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TCE: Only give GRACE capabilities to player.
[plomrogue] / plugins / server / TheCrawlingEater.py
index 056aa3d420bf16115a1f569fc8235cd79b5e0b02..9ac6c073bb6aa54de85561bf858f21c52345997d 100644 (file)
@@ -63,7 +63,8 @@ def actor_pee(t):
     if not world_db["test_air"](t):
         return
     t["T_BLADDER"] -= 1
-    world_db["wetmap"][t["pos"]] += 1
+    if chr(world_db["MAP"][t["pos"]]) not in "*&":
+        world_db["wetmap"][t["pos"]] += 1
 
 
 def play_drop():
@@ -87,7 +88,7 @@ def actor_drop(t):
         world_db["MAP"][t["pos"]] = ord("-")
     elif world_db["MAP"][t["pos"]] == ord("-"):
         world_db["MAP"][t["pos"]] = ord("0")
-    else:
+    elif chr(world_db["MAP"][t["pos"]]) not in "*&":
         world_db["MAP"][t["pos"]] += 1
     t["T_BOWEL"] -= 1
 
@@ -117,7 +118,10 @@ def play_move(str_arg):
             world_db["Things"][0]["T_ARGUMENT"] = d
             world_db["set_command"]("eat")
             return
-        if chr(world_db["MAP"][pos]) in "34":
+        legal_targets = "34"
+        if world_db["GRACE"] >= 8:
+            legal_targets += "5"
+        if chr(world_db["MAP"][pos]) in legal_targets:
             if t["T_STOMACH"] >= 32:
                 if t == world_db["Things"][0]:
                     log("You're too FULL to eat.")
@@ -165,13 +169,17 @@ def actor_eat(t):
         log("You try to EAT, but fail.")
     else:
         height = world_db["MAP"][pos] - ord("0")
-        if t["T_STOMACH"] >= 32 or height == 5:
+        if t["T_STOMACH"] >= 32:
+            return
+        if height == 5 and not \
+                (t == world_db["Things"][0] and world_db["GRACE"] >= 8):
             return
         t["T_STOMACH"] += 1
         if t == world_db["Things"][0]:
             log("You EAT.")
         eaten = (height == 3 and 0 == int(rand.next() % 2)) or \
-                (height == 4 and 0 == int(rand.next() % 5))
+                (height == 4 and 0 == int(rand.next() % 5)) or \
+                (height == 5 and 0 == int(rand.next() % 10))
         if eaten:
             world_db["MAP"][pos] = ord("0")
             if t["T_STOMACH"] > 32:
@@ -208,16 +216,22 @@ def actor_move(t):
         world_db["soundmap"][t["pos"]] = ord("9")
         if t == world_db["Things"][0] and world_db["MAP"][t["pos"]] == ord("$"):
             world_db["MAP"][t["pos"]] = ord("0")
+            if world_db["GRACE"] < 8:
+                log("You can now eat ALL walls.")
+            if world_db["GRACE"] < 24:
+                log("You will now LEVITATE over holes.")
             world_db["GRACE"] += 8
-            log("BOO!")
     elif t == world_db["Things"][0]:
         log("You try to MOVE there, but fail.")
 
 
 def test_hole(t):
-    if world_db["MAP"][t["pos"]] == ord("&"):
-        world_db["die"](t, "YOU WIN, CONGRATULATIONS.")
-        return False
+    if t == world_db["Things"][0]:
+        if world_db["GRACE"] >= 32 and world_db["MAP"][t["pos"]] == ord("&"):
+            world_db["die"](t, "YOU WIN, CONGRATULATIONS.")
+            return False
+        if world_db["GRACE"] >= 24:
+            return True
     if chr(world_db["MAP"][t["pos"]]) in "*&":
         world_db["die"](t, "You FALL in a hole, and die.")
         return False
@@ -297,8 +311,9 @@ def calc_effort(ta, t):
                                          t["T_POSY"], t["T_POSX"])
         if 1 == move_result[0]:
             pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
-            narrowness = world_db["MAP"][pos] - ord("0")
-            return 2 ** narrowness
+            if chr(world_db["MAP"][pos]) in "012":
+                narrowness = world_db["MAP"][pos] - ord("0")
+                return 2 ** narrowness
     return 1
 world_db["calc_effort"] = calc_effort