from server.config.world_data import world_db
+def play_drink():
+ if action_exists("drink") and world_db["WORLD_ACTIVE"]:
+ pos = world_db["Things"][0]["pos"]
+ if not (chr(world_db["MAP"][pos]) == "0"
+ and world_db["wetmap"][pos] > ord("0")):
+ log("NOTHING to drink here.")
+ return
+ elif world_db["Things"][0]["T_BLADDER"] >= 32:
+ log("You're too FULL to drink more.")
+ return
+ world_db["set_command"]("drink")
+
+
+def actor_drink(t):
+ pos = world_db["Things"][0]["pos"]
+ if chr(world_db["MAP"][pos]) == "0" and \
+ world_db["wetmap"][pos] > ord("0") and t["T_BLADDER"] < 32:
+ log("You DRINK.")
+ t["T_BLADDER"] += 1
+ world_db["wetmap"][pos] -= 1
+ if world_db["wetmap"][pos] == ord("0"):
+ world_db["MAP"][pos] = ord("0")
+
+
+def play_pee():
+ if action_exists("pee") and world_db["WORLD_ACTIVE"]:
+ if world_db["Things"][0]["T_BLADDER"] < 1:
+ log("Nothing to drop from empty bladder.")
+ return
+ world_db["set_command"]("pee")
+
+
+def actor_pee(t):
+ if t["T_BLADDER"] < 1:
+ return
+ if t == world_db["Things"][0]:
+ log("You LOSE fluid.")
+ if not world_db["catch_air"](t):
+ return
+ t["T_BLADDER"] -= 1
+ world_db["wetmap"][t["pos"]] += 1
+
+
def play_drop():
if action_exists("drop") and world_db["WORLD_ACTIVE"]:
- if world_db["Things"][0]["T_STOMACH"] < 1:
- log("Nothing to drop from empty stomach.")
+ if world_db["Things"][0]["T_BOWEL"] < 1:
+ log("Nothing to drop from empty bowel.")
return
world_db["set_command"]("drop")
def actor_drop(t):
- if t["T_STOMACH"] < 1:
+ if t["T_BOWEL"] < 1:
return
if t == world_db["Things"][0]:
- log("You DEFECATE.")
- terrain = world_db["MAP"][t["pos"]]
- t["T_STOMACH"] -= 1
- if chr(terrain) == "_":
- world_db["MAP"][t["pos"]] = ord(".")
- elif chr(terrain) == ".":
- world_db["MAP"][t["pos"]] = ord(":")
- elif chr(terrain) == ":":
- world_db["MAP"][t["pos"]] = ord("%")
- elif chr(terrain) == "%":
- world_db["MAP"][t["pos"]] = ord("#")
- elif chr(terrain) == "#":
- world_db["MAP"][t["pos"]] = ord("X")
- elif chr(terrain) == "X":
- t["T_LIFEPOINTS"] = 0
- if t == world_db["Things"][0]:
- t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
- log("You SUFFOCATE.")
+ log("You DROP waste.")
+ if not world_db["catch_air"](t):
+ return
+ world_db["MAP"][t["pos"]] += 1
+ t["T_BOWEL"] -= 1
def play_move(str_arg):
move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
if 1 == move_result[0]:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
- if ord("%") == world_db["MAP"][pos] or \
- ord("#") == world_db["MAP"][pos]:
+ if chr(world_db["MAP"][pos]) in "34":
+ if t["T_BOWEL"] >= 32:
+ if t == world_db["Things"][0]:
+ log("You're too FULL to eat.")
+ return
world_db["Things"][0]["T_ARGUMENT"] = d
world_db["set_command"]("move")
return
t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
build_fov_map(t)
else:
- if t["T_STOMACH"] >= 32:
- if t == world_db["Things"][0]:
- log("You're too FULL to eat.")
- elif ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2):
- log("You EAT.")
- world_db["MAP"][pos] = ord("_")
- t["T_STOMACH"] += 3
- elif ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5):
- log("You EAT.")
- world_db["MAP"][pos] = ord("_")
- t["T_STOMACH"] += 4
+ if t["T_BOWEL"] >= 32 or chr(world_db["MAP"][pos]) == "5":
+ return
+ eaten = False
+ if chr(world_db["MAP"][pos]) == "3" and 0 == int(rand.next() % 2):
+ t["T_BOWEL"] += 3
+ eaten = True
+ elif chr(world_db["MAP"][pos]) == "4" and 0 == int(rand.next() % 5):
+ t["T_BOWEL"] += 4
+ eaten = True
+ log("You EAT.")
+ if eaten:
+ world_db["MAP"][pos] = ord("0")
+ if t["T_BOWEL"] > 32:
+ t["T_BOWEL"] = 32
+
+
+
+def catch_air(t):
+ if (world_db["wetmap"][t["pos"]] - ord("0")) \
+ + (world_db["MAP"][t["pos"]] - ord("0")) > 4:
+ t["T_LIFEPOINTS"] = 0
+ if t == world_db["Things"][0]:
+ t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+ log("You SUFFOCATE.")
+ return False
+ return True
+world_db["catch_air"] = catch_air
def make_map():
from server.make_map import new_pos, is_neighbor
from server.utils import rand
- world_db["MAP"] = bytearray(b'X' * (world_db["MAP_LENGTH"] ** 2))
+ world_db["MAP"] = bytearray(b'5' * (world_db["MAP_LENGTH"] ** 2))
length = world_db["MAP_LENGTH"]
add_half_width = (not (length % 2)) * int(length / 2)
- world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("#")
+ world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("4")
while (1):
y, x, pos = new_pos()
- if "X" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "#"):
+ if "5" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "4"):
if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
break
- world_db["MAP"][pos] = ord("#")
- n_trees = int((length ** 2) / 16)
- i_trees = 0
- while (i_trees <= n_trees):
+ world_db["MAP"][pos] = ord("4")
+ n_ground = int((length ** 2) / 16)
+ i_ground = 0
+ while (i_ground <= n_ground):
single_allowed = rand.next() % 32
y, x, pos = new_pos()
- if "#" == chr(world_db["MAP"][pos]) \
- and ((not single_allowed) or is_neighbor((y, x), "_")):
- world_db["MAP"][pos] = ord("_")
- i_trees += 1
+ if "4" == chr(world_db["MAP"][pos]) \
+ and ((not single_allowed) or is_neighbor((y, x), "0")):
+ world_db["MAP"][pos] = ord("0")
+ i_ground += 1
+ n_water = int((length ** 2) / 64)
+ i_water = 0
+ while (i_water <= n_water):
+ y, x, pos = new_pos()
+ if ord("0") == world_db["MAP"][pos] and \
+ ord("0") == world_db["wetmap"][pos]:
+ world_db["wetmap"][pos] = ord("3")
+ i_water += 1
def calc_effort(ta, t):
if 1 == move_result[0]:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
terrain = chr(world_db["MAP"][pos])
- if terrain == ".":
+ if terrain == "1":
return 2
- elif terrain == ":":
+ elif terrain == "2":
return 4
return 1
world_db["calc_effort"] = calc_effort
action(Thing)
Thing["T_COMMAND"] = 0
Thing["T_PROGRESS"] = 0
- if Thing["T_STOMACH"] > 16:
- if 0 == (rand.next() % (33 - Thing["T_STOMACH"])):
+ if Thing["T_BOWEL"] > 16:
+ if 0 == (rand.next() % (33 - Thing["T_BOWEL"])):
action_db["actor_drop"](Thing)
+ if Thing["T_BLADDER"] > 16:
+ if 0 == (rand.next() % (33 - Thing["T_BLADDER"])):
+ action_db["actor_pee"](Thing)
+ water = 0
+ positions_to_wet = []
+ for i in range(world_db["MAP_LENGTH"] ** 2):
+ if world_db["MAP"][i] == ord("0") \
+ and world_db["wetmap"][i] < ord("5"):
+ positions_to_wet += [i]
+ i_positions_to_wet = len(positions_to_wet)
+ for pos in range(world_db["MAP_LENGTH"] ** 2):
+ if 0 == rand.next() % 5 \
+ and ((world_db["wetmap"][pos] > ord("0")
+ and not world_db["MAP"][pos] == ord("0"))
+ or world_db["wetmap"][pos] > ord("1")):
+ world_db["wetmap"][pos] -= 1
+ water += 1
+ i_positions_to_wet -= 1
+ if i_positions_to_wet == 0:
+ break
+ if water > 0:
+ while water > 0:
+ select = rand.next() % len(positions_to_wet)
+ pos = positions_to_wet[select]
+ world_db["wetmap"][pos] += 1
+ positions_to_wet.remove(pos)
+ water -= 1
world_db["TURN"] += 1
io_db["worldstate_updateable"] = True
try_worldstate_update()
world_db["set_command"]("wait")
+def save_wetmap():
+ length = world_db["MAP_LENGTH"]
+ string = ""
+ for i in range(length):
+ line = world_db["wetmap"][i * length:(i * length) + length].decode()
+ string = string + "WETMAP" + " " + str(i) + " " + line + "\n"
+ return string
+
+
+def wetmapset(str_int, mapline):
+ def valid_map_line(str_int, mapline):
+ from server.utils import integer_test
+ val = integer_test(str_int, 0, 255)
+ if None != val:
+ if val >= world_db["MAP_LENGTH"]:
+ print("Illegal value for map line number.")
+ elif len(mapline) != world_db["MAP_LENGTH"]:
+ print("Map line length is unequal map width.")
+ else:
+ return val
+ return None
+ val = valid_map_line(str_int, mapline)
+ if None != val:
+ length = world_db["MAP_LENGTH"]
+ if not world_db["wetmap"]:
+ m = bytearray(b' ' * (length ** 2))
+ else:
+ m = world_db["wetmap"]
+ m[val * length:(val * length) + length] = mapline.encode()
+ if not world_db["wetmap"]:
+ world_db["wetmap"] = m
+
+def write_wetmap():
+ from server.worldstate_write_helpers import write_map
+ length = world_db["MAP_LENGTH"]
+ visible_wetmap = bytearray(b' ' * (length ** 2))
+ for i in range(length ** 2):
+ if world_db["Things"][0]["fovmap"][i] == ord('v'):
+ visible_wetmap[i] = world_db["wetmap"][i]
+ return write_map(visible_wetmap, world_db["MAP_LENGTH"])
+
+
from server.config.io import io_db
-io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]]
+io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]]
+io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
+io_db["worldstate_write_order"] += [[write_wetmap, "func"]]
import server.config.world_data
-server.config.world_data.symbols_hide = "%#X"
-server.config.world_data.symbols_passable = "_.:"
-server.config.world_data.thing_defaults["T_STOMACH"] = 0
+server.config.world_data.symbols_hide = "345"
+server.config.world_data.symbols_passable = "012"
+server.config.world_data.thing_defaults["T_BOWEL"] = 0
+server.config.world_data.thing_defaults["T_BLADDER"] = 0
+world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
+io_db["hook_save"] = save_wetmap
import server.config.make_world_helpers
server.config.make_world_helpers.make_map = make_map
from server.config.commands import commands_db
commands_db["move"] = (1, False, play_move)
commands_db["wait"] = (0, False, play_wait)
commands_db["drop"] = (0, False, play_drop)
+commands_db["drink"] = (0, False, play_drink)
+commands_db["pee"] = (0, False, play_pee)
commands_db["use"] = (1, False, lambda x: None)
commands_db["pickup"] = (0, False, lambda: None)
-commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255))
+commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))
+commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
+commands_db["WETMAP"] = (2, False, wetmapset)
from server.actions import actor_wait
import server.config.actions
server.config.actions.action_db = {
"actor_wait": actor_wait,
"actor_move": actor_move,
- "actor_drop": actor_drop
+ "actor_drop": actor_drop,
+ "actor_drink": actor_drink,
+ "actor_pee": actor_pee,
}
strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")