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7DRL: Declare ':' map cells open / passable / proliferable.
[plomrogue] / roguelike-server
index 3f94f44b03b8d71466351fd83d0999d2a2681822..1edafc57f863e85e2d15c4d03f494ee3856edf7a 100755 (executable)
@@ -418,7 +418,7 @@ def play_game():
         obey(read_command(), "in file", do_record=True)
 
 
-def remake_map():
+def make_map():
     """(Re-)make island map.
 
     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
@@ -655,7 +655,8 @@ def actor_move(t):
                                      t["T_POSY"], t["T_POSX"])
     if 1 == move_result[0]:
         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
-        passable = "." == chr(world_db["MAP"][pos])
+        passable = "." == chr(world_db["MAP"][pos]) or \
+                   ":" == chr(world_db["MAP"][pos])  # #
         hitted = [id for id in world_db["Things"]
                   if world_db["Things"][id] != t
                   if world_db["Things"][id]["T_LIFEPOINTS"]
@@ -768,7 +769,7 @@ def thingproliferation(t, prol_map):
     """To chance of 1/TT_PROLIFERATE,create  t offspring in open neighbor cell.
 
     Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
-    marked '.' in prol_map. If there are several map cell candidates, one is
+    marked "." in prol_map. If there are several map cell candidates, one is
     selected randomly.
     """
     # # 7DRL: success increments God's mood
@@ -777,7 +778,7 @@ def thingproliferation(t, prol_map):
         candidates = []
         for dir in [directions_db[key] for key in directions_db]:
             mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
-            if mv_result[0] and  ord('.') == prol_map[mv_result[1]
+            if mv_result[0] and  ord(".") == prol_map[mv_result[1]
                                                       * world_db["MAP_LENGTH"]
                                                       + mv_result[2]]:
                 candidates.append((mv_result[1], mv_result[2]))
@@ -1261,7 +1262,7 @@ def command_makeworld(seed_string):
 
     Seed rand with seed. Do more only with a "wait" ThingAction and
     world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
-    world_db["Things"] emptied, call remake_map() and set
+    world_db["Things"] emptied, call make_map() and set
     world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
@@ -1275,7 +1276,9 @@ def command_makeworld(seed_string):
             while 1:
                 y = rand.next() % world_db["MAP_LENGTH"]
                 x = rand.next() % world_db["MAP_LENGTH"]
-                if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
+                pos = y * world_db["MAP_LENGTH"] + x;
+                if "." == chr(world_db["MAP"][pos]) \
+                   or ":" == chr(world_db["MAP"][pos]):  # #
                     break
                 i += 1
                 if i == 65535:
@@ -1311,7 +1314,7 @@ def command_makeworld(seed_string):
         print("Ignoring: No thing action with name 'wait' defined.")
         return
     world_db["Things"] = {}
-    remake_map()
+    make_map()
     world_db["WORLD_ACTIVE"] = 1
     world_db["TURN"] = 1
     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):