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resize_window() now does its own check for existence of active window.
[plomrogue] / roguelike.c
index e7ece3a0a58601b8d99a22b40ec1a10959e28422..bc21ab5a0dfb5b6c23bbc51fac3b514f777b5e81 100644 (file)
@@ -494,13 +494,13 @@ int main () {
       shift_window(&win_meta, 'f');
     else if (key == get_action_key(world.keybindings, "shift backwards"))
       shift_window(&win_meta, 'b');
-    else if (key == get_action_key(world.keybindings, "grow horizontally") && win_meta.active != 0)
+    else if (key == get_action_key(world.keybindings, "grow horizontally"))
       resize_window(&win_meta, '*');
-    else if (key == get_action_key(world.keybindings, "shrink horizontally") && win_meta.active != 0)
+    else if (key == get_action_key(world.keybindings, "shrink horizontally"))
       resize_window(&win_meta, '_');
-    else if (key == get_action_key(world.keybindings, "grow vertically") && win_meta.active != 0)
+    else if (key == get_action_key(world.keybindings, "grow vertically"))
       resize_window(&win_meta, '+');
-    else if (key == get_action_key(world.keybindings, "shrink vertically") && win_meta.active != 0)
+    else if (key == get_action_key(world.keybindings, "shrink vertically"))
       resize_window(&win_meta, '-');
     else if (key == get_action_key(world.keybindings, "save keys"))
       save_keybindings(&world);