_helpers.make_map = make_map
+from server.config.commands import commands_db
+commands_db["THINGS_HERE"] = (2, True, lambda x, y: None)
+commands_db["ai"] = (0, False, command_ai)
+commands_db["move"] = (1, False, play_move)
+commands_db["wait"] = (0, False, play_wait)
+commands_db["drop"] = (0, False, play_drop)
+commands_db["drink"] = (0, False, play_drink)
+commands_db["use"] = (1, False, lambda x: None)
+commands_db["pickup"] = (0, False, lambda: None)
+commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255))
+commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
+from server.actions import actor_wait
+import server.config.actions
+server.config.actions.action_db = {
+    "actor_wait": actor_wait,
+    "actor_move": actor_move,
+    "actor_drop": actor_drop,
+    "actor_drink": actor_drink,
+}
+
+strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")