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7DRL: Only player may pick up non-food.(Or AI axe-blocks its inventory.)
[plomrogue] / roguelike-server
index 311a62b994857374134684a413f6fc2947e30850..b5468a59c3b91fa675144f63fd9f1cb374df8e8d 100755 (executable)
@@ -903,6 +903,7 @@ def actor_pick_up(t):
     Define topmostness by how low the thing's type ID is.
     """
     # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
+    # 7DRL: Only player picks up non-food.
     used_slots = len(t["T_CARRIES"]) # #
     if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
         ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
@@ -914,6 +915,9 @@ def actor_pick_up(t):
             for iid in ids:
                 tid = world_db["Things"][iid]["T_TYPE"] 
                 if lowest_tid == -1 or tid < lowest_tid:
+                    if (t != world_db["Things"][0] and  # #
+                        world_db["ThingTypes"][tid]["TT_TOOL"] != "food"):
+                        continue
                     id = iid
                     lowest_tid = tid
             world_db["Things"][id]["carried"] = True
@@ -1069,36 +1073,34 @@ def thingproliferation(t, prol_map):
 
 
 def try_healing(t):
-    """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
-
-    On success, decrease satiation score by 32.
-    """
+    """If t's HP < max, increment them if well-nourished, maybe waiting."""
     # 7DRL: Successful heals increment God's mood.
-    if t["T_SATIATION"] > 0 \
-       and t["T_LIFEPOINTS"] < \
-           world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
-       and 0 == (rand.next() % 31) \
-       and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
-                              if world_db["ThingActions"][id]["TA_NAME"] ==
-                                 "wait"][0]:
-        t["T_LIFEPOINTS"] += 1
-        world_db["GOD_MOOD"] += 1  # #
-        t["T_SATIATION"] -= 32
-        if t == world_db["Things"][0]:
-            strong_write(io_db["file_out"], "LOG You heal.\n")
+    if t["T_LIFEPOINTS"] < \
+       world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
+        wait_id = [id for id in world_db["ThingActions"]
+                      if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
+        wait_divider = 8 if t["T_COMMAND"] == wait_id else 1
+        testval = int(abs(t["T_SATIATION"]) / wait_divider)
+        if (testval <= 1 or 1 == (rand.next() % testval)):
+            t["T_LIFEPOINTS"] += 1
+            if t != world_db["Things"][0]: # #
+                 world_db["GOD_MOOD"] += 1  # #
+            if t == world_db["Things"][0]:
+                strong_write(io_db["file_out"], "LOG You heal.\n")
 
 
 def hunger(t):
     """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
     if t["T_SATIATION"] > -32768:
-        t["T_SATIATION"] -= 1
-    testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
-    if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
-        raise RuntimeError("A thing that should not hunger is hungering.")
-    stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
-    if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
+        max_hp = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
+        t["T_SATIATION"] -= int(math.sqrt(max_hp))
+    if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
         if t == world_db["Things"][0]:
-            strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
+            if t["T_SATIATION"] < 0:
+                strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
+            else:
+                strong_write(io_db["file_out"],
+                             "LOG You suffer from over-eating.\n")
         decrement_lifepoints(t)
 
 
@@ -1302,6 +1304,7 @@ def get_dir_to_target(t, filter):
 def standing_on_food(t):
     """Return True/False whether t is standing on a consumable."""
     for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
+               if not world_db["Things"][id]["carried"]
                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
@@ -1311,16 +1314,20 @@ def standing_on_food(t):
 
 
 def get_inventory_slot_to_consume(t):
-    """Return slot Id of strongest consumable in t's inventory, else -1."""
-    cmp_food = 0
+    """Return slot Id of healthiest consumable in t's inventory, else -1."""
+    cmp_food = -1
     selection = -1
     i = 0
     for id in t["T_CARRIES"]:
         type = world_db["Things"][id]["T_TYPE"]
         if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
-           and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
-            cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
-            selection = i
+           and world_db["ThingTypes"][type]["TT_TOOLPOWER"]:
+            nutvalue = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
+            tmp_cmp = abs(t["T_SATIATION"] + nutvalue)
+            if (cmp_food < 0 and tmp_cmp < abs(t["T_SATIATION"])) \
+            or tmp_cmp < cmp_food:
+                cmp_food = tmp_cmp
+                selection = i
         i += 1
     return selection