def play_drink():
if action_exists("drink") and world_db["WORLD_ACTIVE"]:
- if not chr(world_db["MAP"][world_db["Things"][0]["pos"]]) in "~LO":
+ pos = world_db["Things"][0]["pos"]
+ if not (chr(world_db["MAP"][pos]) == "0"
+ and world_db["wetmap"][pos] > ord("0")):
log("NOTHING to drink here.")
return
elif world_db["Things"][0]["T_BLADDER"] >= 32:
def actor_drink(t):
pos = world_db["Things"][0]["pos"]
- if chr(world_db["MAP"][pos]) in "~LO" and \
- t["T_BLADDER"] < 32:
+ if chr(world_db["MAP"][pos]) == "0" and \
+ world_db["wetmap"][pos] > ord("0") and t["T_BLADDER"] < 32:
log("You DRINK.")
t["T_BLADDER"] += 1
- if chr(world_db["MAP"][pos]) == "~":
- world_db["MAP"][pos] = ord("_")
- elif chr(world_db["MAP"][pos]) == "L":
- world_db["MAP"][pos] = ord("~")
- elif chr(world_db["MAP"][pos]) == "O":
- world_db["MAP"][pos] = ord("L")
+ world_db["wetmap"][pos] -= 1
+ if world_db["wetmap"][pos] == ord("0"):
+ world_db["MAP"][pos] = ord("0")
def play_pee():
return
if t == world_db["Things"][0]:
log("You LOSE fluid.")
+ if not world_db["catch_air"](t):
+ return
t["T_BLADDER"] -= 1
- terrain = world_db["MAP"][t["pos"]]
- if terrain == ord("_"):
- world_db["MAP"][t["pos"]] = ord("~")
- elif terrain == ord("~"):
- world_db["MAP"][t["pos"]] = ord("L")
- elif terrain == ord("L"):
- world_db["MAP"][t["pos"]] = ord("L") + 3
- elif terrain == ord("."):
- world_db["MAP"][t["pos"]] = ord("J")
- elif terrain == ord("J"):
- world_db["MAP"][t["pos"]] = ord("J") + 3
- elif terrain == ord("J") + 3:
- world_db["MAP"][t["pos"]] = ord("J") + 6
- elif terrain == ord(":"):
- world_db["MAP"][t["pos"]] = ord("K")
- elif terrain == ord("K"):
- world_db["MAP"][t["pos"]] = ord("K") + 3
- elif terrain == ord("K") + 3:
- world_db["MAP"][t["pos"]] = ord("K") + 6
- elif terrain == ord("%"):
- world_db["MAP"][t["pos"]] = ord("A")
- elif terrain == ord("A"):
- world_db["MAP"][t["pos"]] = ord("A") + 3
- elif terrain == ord("A") + 3:
- world_db["MAP"][t["pos"]] = ord("A") + 6
- elif terrain == ord("#"):
- world_db["MAP"][t["pos"]] = ord("B")
- elif terrain == ord("B"):
- world_db["MAP"][t["pos"]] = ord("B") + 3
- elif terrain == ord("B") + 3:
- world_db["MAP"][t["pos"]] = ord("B") + 6
- elif terrain == ord("X"):
- world_db["MAP"][t["pos"]] = ord("C")
- elif terrain == ord("C"):
- world_db["MAP"][t["pos"]] = ord("C") + 3
- elif terrain == ord("C") + 3:
- world_db["MAP"][t["pos"]] = ord("C") + 6
- elif chr(terrain) in "GHIOPQ":
- t["T_LIFEPOINTS"] = 0
- if t == world_db["Things"][0]:
- t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
- log("You DROWN.")
+ world_db["wetmap"][t["pos"]] += 1
def play_drop():
return
if t == world_db["Things"][0]:
log("You DROP waste.")
- terrain = world_db["MAP"][t["pos"]]
+ if not world_db["catch_air"](t):
+ return
+ world_db["MAP"][t["pos"]] += 1
t["T_BOWEL"] -= 1
- if terrain == ord("_"):
- world_db["MAP"][t["pos"]] = ord(".")
- elif terrain == ord("~"):
- world_db["MAP"][t["pos"]] = ord("J")
- elif terrain == ord("L") :
- world_db["MAP"][t["pos"]] = ord("J") + 3
- elif terrain == ord("L") + 3:
- world_db["MAP"][t["pos"]] = ord("J") + 6
- elif terrain == ord("."):
- world_db["MAP"][t["pos"]] = ord(":")
- elif terrain == ord("J"):
- world_db["MAP"][t["pos"]] = ord("K")
- elif terrain == ord("J") + 3:
- world_db["MAP"][t["pos"]] = ord("K") + 3
- elif terrain == ord("J") + 6:
- world_db["MAP"][t["pos"]] = ord("K") + 6
- elif terrain == ord(":"):
- world_db["MAP"][t["pos"]] = ord("%")
- elif terrain == ord("K"):
- world_db["MAP"][t["pos"]] = ord("A")
- elif terrain == ord("K") + 3:
- world_db["MAP"][t["pos"]] = ord("A") + 3
- elif terrain == ord("K") + 6:
- world_db["MAP"][t["pos"]] = ord("A") + 6
- elif terrain == ord("%"):
- world_db["MAP"][t["pos"]] = ord("#")
- elif terrain == ord("A"):
- world_db["MAP"][t["pos"]] = ord("B")
- elif terrain == ord("A") + 3:
- world_db["MAP"][t["pos"]] = ord("B") + 3
- elif terrain == ord("A") + 6:
- world_db["MAP"][t["pos"]] = ord("B") + 6
- elif terrain == ord("#"):
- world_db["MAP"][t["pos"]] = ord("X")
- elif terrain == ord("B"):
- world_db["MAP"][t["pos"]] = ord("C")
- elif terrain == ord("B") + 3:
- world_db["MAP"][t["pos"]] = ord("C") + 3
- elif terrain == ord("B") + 6:
- world_db["MAP"][t["pos"]] = ord("C") + 6
- elif chr(terrain) in "XCFI":
- t["T_LIFEPOINTS"] = 0
- if t == world_db["Things"][0]:
- t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
- log("You SUFFOCATE.")
def play_move(str_arg):
move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
if 1 == move_result[0]:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
- if chr(world_db["MAP"][pos]) in "%#ABDEGH":
+ if chr(world_db["MAP"][pos]) in "34":
if t["T_BOWEL"] >= 32:
if t == world_db["Things"][0]:
log("You're too FULL to eat.")
t["T_POSY"] = move_result[1]
t["T_POSX"] = move_result[2]
t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
+ if world_db["MAP"][t["pos"]] == ord("-"):
+ world_db["die"](t, "You FALL in a hole, and die.")
+ return
build_fov_map(t)
else:
- if t["T_BOWEL"] >= 32:
+ height = world_db["MAP"][pos] - ord("0")
+ if t["T_BOWEL"] >= 32 or height == 5:
return
- elif chr(world_db["MAP"][pos]) in "%ADG" and 0 == int(rand.next() % 2):
- log("You EAT.")
- if world_db["MAP"][pos] == ord("%"):
- world_db["MAP"][pos] = ord("_")
- elif world_db["MAP"][pos] == ord("A"):
- world_db["MAP"][pos] = ord("~")
- elif world_db["MAP"][pos] == ord("A") + 3:
- world_db["MAP"][pos] = ord("L")
- elif world_db["MAP"][pos] == ord("A") + 6:
- world_db["MAP"][pos] = ord("L") + 3
- t["T_BOWEL"] += 3
- elif chr(world_db["MAP"][pos]) in "#BEH" and 0 == int(rand.next() % 5):
- log("You EAT.")
- if world_db["MAP"][pos] == ord("#"):
- world_db["MAP"][pos] = ord("_")
- elif world_db["MAP"][pos] == ord("B"):
- world_db["MAP"][pos] = ord("~")
- elif world_db["MAP"][pos] == ord("B") + 3:
- world_db["MAP"][pos] = ord("L")
- elif world_db["MAP"][pos] == ord("B") + 6:
- world_db["MAP"][pos] = ord("L") + 3
- t["T_BOWEL"] += 4
- if t["T_BOWEL"] > 32:
- t["T_BOWEL"] = 32
+ eaten = False
+ if height == 3 and 0 == int(rand.next() % 2):
+ t["T_BOWEL"] += height
+ eaten = True
+ elif height == 4 and 0 == int(rand.next() % 5):
+ t["T_BOWEL"] += height
+ eaten = True
+ log("You EAT.")
+ if eaten:
+ world_db["MAP"][pos] = ord("0")
+ if t["T_BOWEL"] > 32:
+ t["T_BOWEL"] = 32
+
+
+
+def catch_air(t):
+ if (world_db["wetmap"][t["pos"]] - ord("0")) \
+ + (world_db["MAP"][t["pos"]] - ord("0")) > 4:
+ world_db["die"](t, "You SUFFOCATE")
+ return False
+ return True
+world_db["catch_air"] = catch_air
+
+
+def die(t, message):
+ t["T_LIFEPOINTS"] = 0
+ if t == world_db["Things"][0]:
+ t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+ log(message)
+world_db["die"] = die
def make_map():
from server.make_map import new_pos, is_neighbor
from server.utils import rand
- world_db["MAP"] = bytearray(b'X' * (world_db["MAP_LENGTH"] ** 2))
+ world_db["MAP"] = bytearray(b'5' * (world_db["MAP_LENGTH"] ** 2))
length = world_db["MAP_LENGTH"]
add_half_width = (not (length % 2)) * int(length / 2)
- world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("#")
+ world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("4")
while (1):
y, x, pos = new_pos()
- if "X" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "#"):
+ if "5" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "4"):
if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
break
- world_db["MAP"][pos] = ord("#")
+ world_db["MAP"][pos] = ord("4")
n_ground = int((length ** 2) / 16)
i_ground = 0
while (i_ground <= n_ground):
single_allowed = rand.next() % 32
y, x, pos = new_pos()
- if "#" == chr(world_db["MAP"][pos]) \
- and ((not single_allowed) or is_neighbor((y, x), "_")):
- world_db["MAP"][pos] = ord("_")
+ if "4" == chr(world_db["MAP"][pos]) \
+ and ((not single_allowed) or is_neighbor((y, x), "0")):
+ world_db["MAP"][pos] = ord("0")
i_ground += 1
n_water = int((length ** 2) / 64)
i_water = 0
while (i_water <= n_water):
- single_allowed = rand.next() % 32
y, x, pos = new_pos()
- if "_" == chr(world_db["MAP"][pos]) \
- and ((not single_allowed) or is_neighbor((y, x), "O")):
- world_db["MAP"][pos] = ord("O")
+ if ord("0") == world_db["MAP"][pos] and \
+ ord("0") == world_db["wetmap"][pos]:
+ world_db["wetmap"][pos] = ord("3")
i_water += 1
t["T_POSY"], t["T_POSX"])
if 1 == move_result[0]:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
- terrain = chr(world_db["MAP"][pos])
- if terrain == ".":
- return 2
- elif terrain == ":":
- return 4
+ narrowness = world_db["MAP"][pos] - ord("0")
+ return 2 ** narrowness
return 1
world_db["calc_effort"] = calc_effort
if Thing["T_BLADDER"] > 16:
if 0 == (rand.next() % (33 - Thing["T_BLADDER"])):
action_db["actor_pee"](Thing)
+ water = 0
+ positions_to_wet = []
+ for pos in range(world_db["MAP_LENGTH"] ** 2):
+ if world_db["MAP"][pos] == ord("0") \
+ and world_db["wetmap"][pos] < ord("5"):
+ positions_to_wet += [pos]
+ i_positions_to_wet = len(positions_to_wet)
+ for pos in range(world_db["MAP_LENGTH"] ** 2):
+ wetness = world_db["wetmap"][pos] - ord("0")
+ height = world_db["MAP"][pos] - ord("0")
+ if height == 0 and wetness > 0 \
+ and 0 == rand.next() % ((2 ** 16) / (2 ** wetness)):
+ world_db["MAP"][pos] = ord("-")
+ if pos in positions_to_wet:
+ positions_to_wet.remove(pos)
+ i_positions_to_wet -= 1
+ if ((wetness > 0 and height != 0) or wetness > 1) \
+ and 0 == rand.next() % 5:
+ world_db["wetmap"][pos] -= 1
+ water += 1
+ i_positions_to_wet -= 1
+ if i_positions_to_wet == 0:
+ break
+ if water > 0:
+ while water > 0:
+ select = rand.next() % len(positions_to_wet)
+ pos = positions_to_wet[select]
+ world_db["wetmap"][pos] += 1
+ positions_to_wet.remove(pos)
+ water -= 1
world_db["TURN"] += 1
io_db["worldstate_updateable"] = True
try_worldstate_update()
world_db["set_command"]("wait")
+def save_wetmap():
+ length = world_db["MAP_LENGTH"]
+ string = ""
+ for i in range(length):
+ line = world_db["wetmap"][i * length:(i * length) + length].decode()
+ string = string + "WETMAP" + " " + str(i) + " " + line + "\n"
+ return string
+
+
+def wetmapset(str_int, mapline):
+ def valid_map_line(str_int, mapline):
+ from server.utils import integer_test
+ val = integer_test(str_int, 0, 255)
+ if None != val:
+ if val >= world_db["MAP_LENGTH"]:
+ print("Illegal value for map line number.")
+ elif len(mapline) != world_db["MAP_LENGTH"]:
+ print("Map line length is unequal map width.")
+ else:
+ return val
+ return None
+ val = valid_map_line(str_int, mapline)
+ if None != val:
+ length = world_db["MAP_LENGTH"]
+ if not world_db["wetmap"]:
+ m = bytearray(b' ' * (length ** 2))
+ else:
+ m = world_db["wetmap"]
+ m[val * length:(val * length) + length] = mapline.encode()
+ if not world_db["wetmap"]:
+ world_db["wetmap"] = m
+
+def write_wetmap():
+ from server.worldstate_write_helpers import write_map
+ length = world_db["MAP_LENGTH"]
+ visible_wetmap = bytearray(b' ' * (length ** 2))
+ for i in range(length ** 2):
+ if world_db["Things"][0]["fovmap"][i] == ord('v'):
+ visible_wetmap[i] = world_db["wetmap"][i]
+ return write_map(visible_wetmap, world_db["MAP_LENGTH"])
+
+
from server.config.io import io_db
io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]]
io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
+io_db["worldstate_write_order"] += [[write_wetmap, "func"]]
import server.config.world_data
-server.config.world_data.symbols_hide = "%#X" + "ABC" + "DEF" + "GHI"
-server.config.world_data.symbols_passable = "_.:" + "~JK" + "LMN" + "OPQ"
+server.config.world_data.symbols_hide = "345"
+server.config.world_data.symbols_passable = "012-"
server.config.world_data.thing_defaults["T_BOWEL"] = 0
server.config.world_data.thing_defaults["T_BLADDER"] = 0
+world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
+io_db["hook_save"] = save_wetmap
import server.config.make_world_helpers
server.config.make_world_helpers.make_map = make_map
from server.config.commands import commands_db
commands_db["pickup"] = (0, False, lambda: None)
commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))
commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
+commands_db["WETMAP"] = (2, False, wetmapset)
from server.actions import actor_wait
import server.config.actions
server.config.actions.action_db = {