obey(read_command(), "in file", do_record=True)
-def remake_map():
+def make_map():
"""(Re-)make island map.
Let "~" represent water, "." land, "X" trees: Build island shape randomly,
t["T_POSY"], t["T_POSX"])
if 1 == move_result[0]:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
- passable = "." == chr(world_db["MAP"][pos])
+ passable = "." == chr(world_db["MAP"][pos]) or \
+ ":" == chr(world_db["MAP"][pos]) # #
hitted = [id for id in world_db["Things"]
if world_db["Things"][id] != t
if world_db["Things"][id]["T_LIFEPOINTS"]
"""To chance of 1/TT_PROLIFERATE,create t offspring in open neighbor cell.
Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
- marked '.' in prol_map. If there are several map cell candidates, one is
+ marked "." in prol_map. If there are several map cell candidates, one is
selected randomly.
"""
# # 7DRL: success increments God's mood
candidates = []
for dir in [directions_db[key] for key in directions_db]:
mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
- if mv_result[0] and ord('.') == prol_map[mv_result[1]
+ if mv_result[0] and ord(".") == prol_map[mv_result[1]
* world_db["MAP_LENGTH"]
+ mv_result[2]]:
candidates.append((mv_result[1], mv_result[2]))
Seed rand with seed. Do more only with a "wait" ThingAction and
world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
- world_db["Things"] emptied, call remake_map() and set
+ world_db["Things"] emptied, call make_map() and set
world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
while 1:
y = rand.next() % world_db["MAP_LENGTH"]
x = rand.next() % world_db["MAP_LENGTH"]
- if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
+ pos = y * world_db["MAP_LENGTH"] + x;
+ if "." == chr(world_db["MAP"][pos]) \
+ or ":" == chr(world_db["MAP"][pos]): # #
break
i += 1
if i == 65535:
print("Ignoring: No thing action with name 'wait' defined.")
return
world_db["Things"] = {}
- remake_map()
+ make_map()
world_db["WORLD_ACTIVE"] = 1
world_db["TURN"] = 1
for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):