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TCE: Wet ground with urination.
[plomrogue] / plugins / server / TheCrawlingEater.py
index a06f07cc64da2f9ba63ba30b24675f6b955aaeb8..609331135f9dcb57789b121d6f7824b1da96d51c 100644 (file)
 from server.config.world_data import world_db
 
 
+def play_drink():
+    if action_exists("drink") and world_db["WORLD_ACTIVE"]:
+        if not chr(world_db["MAP"][world_db["Things"][0]["pos"]]) in "~LO":
+            log("NOTHING to drink here.")
+            return
+        elif world_db["Things"][0]["T_BLADDER"] >= 32:
+            log("You're too FULL to drink more.")
+            return
+        world_db["set_command"]("drink")
+
+
+def actor_drink(t):
+    pos = world_db["Things"][0]["pos"]
+    if chr(world_db["MAP"][pos]) in "~LO" and \
+            t["T_BLADDER"] < 32:
+        log("You DRINK.")
+        t["T_BLADDER"] += 1
+        if chr(world_db["MAP"][pos]) == "~":
+            world_db["MAP"][pos] = ord("_")
+        elif chr(world_db["MAP"][pos]) == "L":
+            world_db["MAP"][pos] = ord("~")
+        elif chr(world_db["MAP"][pos]) == "O":
+            world_db["MAP"][pos] = ord("L")
+
+
+def play_pee():
+    if action_exists("pee") and world_db["WORLD_ACTIVE"]:
+        if world_db["Things"][0]["T_BLADDER"] < 1:
+            log("Nothing to drop from empty bladder.")
+            return
+        world_db["set_command"]("pee")
+
+
+def actor_pee(t):
+    if t["T_BLADDER"] < 1:
+        return
+    if t == world_db["Things"][0]:
+        log("You LOSE fluid.")
+    t["T_BLADDER"] -= 1
+    terrain = world_db["MAP"][t["pos"]]
+    if terrain == ord("_"):
+        world_db["MAP"][t["pos"]] = ord("~")
+    elif terrain == ord("~"):
+        world_db["MAP"][t["pos"]] = ord("L")
+    elif terrain == ord("L"):
+        world_db["MAP"][t["pos"]] = ord("L") + 3
+    elif terrain == ord("."):
+        world_db["MAP"][t["pos"]] = ord("J")
+    elif terrain == ord("J"):
+        world_db["MAP"][t["pos"]] = ord("J") + 3
+    elif terrain == ord("J") + 3:
+        world_db["MAP"][t["pos"]] = ord("J") + 6
+    elif terrain == ord(":"):
+        world_db["MAP"][t["pos"]] = ord("K")
+    elif terrain == ord("K"):
+        world_db["MAP"][t["pos"]] = ord("K") + 3
+    elif terrain == ord("K") + 3:
+        world_db["MAP"][t["pos"]] = ord("K") + 6
+    elif terrain == ord("%"):
+        world_db["MAP"][t["pos"]] = ord("A")
+    elif terrain == ord("A"):
+        world_db["MAP"][t["pos"]] = ord("A") + 3
+    elif terrain == ord("A") + 3:
+        world_db["MAP"][t["pos"]] = ord("A") + 6
+    elif terrain == ord("#"):
+        world_db["MAP"][t["pos"]] = ord("B")
+    elif terrain == ord("B"):
+        world_db["MAP"][t["pos"]] = ord("B") + 3
+    elif terrain == ord("B") + 3:
+        world_db["MAP"][t["pos"]] = ord("B") + 6
+    elif terrain == ord("X"):
+        world_db["MAP"][t["pos"]] = ord("C")
+    elif terrain == ord("C"):
+        world_db["MAP"][t["pos"]] = ord("C") + 3
+    elif terrain == ord("C") + 3:
+        world_db["MAP"][t["pos"]] = ord("C") + 6
+    elif chr(terrain) in "GHIOPQ":
+        t["T_LIFEPOINTS"] = 0
+        if t == world_db["Things"][0]:
+            t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+            log("You DROWN.")
+
+
 def play_drop():
     if action_exists("drop") and world_db["WORLD_ACTIVE"]:
-        if world_db["Things"][0]["T_STOMACH"] < 1:
-            log("Nothing to drop from empty stomach.")
+        if world_db["Things"][0]["T_BOWEL"] < 1:
+            log("Nothing to drop from empty bowel.")
             return
         world_db["set_command"]("drop")
 
 
 def actor_drop(t):
-    if t["T_STOMACH"] < 1:
+    if t["T_BOWEL"] < 1:
         return
     if t == world_db["Things"][0]:
-        log("You DEFECATE.")
+        log("You DROP waste.")
     terrain = world_db["MAP"][t["pos"]]
-    t["T_STOMACH"] -= 1
-    if chr(terrain) == "_":
+    t["T_BOWEL"] -= 1
+    if terrain == ord("_"):
         world_db["MAP"][t["pos"]] = ord(".")
-    elif chr(terrain) == ".":
+    elif terrain == ord("~"):
+        world_db["MAP"][t["pos"]] = ord("J")
+    elif terrain == ord("L") :
+        world_db["MAP"][t["pos"]] = ord("J") + 3
+    elif terrain == ord("L") + 3:
+        world_db["MAP"][t["pos"]] = ord("J") + 6
+    elif terrain == ord("."):
         world_db["MAP"][t["pos"]] = ord(":")
-    elif chr(terrain) == ":":
+    elif terrain == ord("J"):
+        world_db["MAP"][t["pos"]] = ord("K")
+    elif terrain == ord("J") + 3:
+        world_db["MAP"][t["pos"]] = ord("K") + 3
+    elif terrain == ord("J") + 6:
+        world_db["MAP"][t["pos"]] = ord("K") + 6
+    elif terrain == ord(":"):
         world_db["MAP"][t["pos"]] = ord("%")
-    elif chr(terrain) == "%":
+    elif terrain == ord("K"):
+        world_db["MAP"][t["pos"]] = ord("A")
+    elif terrain == ord("K") + 3:
+        world_db["MAP"][t["pos"]] = ord("A") + 3
+    elif terrain == ord("K") + 6:
+        world_db["MAP"][t["pos"]] = ord("A") + 6
+    elif terrain == ord("%"):
         world_db["MAP"][t["pos"]] = ord("#")
-    elif chr(terrain) == "#":
+    elif terrain == ord("A"):
+        world_db["MAP"][t["pos"]] = ord("B")
+    elif terrain == ord("A") + 3:
+        world_db["MAP"][t["pos"]] = ord("B") + 3
+    elif terrain == ord("A") + 6:
+        world_db["MAP"][t["pos"]] = ord("B") + 6
+    elif terrain == ord("#"):
         world_db["MAP"][t["pos"]] = ord("X")
-    elif chr(terrain) == "X":
+    elif terrain == ord("B"):
+        world_db["MAP"][t["pos"]] = ord("C")
+    elif terrain == ord("B") + 3:
+        world_db["MAP"][t["pos"]] = ord("C") + 3
+    elif terrain == ord("B") + 6:
+        world_db["MAP"][t["pos"]] = ord("C") + 6
+    elif chr(terrain) in "XCFI":
         t["T_LIFEPOINTS"] = 0
         if t == world_db["Things"][0]:
             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
@@ -51,9 +164,11 @@ def play_move(str_arg):
         move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
         if 1 == move_result[0]:
             pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
-            if ord("%") == world_db["MAP"][pos] or \
-                    ord("#") == world_db["MAP"][pos]:
-                log("You EAT.")
+            if chr(world_db["MAP"][pos]) in "%#ABDEGH":
+                if t["T_BOWEL"] >= 32:
+                    if t == world_db["Things"][0]:
+                        log("You're too FULL to eat.")
+                    return
                 world_db["Things"][0]["T_ARGUMENT"] = d
                 world_db["set_command"]("move")
                 return
@@ -97,12 +212,32 @@ def actor_move(t):
         t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
         build_fov_map(t)
     else:
-        if ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2):
-            world_db["MAP"][pos] = ord("_")
-            t["T_STOMACH"] += 1
-        if ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5):
-            world_db["MAP"][pos] = ord("_")
-            t["T_STOMACH"] += 2
+        if t["T_BOWEL"] >= 32:
+            return
+        elif chr(world_db["MAP"][pos]) in "%ADG" and 0 == int(rand.next() % 2):
+            log("You EAT.")
+            if world_db["MAP"][pos] == ord("%"):
+                world_db["MAP"][pos] = ord("_")
+            elif world_db["MAP"][pos] == ord("A"):
+                world_db["MAP"][pos] = ord("~")
+            elif world_db["MAP"][pos] == ord("A") + 3:
+                world_db["MAP"][pos] = ord("L")
+            elif world_db["MAP"][pos] == ord("A") + 6:
+                world_db["MAP"][pos] = ord("L") + 3
+            t["T_BOWEL"] += 3
+        elif chr(world_db["MAP"][pos]) in "#BEH" and 0 == int(rand.next() % 5):
+            log("You EAT.")
+            if world_db["MAP"][pos] == ord("#"):
+                world_db["MAP"][pos] = ord("_")
+            elif world_db["MAP"][pos] == ord("B"):
+                world_db["MAP"][pos] = ord("~")
+            elif world_db["MAP"][pos] == ord("B") + 3:
+                world_db["MAP"][pos] = ord("L")
+            elif world_db["MAP"][pos] == ord("B") + 6:
+                world_db["MAP"][pos] = ord("L") + 3
+            t["T_BOWEL"] += 4
+        if t["T_BOWEL"] > 32:
+            t["T_BOWEL"] = 32
 
 
 def make_map():
@@ -118,24 +253,49 @@ def make_map():
             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
                 break
             world_db["MAP"][pos] = ord("#")
-    n_trees = int((length ** 2) / 16)
-    i_trees = 0
-    while (i_trees <= n_trees):
+    n_ground = int((length ** 2) / 16)
+    i_ground = 0
+    while (i_ground <= n_ground):
         single_allowed = rand.next() % 32
         y, x, pos = new_pos()
         if "#" == chr(world_db["MAP"][pos]) \
                 and ((not single_allowed) or is_neighbor((y, x), "_")):
             world_db["MAP"][pos] = ord("_")
-            i_trees += 1
+            i_ground += 1
+    n_water = int((length ** 2) / 64)
+    i_water = 0
+    while (i_water <= n_water):
+        single_allowed = rand.next() % 32
+        y, x, pos = new_pos()
+        if "_" == chr(world_db["MAP"][pos]) \
+                and ((not single_allowed) or is_neighbor((y, x), "O")):
+            world_db["MAP"][pos] = ord("O")
+            i_water += 1
+
+
+def calc_effort(ta, t):
+    from server.utils import mv_yx_in_dir_legal
+    if ta["TA_NAME"] == "move":
+        move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
+                                         t["T_POSY"], t["T_POSX"])
+        if 1 == move_result[0]:
+            pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+            terrain = chr(world_db["MAP"][pos])
+            if terrain == ".":
+                return 2
+            elif terrain == ":":
+                return 4
+    return 1
+world_db["calc_effort"] = calc_effort
 
 
 def turn_over():
     from server.ai import ai
     from server.config.actions import action_db
-    from server.config.misc import calc_effort
     from server.update_map_memory import update_map_memory
     from server.io import try_worldstate_update
     from server.config.io import io_db
+    from server.utils import rand
     while world_db["Things"][0]["T_LIFEPOINTS"]:
         for tid in [tid for tid in world_db["Things"]]:
             if not tid in world_db["Things"]:
@@ -152,12 +312,18 @@ def turn_over():
                     taid = [a for a in world_db["ThingActions"]
                               if a == Thing["T_COMMAND"]][0]
                     ThingAction = world_db["ThingActions"][taid]
-                    effort = calc_effort(ThingAction, Thing)
-                    if Thing["T_PROGRESS"] == effort:
+                    effort = world_db["calc_effort"](ThingAction, Thing)
+                    if Thing["T_PROGRESS"] >= effort:
                         action = action_db["actor_" + ThingAction["TA_NAME"]]
                         action(Thing)
                         Thing["T_COMMAND"] = 0
                         Thing["T_PROGRESS"] = 0
+                    if Thing["T_BOWEL"] > 16:
+                        if 0 == (rand.next() % (33 - Thing["T_BOWEL"])):
+                            action_db["actor_drop"](Thing)
+                    if Thing["T_BLADDER"] > 16:
+                        if 0 == (rand.next() % (33 - Thing["T_BLADDER"])):
+                            action_db["actor_pee"](Thing)
         world_db["TURN"] += 1
         io_db["worldstate_updateable"] = True
         try_worldstate_update()
@@ -188,11 +354,13 @@ def play_wait():
 
 
 from server.config.io import io_db
-io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]]
+io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]]
+io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
 import server.config.world_data
-server.config.world_data.symbols_hide = "%#X"
-server.config.world_data.symbols_passable = "_.:"
-server.config.world_data.thing_defaults["T_STOMACH"] = 0
+server.config.world_data.symbols_hide = "%#X" + "ABC" + "DEF" + "GHI"
+server.config.world_data.symbols_passable = "_.:" + "~JK" + "LMN" + "OPQ"
+server.config.world_data.thing_defaults["T_BOWEL"] = 0
+server.config.world_data.thing_defaults["T_BLADDER"] = 0
 import server.config.make_world_helpers
 server.config.make_world_helpers.make_map = make_map
 from server.config.commands import commands_db
@@ -201,15 +369,20 @@ commands_db["ai"] = (0, False, command_ai)
 commands_db["move"] = (1, False, play_move)
 commands_db["wait"] = (0, False, play_wait)
 commands_db["drop"] = (0, False, play_drop)
+commands_db["drink"] = (0, False, play_drink)
+commands_db["pee"] = (0, False, play_pee)
 commands_db["use"] = (1, False, lambda x: None)
 commands_db["pickup"] = (0, False, lambda: None)
-commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255))
+commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))
+commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
 from server.actions import actor_wait
 import server.config.actions
 server.config.actions.action_db = {
     "actor_wait": actor_wait,
     "actor_move": actor_move,
-    "actor_drop": actor_drop
+    "actor_drop": actor_drop,
+    "actor_drink": actor_drink,
+    "actor_pee": actor_pee,
 }
 
 strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")