if ord("~") != world_db["MAP"][world_db["Things"][0]["pos"]]:
log("NOTHING to drink here.")
return
+ elif world_db["Things"][0]["T_BLADDER"] >= 32:
+ log("You're too FULL to drink more.")
+ return
world_db["set_command"]("drink")
def actor_drink(t):
- if ord("~") == world_db["MAP"][world_db["Things"][0]["pos"]]:
+ if ord("~") == world_db["MAP"][world_db["Things"][0]["pos"]] and \
+ t["T_BLADDER"] < 32:
log("You DRINK.")
t["T_BLADDER"] += 1
+def play_pee():
+ if action_exists("pee") and world_db["WORLD_ACTIVE"]:
+ if world_db["Things"][0]["T_BLADDER"] < 1:
+ log("Nothing to drop from empty bladder.")
+ return
+ world_db["set_command"]("pee")
+
+
+def actor_pee(t):
+ if t["T_BLADDER"] < 1:
+ return
+ if t == world_db["Things"][0]:
+ log("You LOSE fluid.")
+ terrain = world_db["MAP"][t["pos"]]
+ t["T_BLADDER"] -= 1
+
+
def play_drop():
if action_exists("drop") and world_db["WORLD_ACTIVE"]:
if world_db["Things"][0]["T_BOWEL"] < 1:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
if ord("%") == world_db["MAP"][pos] or \
ord("#") == world_db["MAP"][pos]:
+ if t["T_BOWEL"] >= 32:
+ if t == world_db["Things"][0]:
+ log("You're too FULL to eat.")
+ return
world_db["Things"][0]["T_ARGUMENT"] = d
world_db["set_command"]("move")
return
build_fov_map(t)
else:
if t["T_BOWEL"] >= 32:
- if t == world_db["Things"][0]:
- log("You're too FULL to eat.")
+ return
elif ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2):
log("You EAT.")
world_db["MAP"][pos] = ord("_")
if Thing["T_BOWEL"] > 16:
if 0 == (rand.next() % (33 - Thing["T_BOWEL"])):
action_db["actor_drop"](Thing)
+ if Thing["T_BLADDER"] > 16:
+ if 0 == (rand.next() % (33 - Thing["T_BLADDER"])):
+ action_db["actor_pee"](Thing)
world_db["TURN"] += 1
io_db["worldstate_updateable"] = True
try_worldstate_update()
commands_db["wait"] = (0, False, play_wait)
commands_db["drop"] = (0, False, play_drop)
commands_db["drink"] = (0, False, play_drink)
+commands_db["pee"] = (0, False, play_pee)
commands_db["use"] = (1, False, lambda x: None)
commands_db["pickup"] = (0, False, lambda: None)
commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))
"actor_move": actor_move,
"actor_drop": actor_drop,
"actor_drink": actor_drink,
+ "actor_pee": actor_pee,
}
strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")