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turn_over(): hunger() before Thing action, so no suicide corpses hunger.
[plomrogue] / roguelike-server
index 10fbd3680dc4f6930df561f4b0bd103514428e60..e9db093340cce2edce79f7485fe8868f16a7a292 100755 (executable)
@@ -211,10 +211,13 @@ def save_world():
 
     string = ""
     for key in world_db:
-        if dict != type(world_db[key]) \
-           and key != "MAP" and key != "WORLD_ACTIVE":
+        if (dict != type(world_db[key])
+           and key != "ALTAR"   # #
+           and key != "MAP" and key != "WORLD_ACTIVE"):
             string = string + key + " " + str(world_db[key]) + "\n"
     string = string + mapsetter("MAP")()
+    string = (string + "ALTAR " + str(world_db["ALTAR"][0]) + " "  # #
+                                + str(world_db["ALTAR"][1]) + "\n")  # #
     string = string + helper("ThingActions", "TA_ID")
     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
     for id in world_db["ThingTypes"]:
@@ -669,8 +672,9 @@ def actor_move(t):
                                      t["T_POSY"], t["T_POSX"])
     if 1 == move_result[0]:
         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
-        passable = "." == chr(world_db["MAP"][pos]) or \
-                   ":" == chr(world_db["MAP"][pos])  # #
+        passable = ("." == chr(world_db["MAP"][pos]) or
+                    ":" == chr(world_db["MAP"][pos]) or # #
+                    "_" == chr(world_db["MAP"][pos])) # #
         hitted = [id for id in world_db["Things"]
                   if world_db["Things"][id] != t
                   if world_db["Things"][id]["T_LIFEPOINTS"]
@@ -1121,15 +1125,16 @@ def turn_over():
                         break
                     ai(Thing)
                 try_healing(Thing)
-                Thing["T_PROGRESS"] += 1
-                taid = [a for a in world_db["ThingActions"]
-                          if a == Thing["T_COMMAND"]][0]
-                ThingAction = world_db["ThingActions"][taid]
-                if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
-                    eval("actor_" + ThingAction["TA_NAME"])(Thing)
-                    Thing["T_COMMAND"] = 0
-                    Thing["T_PROGRESS"] = 0
                 hunger(Thing)
+                if Thing["T_LIFEPOINTS"]:
+                    Thing["T_PROGRESS"] += 1
+                    taid = [a for a in world_db["ThingActions"]
+                              if a == Thing["T_COMMAND"]][0]
+                    ThingAction = world_db["ThingActions"][taid]
+                    if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
+                        eval("actor_" + ThingAction["TA_NAME"])(Thing)
+                        Thing["T_COMMAND"] = 0
+                        Thing["T_PROGRESS"] = 0
             thingproliferation(Thing, proliferable_map)
         if whilebreaker:
             break
@@ -1333,6 +1338,9 @@ def command_makeworld(seed_string):
         return
     world_db["Things"] = {}
     make_map()
+    world_db["ALTAR"] = free_pos()  # #
+    world_db["MAP"][world_db["ALTAR"][0] * world_db["MAP_LENGTH"]  # #
+                    + world_db["ALTAR"][1]] = ord("_")  # #
     world_db["WORLD_ACTIVE"] = 1
     world_db["TURN"] = 1
     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
@@ -1351,6 +1359,18 @@ def command_makeworld(seed_string):
     strong_write(io_db["file_out"], "NEW_WORLD\n")
 
 
+def command_altar(str_y, str_x):  # #
+    """Set position of Island God's altar."""
+    y = integer_test(str_y, 0, 255)
+    x = integer_test(str_x, 0, 255)
+    if None != y and None != x:
+        if y < world_db["MAP_LENGTH"] and x < world_db["MAP_LENGTH"]:
+            world_db["ALTAR"] = (y, x)
+            world_db["MAP"][y * world_db["MAP_LENGTH"] + x] = ord("_")
+        else:
+            print("Ignoring: Position is outside of map.")
+
+
 def command_maplength(maplength_string):
     """Redefine map length. Invalidate map, therefore lose all things on it."""
     val = integer_test(maplength_string, 1, 256)
@@ -1369,8 +1389,9 @@ def command_worldactive(worldactive_string):
     set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
     map. On activation, rebuild all Things' FOVs, and the player's map memory.
     """
+    # 7DRL: Altar position must also be set for world activation.
     val = integer_test(worldactive_string, 0, 1)
-    if val:
+    if None != val:
         if 0 != world_db["WORLD_ACTIVE"]:
             if 0 == val:
                 set_world_inactive()
@@ -1387,7 +1408,8 @@ def command_worldactive(worldactive_string):
                 if 0 == Thing:
                     player_exists = True
                     break
-            if wait_exists and player_exists and world_db["MAP"]:
+            if wait_exists and player_exists and world_db["MAP"] \
+                and  world_db["ALTAR"]:  # #
                 for id in world_db["Things"]:
                     if world_db["Things"][id]["T_LIFEPOINTS"]:
                         build_fov_map(world_db["Things"][id])
@@ -1672,6 +1694,7 @@ commands_db = {
     "MAP_LENGTH": (1, False, command_maplength),
     "WORLD_ACTIVE": (1, False, command_worldactive),
     "MAP": (2, False, setter_map("MAP")),
+    "ALTAR": (2, False, command_altar),  # #
     "TA_ID": (1, False, command_taid),
     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
     "TA_NAME": (1, False, command_taname),
@@ -1720,6 +1743,7 @@ world_db = {
     "GOD_MOOD": 0,  # #
     "GOD_FAVOR": 0,  # #
     "MAP": False,
+    "ALTAR": False,
     "ThingActions": {},
     "ThingTypes": {},
     "Things": {}