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TCE: Ground under water may erode, leaving deadly holes.
[plomrogue] / plugins / server / TheCrawlingEater.py
index 1c7a76dace33613d51a2e1c3349de1e9ae508c14..867f05c0f3b7f5cb940e9fb63f06e3acdb86caaf 100644 (file)
@@ -127,16 +127,20 @@ def actor_move(t):
         t["T_POSY"] = move_result[1]
         t["T_POSX"] = move_result[2]
         t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
+        if world_db["MAP"][t["pos"]] == ord("-"):
+            world_db["die"](t, "You FALL in a hole, and die.")
+            return
         build_fov_map(t)
     else:
-        if t["T_BOWEL"] >= 32 or chr(world_db["MAP"][pos]) == "5":
+        height = world_db["MAP"][pos] - ord("0")
+        if t["T_BOWEL"] >= 32 or height == 5:
             return
         eaten = False
-        if chr(world_db["MAP"][pos]) == "3" and 0 == int(rand.next() % 2):
-            t["T_BOWEL"] += 3
+        if height == 3 and 0 == int(rand.next() % 2):
+            t["T_BOWEL"] += height
             eaten = True
-        elif chr(world_db["MAP"][pos]) == "4" and 0 == int(rand.next() % 5):
-            t["T_BOWEL"] += 4
+        elif height == 4 and 0 == int(rand.next() % 5):
+            t["T_BOWEL"] += height
             eaten = True
         log("You EAT.")
         if eaten:
@@ -149,15 +153,20 @@ def actor_move(t):
 def catch_air(t):
     if (world_db["wetmap"][t["pos"]] - ord("0")) \
             + (world_db["MAP"][t["pos"]] - ord("0")) > 4:
-        t["T_LIFEPOINTS"] = 0
-        if t == world_db["Things"][0]:
-            t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
-            log("You SUFFOCATE.")
+        world_db["die"](t, "You SUFFOCATE")
         return False
     return True
 world_db["catch_air"] = catch_air
 
 
+def die(t, message):
+    t["T_LIFEPOINTS"] = 0
+    if t == world_db["Things"][0]:
+        t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+        log(message)
+world_db["die"] = die
+
+
 def make_map():
     from server.make_map import new_pos, is_neighbor
     from server.utils import rand
@@ -197,11 +206,8 @@ def calc_effort(ta, t):
                                          t["T_POSY"], t["T_POSX"])
         if 1 == move_result[0]:
             pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
-            terrain = chr(world_db["MAP"][pos])
-            if terrain == "1":
-                return 2
-            elif terrain == "2":
-                return 4
+            narrowness = world_db["MAP"][pos] - ord("0")
+            return 2 ** narrowness
     return 1
 world_db["calc_effort"] = calc_effort
 
@@ -243,16 +249,22 @@ def turn_over():
                             action_db["actor_pee"](Thing)
         water = 0
         positions_to_wet = []
-        for i in range(world_db["MAP_LENGTH"] ** 2):
-            if world_db["MAP"][i] == ord("0") \
-                    and world_db["wetmap"][i] < ord("5"):
-                positions_to_wet += [i]
+        for pos in range(world_db["MAP_LENGTH"] ** 2):
+            if world_db["MAP"][pos] == ord("0") \
+                    and world_db["wetmap"][pos] < ord("5"):
+                positions_to_wet += [pos]
         i_positions_to_wet = len(positions_to_wet)
         for pos in range(world_db["MAP_LENGTH"] ** 2):
-            if 0 == rand.next() % 5 \
-                    and ((world_db["wetmap"][pos] > ord("0")
-                          and not world_db["MAP"][pos] == ord("0"))
-                         or world_db["wetmap"][pos] > ord("1")):
+            wetness = world_db["wetmap"][pos] - ord("0")
+            height = world_db["MAP"][pos] - ord("0")
+            if height == 0 and wetness > 0 \
+                    and 0 == rand.next() % ((2 ** 16) / (2 ** wetness)):
+                world_db["MAP"][pos] = ord("-")
+                if pos in positions_to_wet:
+                    positions_to_wet.remove(pos)
+                    i_positions_to_wet -= 1
+            if ((wetness > 0 and height != 0) or wetness > 1) \
+                and 0 == rand.next() % 5:
                 world_db["wetmap"][pos] -= 1
                 water += 1
                 i_positions_to_wet -= 1
@@ -342,7 +354,7 @@ io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
 io_db["worldstate_write_order"] += [[write_wetmap, "func"]]
 import server.config.world_data
 server.config.world_data.symbols_hide = "345"
-server.config.world_data.symbols_passable = "012"
+server.config.world_data.symbols_passable = "012-"
 server.config.world_data.thing_defaults["T_BOWEL"] = 0
 server.config.world_data.thing_defaults["T_BLADDER"] = 0
 world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)