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TCE: Refactor eating.
[plomrogue] / plugins / server / TheCrawlingEater.py
index 6ff50d7cf41d3102c7b3352a789d4dcbccc1f5f8..cf6f204d8933505190f4e6b0121c67a13ed3fc51 100644 (file)
@@ -6,36 +6,66 @@
 from server.config.world_data import world_db
 
 
+def play_drink():
+    if action_exists("drink") and world_db["WORLD_ACTIVE"]:
+        pos = world_db["Things"][0]["pos"]
+        if not (chr(world_db["MAP"][pos]) == "0"
+                and world_db["wetmap"][pos] > ord("0")):
+            log("NOTHING to drink here.")
+            return
+        elif world_db["Things"][0]["T_BLADDER"] >= 32:
+            log("You're too FULL to drink more.")
+            return
+        world_db["set_command"]("drink")
+
+
+def actor_drink(t):
+    pos = world_db["Things"][0]["pos"]
+    if chr(world_db["MAP"][pos]) == "0" and \
+                world_db["wetmap"][pos] > ord("0") and t["T_BLADDER"] < 32:
+        log("You DRINK.")
+        t["T_BLADDER"] += 1
+        world_db["wetmap"][pos] -= 1
+        if world_db["wetmap"][pos] == ord("0"):
+            world_db["MAP"][pos] = ord("0")
+
+
+def play_pee():
+    if action_exists("pee") and world_db["WORLD_ACTIVE"]:
+        if world_db["Things"][0]["T_BLADDER"] < 1:
+            log("Nothing to drop from empty bladder.")
+            return
+        world_db["set_command"]("pee")
+
+
+def actor_pee(t):
+    if t["T_BLADDER"] < 1:
+        return
+    if t == world_db["Things"][0]:
+        log("You LOSE fluid.")
+    if not world_db["catch_air"](t):
+        return
+    t["T_BLADDER"] -= 1
+    world_db["wetmap"][t["pos"]] += 1
+
+
 def play_drop():
     if action_exists("drop") and world_db["WORLD_ACTIVE"]:
-        if world_db["Things"][0]["T_STOMACH"] < 1:
-            log("Nothing to drop from empty stomach.")
+        if world_db["Things"][0]["T_BOWEL"] < 1:
+            log("Nothing to drop from empty bowel.")
             return
         world_db["set_command"]("drop")
 
 
 def actor_drop(t):
-    if t["T_STOMACH"] < 1:
+    if t["T_BOWEL"] < 1:
         return
     if t == world_db["Things"][0]:
-        log("You DEFECATE.")
-    terrain = world_db["MAP"][t["pos"]]
-    t["T_STOMACH"] -= 1
-    if chr(terrain) == "_":
-        world_db["MAP"][t["pos"]] = ord(".")
-    elif chr(terrain) == ".":
-        world_db["MAP"][t["pos"]] = ord(":")
-    elif chr(terrain) == ":":
-        world_db["MAP"][t["pos"]] = ord("%")
-    elif chr(terrain) == "%":
-        world_db["MAP"][t["pos"]] = ord("#")
-    elif chr(terrain) == "#":
-        world_db["MAP"][t["pos"]] = ord("X")
-    elif chr(terrain) == "X":
-        t["T_LIFEPOINTS"] = 0
-        if t == world_db["Things"][0]:
-            t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
-            log("You SUFFOCATE.")
+        log("You DROP waste.")
+    if not world_db["catch_air"](t):
+        return
+    world_db["MAP"][t["pos"]] += 1
+    t["T_BOWEL"] -= 1
 
 
 def play_move(str_arg):
@@ -51,8 +81,11 @@ def play_move(str_arg):
         move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
         if 1 == move_result[0]:
             pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
-            if ord("%") == world_db["MAP"][pos] or \
-                    ord("#") == world_db["MAP"][pos]:
+            if chr(world_db["MAP"][pos]) in "34":
+                if t["T_BOWEL"] >= 32:
+                    if t == world_db["Things"][0]:
+                        log("You're too FULL to eat.")
+                    return
                 world_db["Things"][0]["T_ARGUMENT"] = d
                 world_db["set_command"]("move")
                 return
@@ -96,47 +129,84 @@ def actor_move(t):
         t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
         build_fov_map(t)
     else:
-        if t["T_STOMACH"] >= 32:
-            if t == world_db["Things"][0]:
-                log("You're too FULL to eat.")
-        elif ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2):
-            log("You EAT.")
-            world_db["MAP"][pos] = ord("_")
-            t["T_STOMACH"] += 1
-        elif ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5):
-            log("You EAT.")
-            world_db["MAP"][pos] = ord("_")
-            t["T_STOMACH"] += 2
+        height = world_db["MAP"][pos] - ord("0")
+        if t["T_BOWEL"] >= 32 or height == 5:
+            return
+        eaten = False
+        if height == 3 and 0 == int(rand.next() % 2):
+            t["T_BOWEL"] += height
+            eaten = True
+        elif height == 4 and 0 == int(rand.next() % 5):
+            t["T_BOWEL"] += height
+            eaten = True
+        log("You EAT.")
+        if eaten:
+            world_db["MAP"][pos] = ord("0")
+            if t["T_BOWEL"] > 32:
+                t["T_BOWEL"] = 32
+
+
+
+def catch_air(t):
+    if (world_db["wetmap"][t["pos"]] - ord("0")) \
+            + (world_db["MAP"][t["pos"]] - ord("0")) > 4:
+        t["T_LIFEPOINTS"] = 0
+        if t == world_db["Things"][0]:
+            t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+            log("You SUFFOCATE.")
+        return False
+    return True
+world_db["catch_air"] = catch_air
 
 
 def make_map():
     from server.make_map import new_pos, is_neighbor
     from server.utils import rand
-    world_db["MAP"] = bytearray(b'X' * (world_db["MAP_LENGTH"] ** 2))
+    world_db["MAP"] = bytearray(b'5' * (world_db["MAP_LENGTH"] ** 2))
     length = world_db["MAP_LENGTH"]
     add_half_width = (not (length % 2)) * int(length / 2)
-    world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("#")
+    world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("4")
     while (1):
         y, x, pos = new_pos()
-        if "X" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "#"):
+        if "5" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "4"):
             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
                 break
-            world_db["MAP"][pos] = ord("#")
-    n_trees = int((length ** 2) / 16)
-    i_trees = 0
-    while (i_trees <= n_trees):
+            world_db["MAP"][pos] = ord("4")
+    n_ground = int((length ** 2) / 16)
+    i_ground = 0
+    while (i_ground <= n_ground):
         single_allowed = rand.next() % 32
         y, x, pos = new_pos()
-        if "#" == chr(world_db["MAP"][pos]) \
-                and ((not single_allowed) or is_neighbor((y, x), "_")):
-            world_db["MAP"][pos] = ord("_")
-            i_trees += 1
+        if "4" == chr(world_db["MAP"][pos]) \
+                and ((not single_allowed) or is_neighbor((y, x), "0")):
+            world_db["MAP"][pos] = ord("0")
+            i_ground += 1
+    n_water = int((length ** 2) / 64)
+    i_water = 0
+    while (i_water <= n_water):
+        y, x, pos = new_pos()
+        if ord("0") == world_db["MAP"][pos] and \
+                ord("0") == world_db["wetmap"][pos]:
+            world_db["wetmap"][pos] = ord("3")
+            i_water += 1
+
+
+def calc_effort(ta, t):
+    from server.utils import mv_yx_in_dir_legal
+    if ta["TA_NAME"] == "move":
+        move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
+                                         t["T_POSY"], t["T_POSX"])
+        if 1 == move_result[0]:
+            pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+            narrowness = world_db["MAP"][pos] - ord("0")
+            return 2 ** narrowness
+    return 1
+world_db["calc_effort"] = calc_effort
 
 
 def turn_over():
     from server.ai import ai
     from server.config.actions import action_db
-    from server.config.misc import calc_effort
     from server.update_map_memory import update_map_memory
     from server.io import try_worldstate_update
     from server.config.io import io_db
@@ -157,15 +227,42 @@ def turn_over():
                     taid = [a for a in world_db["ThingActions"]
                               if a == Thing["T_COMMAND"]][0]
                     ThingAction = world_db["ThingActions"][taid]
-                    effort = calc_effort(ThingAction, Thing)
-                    if Thing["T_PROGRESS"] == effort:
+                    effort = world_db["calc_effort"](ThingAction, Thing)
+                    if Thing["T_PROGRESS"] >= effort:
                         action = action_db["actor_" + ThingAction["TA_NAME"]]
                         action(Thing)
                         Thing["T_COMMAND"] = 0
                         Thing["T_PROGRESS"] = 0
-                    if Thing["T_STOMACH"] > 16:
-                        if 0 == (rand.next() % (33 - Thing["T_STOMACH"])):
+                    if Thing["T_BOWEL"] > 16:
+                        if 0 == (rand.next() % (33 - Thing["T_BOWEL"])):
                             action_db["actor_drop"](Thing)
+                    if Thing["T_BLADDER"] > 16:
+                        if 0 == (rand.next() % (33 - Thing["T_BLADDER"])):
+                            action_db["actor_pee"](Thing)
+        water = 0
+        positions_to_wet = []
+        for i in range(world_db["MAP_LENGTH"] ** 2):
+            if world_db["MAP"][i] == ord("0") \
+                    and world_db["wetmap"][i] < ord("5"):
+                positions_to_wet += [i]
+        i_positions_to_wet = len(positions_to_wet)
+        for pos in range(world_db["MAP_LENGTH"] ** 2):
+            if 0 == rand.next() % 5 \
+                    and ((world_db["wetmap"][pos] > ord("0")
+                          and not world_db["MAP"][pos] == ord("0"))
+                         or world_db["wetmap"][pos] > ord("1")):
+                world_db["wetmap"][pos] -= 1
+                water += 1
+                i_positions_to_wet -= 1
+            if i_positions_to_wet == 0:
+                break
+        if water > 0:
+            while water > 0:
+                select = rand.next() % len(positions_to_wet)
+                pos = positions_to_wet[select]
+                world_db["wetmap"][pos] += 1
+                positions_to_wet.remove(pos)
+                water -= 1
         world_db["TURN"] += 1
         io_db["worldstate_updateable"] = True
         try_worldstate_update()
@@ -195,12 +292,59 @@ def play_wait():
         world_db["set_command"]("wait")
 
 
+def save_wetmap():
+    length = world_db["MAP_LENGTH"]
+    string = ""
+    for i in range(length):
+        line = world_db["wetmap"][i * length:(i * length) + length].decode()
+        string = string + "WETMAP" + " "  + str(i) + " " + line + "\n"
+    return string
+
+
+def wetmapset(str_int, mapline):
+    def valid_map_line(str_int, mapline):
+        from server.utils import integer_test
+        val = integer_test(str_int, 0, 255)
+        if None != val:
+            if val >= world_db["MAP_LENGTH"]:
+                print("Illegal value for map line number.")
+            elif len(mapline) != world_db["MAP_LENGTH"]:
+                print("Map line length is unequal map width.")
+            else:
+                return val
+        return None
+    val = valid_map_line(str_int, mapline)
+    if None != val:
+        length = world_db["MAP_LENGTH"]
+        if not world_db["wetmap"]:
+            m = bytearray(b' ' * (length ** 2))
+        else:
+            m = world_db["wetmap"]
+        m[val * length:(val * length) + length] = mapline.encode()
+        if not world_db["wetmap"]:
+            world_db["wetmap"] = m
+
+def write_wetmap():
+    from server.worldstate_write_helpers import write_map
+    length = world_db["MAP_LENGTH"]
+    visible_wetmap = bytearray(b' ' * (length ** 2))
+    for i in range(length ** 2):
+        if world_db["Things"][0]["fovmap"][i] == ord('v'):
+            visible_wetmap[i] = world_db["wetmap"][i]
+    return write_map(visible_wetmap, world_db["MAP_LENGTH"])
+
+
 from server.config.io import io_db
-io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]]
+io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]]
+io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
+io_db["worldstate_write_order"] += [[write_wetmap, "func"]]
 import server.config.world_data
-server.config.world_data.symbols_hide = "%#X"
-server.config.world_data.symbols_passable = "_.:"
-server.config.world_data.thing_defaults["T_STOMACH"] = 0
+server.config.world_data.symbols_hide = "345"
+server.config.world_data.symbols_passable = "012"
+server.config.world_data.thing_defaults["T_BOWEL"] = 0
+server.config.world_data.thing_defaults["T_BLADDER"] = 0
+world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
+io_db["hook_save"] = save_wetmap
 import server.config.make_world_helpers
 server.config.make_world_helpers.make_map = make_map
 from server.config.commands import commands_db
@@ -209,15 +353,21 @@ commands_db["ai"] = (0, False, command_ai)
 commands_db["move"] = (1, False, play_move)
 commands_db["wait"] = (0, False, play_wait)
 commands_db["drop"] = (0, False, play_drop)
+commands_db["drink"] = (0, False, play_drink)
+commands_db["pee"] = (0, False, play_pee)
 commands_db["use"] = (1, False, lambda x: None)
 commands_db["pickup"] = (0, False, lambda: None)
-commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255))
+commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))
+commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
+commands_db["WETMAP"] = (2, False, wetmapset)
 from server.actions import actor_wait
 import server.config.actions
 server.config.actions.action_db = {
     "actor_wait": actor_wait,
     "actor_move": actor_move,
-    "actor_drop": actor_drop
+    "actor_drop": actor_drop,
+    "actor_drink": actor_drink,
+    "actor_pee": actor_pee,
 }
 
 strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")