if t == world_db["Things"][0]:
hitted_type = world_db["Things"][hit_id]["T_TYPE"]
hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
- log("You WOUND" + hitted_name + ".")
+ log("You WOUND " + hitted_name + ".")
elif 0 == hit_id:
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
log(hitter_name +" WOUNDS you.")
log("You MOVE " + dir + ".")
-def actor_pick_up(t):
+def actor_pickup(t):
"""Make t pick up (topmost?) Thing from ground into inventory.
Define topmostness by how low the thing's type ID is.