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TCE: Add stomach bar.
[plomrogue] / plugins / server / TheCrawlingEater.py
index d153301fc8c2ffdd34e30c02d475ed2c38e19fd6..32bff232256b1df20082d6f2881e13b4d9c5f60f 100644 (file)
@@ -30,30 +30,147 @@ def make_map():
             i_trees += 1
 
 
-def actor_move_attempts_hook(t, move_result, pos):
-    from server.utils import rand
-    if ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5):
-        world_db["MAP"][pos] = ord(".")
-        return True
-    return False
+def actor_move(t):
+    from server.build_fov_map import build_fov_map
+    from server.utils import mv_yx_in_dir_legal, rand
+    from server.config.world_data import directions_db, symbols_passable
+    passable = False
+    move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
+                                     t["T_POSY"], t["T_POSX"])
+    if 1 == move_result[0]:
+        pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+        hitted = [tid for tid in world_db["Things"]
+                  if world_db["Things"][tid] != t
+                  if world_db["Things"][tid]["T_LIFEPOINTS"]
+                  if world_db["Things"][tid]["T_POSY"] == move_result[1]
+                  if world_db["Things"][tid]["T_POSX"] == move_result[2]]
+        if len(hitted):
+            hit_id = hitted[0]
+            hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
+            if t == world_db["Things"][0]:
+                hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
+                log("You BUMP into " + hitted_name + ".")
+            elif 0 == hit_id:
+                hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+                log(hitter_name +" BUMPS into you.")
+            return
+        passable = chr(world_db["MAP"][pos]) in symbols_passable
+    direction = [direction for direction in directions_db
+                 if directions_db[direction] == chr(t["T_ARGUMENT"])][0]
+    if passable:
+        t["T_POSY"] = move_result[1]
+        t["T_POSX"] = move_result[2]
+        t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
+        build_fov_map(t)
+    else:
+        if ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5):
+            world_db["MAP"][pos] = ord(".")
+            t["T_STOMACH"] += 1
 
 
-def play_move_attempt_hook(t, direction, pos):
-    if ord("#") == world_db["MAP"][pos]:
-        log("You bite.")
-        world_db["Things"][0]["T_ARGUMENT"] = direction
-        set_command("move")
-        return True
-    return False
+def turn_over():
+    from server.ai import ai
+    from server.config.actions import action_db
+    from server.config.misc import calc_effort
+    from server.update_map_memory import update_map_memory
+    from server.io import try_worldstate_update
+    from server.config.io import io_db
+    while world_db["Things"][0]["T_LIFEPOINTS"]:
+        for tid in [tid for tid in world_db["Things"]]:
+            if not tid in world_db["Things"]:
+                continue
+            Thing = world_db["Things"][tid]
+            if Thing["T_LIFEPOINTS"]:
+                if not Thing["T_COMMAND"]:
+                    update_map_memory(Thing)
+                    if 0 == tid:
+                        return
+                    ai(Thing)
+                if Thing["T_LIFEPOINTS"]:
+                    Thing["T_PROGRESS"] += 1
+                    taid = [a for a in world_db["ThingActions"]
+                              if a == Thing["T_COMMAND"]][0]
+                    ThingAction = world_db["ThingActions"][taid]
+                    effort = calc_effort(ThingAction, Thing)
+                    if Thing["T_PROGRESS"] == effort:
+                        action = action_db["actor_" + ThingAction["TA_NAME"]]
+                        action(Thing)
+                        Thing["T_COMMAND"] = 0
+                        Thing["T_PROGRESS"] = 0
+        world_db["TURN"] += 1
+        io_db["worldstate_updateable"] = True
+        try_worldstate_update()
+world_db["turn_over"] = turn_over
 
 
-import server.config.actions
-server.config.actions.actor_move_attempts_hook = actor_move_attempts_hook
-import server.config.commands
-server.config.commands.play_move_attempt_hook = play_move_attempt_hook
+def play_move(str_arg):
+    """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction."""
+    if action_exists("move") and world_db["WORLD_ACTIVE"]:
+        from server.config.world_data import directions_db, symbols_passable
+        t = world_db["Things"][0]
+        if not str_arg in directions_db:
+            print("Illegal move direction string.")
+            return
+        d = ord(directions_db[str_arg])
+        from server.utils import mv_yx_in_dir_legal
+        move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
+        if 1 == move_result[0]:
+            pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+            if ord("#") == world_db["MAP"][pos]:
+                log("You EAT.")
+                world_db["Things"][0]["T_ARGUMENT"] = d
+                world_db["set_command"]("move")
+                return
+            if chr(world_db["MAP"][pos]) in symbols_passable:
+                world_db["Things"][0]["T_ARGUMENT"] = d
+                world_db["set_command"]("move")
+                return
+        log("You CAN'T eat your way through there.")
+
+
+def command_ai():
+    """Call ai() on player Thing, then turn_over()."""
+    from server.ai import ai
+    if world_db["WORLD_ACTIVE"]:
+        ai(world_db["Things"][0])
+        world_db["turn_over"]()
+
+
+def set_command(action):
+    """Set player's T_COMMAND, then call turn_over()."""
+    tid = [x for x in world_db["ThingActions"]
+           if world_db["ThingActions"][x]["TA_NAME"] == action][0]
+    world_db["Things"][0]["T_COMMAND"] = tid
+    world_db["turn_over"]()
+world_db["set_command"] = set_command
+
+
+def play_wait():
+    """Try "wait" as player's T_COMMAND."""
+    if world_db["WORLD_ACTIVE"]:
+        world_db["set_command"]("wait")
+
+
+from server.config.io import io_db
+io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]]
 import server.config.world_data
 server.config.world_data.symbols_hide += "#"
+server.config.world_data.thing_defaults["T_STOMACH"] = 0
 import server.config.make_world_helpers
 server.config.make_world_helpers.make_map = make_map
+from server.config.commands import commands_db
+commands_db["ai"] = (0, False, command_ai)
+commands_db["move"] = (1, False, play_move)
+commands_db["wait"] = (0, False, play_wait)
+commands_db["drop"] = (1, False, lambda x: None)
+commands_db["use"] = (1, False, lambda x: None)
+commands_db["pickup"] = (0, False, lambda: None)
+commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255))
+from server.actions import actor_wait
+import server.config.actions
+server.config.actions.action_db = {
+    "actor_wait": actor_wait,
+    "actor_move": actor_move
+}
 
 strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")