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TCE: Add movement sound mapping.
[plomrogue] / plugins / server / TheCrawlingEater.py
index cbf06a6d2af628be5bd91b0673978864d7e05a7b..b97328d1068f12aa3c2fb11fad5cb0467eae95cf 100644 (file)
@@ -183,8 +183,7 @@ def actor_move(t):
         t["T_POSY"] = move_result[1]
         t["T_POSX"] = move_result[2]
         t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
-        #if t != world_db["Things"][0]:
-        #    world_db["Things"][0]["T_MEMMAP"][t["pos"]] = ord("?")
+        world_db["soundmap"][t["pos"]] = ord("9")
     elif t == world_db["Things"][0]:
         log("You try to MOVE there, but fail.")
 
@@ -354,6 +353,9 @@ def turn_over():
                 world_db["wetmap"][pos] += 1
                 positions_to_wet.remove(pos)
                 world_db["HUMIDITY"] -= 1
+        for pos in range(world_db["MAP_LENGTH"] ** 2):
+            if world_db["soundmap"][pos] > ord("0"):
+                world_db["soundmap"][pos] -= 1
         world_db["TURN"] += 1
         io_db["worldstate_updateable"] = True
         try_worldstate_update()
@@ -383,15 +385,42 @@ def play_wait():
         world_db["set_command"]("wait")
 
 
-def save_wetmap():
+def save_maps():
     length = world_db["MAP_LENGTH"]
     string = ""
     for i in range(length):
         line = world_db["wetmap"][i * length:(i * length) + length].decode()
         string = string + "WETMAP" + " "  + str(i) + " " + line + "\n"
+    for i in range(length):
+        line = world_db["soundmap"][i * length:(i * length) + length].decode()
+        string = string + "SOUNDMAP" + " "  + str(i) + " " + line + "\n"
     return string
 
 
+def soundmapset(str_int, mapline):
+    def valid_map_line(str_int, mapline):
+        from server.utils import integer_test
+        val = integer_test(str_int, 0, 255)
+        if None != val:
+            if val >= world_db["MAP_LENGTH"]:
+                print("Illegal value for map line number.")
+            elif len(mapline) != world_db["MAP_LENGTH"]:
+                print("Map line length is unequal map width.")
+            else:
+                return val
+        return None
+    val = valid_map_line(str_int, mapline)
+    if None != val:
+        length = world_db["MAP_LENGTH"]
+        if not world_db["soundmap"]:
+            m = bytearray(b' ' * (length ** 2))
+        else:
+            m = world_db["soundmap"]
+        m[val * length:(val * length) + length] = mapline.encode()
+        if not world_db["soundmap"]:
+            world_db["soundmap"] = m
+
+
 def wetmapset(str_int, mapline):
     def valid_map_line(str_int, mapline):
         from server.utils import integer_test
@@ -415,6 +444,13 @@ def wetmapset(str_int, mapline):
         if not world_db["wetmap"]:
             world_db["wetmap"] = m
 
+
+def write_soundmap():
+    from server.worldstate_write_helpers import write_map
+    length = world_db["MAP_LENGTH"]
+    return write_map(world_db["soundmap"], world_db["MAP_LENGTH"])
+
+
 def write_wetmap():
     from server.worldstate_write_helpers import write_map
     length = world_db["MAP_LENGTH"]
@@ -461,8 +497,8 @@ def get_dir_to_target(t, target):
 
     def animates_in_fov(maplength):
         return [Thing for Thing in world_db["Things"].values()
-                if Thing["T_LIFEPOINTS"] if 118 == t["fovmap"][Thing["pos"]]
-                if not Thing == t]
+                if Thing["T_LIFEPOINTS"] and 118 == t["fovmap"][Thing["pos"]]
+                and (not Thing == t)]
 
     def seeing_thing():
         def exists(gen):
@@ -489,7 +525,7 @@ def get_dir_to_target(t, target):
                           if ord("0") <= t["T_MEMMAP"][pos] <= ord("2")
                           if (t["fovmap"] != ord("v")
                               or world_db["terrain_fullness"](pos) < 5))
-        elif target == "flee" and t["fovmap"]:
+        elif target in {"hunt", "flee"} and t["fovmap"]:
             return exists(Thing for
                           Thing in animates_in_fov(world_db["MAP_LENGTH"]))
         return False
@@ -519,7 +555,7 @@ def get_dir_to_target(t, target):
                  or world_db["terrain_fullness"](pos) < 5)]
         elif target == "search":
             zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
-        elif target == "flee":
+        elif target in {"hunt", "flee"}:
             [set_map_score(Thing["pos"], 0) for
              Thing in animates_in_fov(world_db["MAP_LENGTH"])]
 
@@ -664,11 +700,15 @@ def ai(t):
                             world_db["get_dir_to_target"](t, "food")[0]:
                         return
                 continue
-            if world_db["get_dir_to_target"](t, need[0])[0]:
-                return
-            elif t["T_STOMACH"] < 32 and \
-                    need[0] in {"fluid_certain", "fluid_potential"} and \
-                    world_db["get_dir_to_target"](t, "food")[0]:
+            if need[0] in {"fluid_certain", "fluid_potential", "food"}:
+                if world_db["get_dir_to_target"](t, need[0])[0]:
+                    return
+                elif world_db["get_dir_to_target"](t, "hunt")[0]:
+                    return
+                elif need[0] != "food" and t["T_STOMACH"] < 32 and \
+                        world_db["get_dir_to_target"](t, "food")[0]:
+                    return
+            elif world_db["get_dir_to_target"](t, need[0])[0]:
                 return
 world_db["ai"] = ai
 
@@ -679,6 +719,7 @@ io_db["worldstate_write_order"] += [["T_KIDNEY", "player_int"]]
 io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]]
 io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
 io_db["worldstate_write_order"] += [[write_wetmap, "func"]]
+io_db["worldstate_write_order"] += [[write_soundmap, "func"]]
 import server.config.world_data
 server.config.world_data.symbols_hide = "345"
 server.config.world_data.symbols_passable = "012-"
@@ -686,12 +727,13 @@ server.config.world_data.thing_defaults["T_STOMACH"] = 16
 server.config.world_data.thing_defaults["T_BOWEL"] = 0
 server.config.world_data.thing_defaults["T_KIDNEY"] = 16
 server.config.world_data.thing_defaults["T_BLADDER"] = 0
+world_db["soundmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
 world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
 if not "NEW_SPAWN" in world_db:
     world_db["NEW_SPAWN"] = 0
 if not "HUMIDITY" in world_db:
     world_db["HUMIDITY"] = 0
-io_db["hook_save"] = save_wetmap
+io_db["hook_save"] = save_maps
 import server.config.make_world_helpers
 server.config.make_world_helpers.make_map = make_map
 from server.config.commands import commands_db
@@ -712,6 +754,7 @@ commands_db["T_KIDNEY"] = (1, False, setter("Thing", "T_KIDNEY", 0, 255))
 commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))
 commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
 commands_db["WETMAP"] = (2, False, wetmapset)
+commands_db["SOUNDMAP"] = (2, False, soundmapset)
 from server.actions import actor_wait
 import server.config.actions
 server.config.actions.action_db = {