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Server: Make ai func selectable.
[plomrogue] / server / world.py
index f31c3a69cae77efcd104006f1e0ce88c52c700c8..9bd9f6d197f3e65bc09f0bcfebd27643189ceef1 100644 (file)
@@ -264,6 +264,10 @@ def make_world(seed):
         return (y, x)
 
     rand.seed = seed 
+    if world_db["MAP_LENGTH"] < 1:
+        print("Ignoring: No map length >= 1 defined.")
+        return
+    libpr.set_maplength(world_db["MAP_LENGTH"])
     player_will_be_generated = False
     playertype = world_db["PLAYER_TYPE"]
     for ThingType in world_db["ThingTypes"]:
@@ -305,8 +309,7 @@ def make_world(seed):
 
 def turn_over():
     """Run game world and its inhabitants until new player input expected."""
-    from server.config.actions import action_db
-    from server.ai import ai
+    from server.config.actions import action_db, ai_func
     id = 0
     whilebreaker = False
     while world_db["Things"][0]["T_LIFEPOINTS"]:
@@ -327,7 +330,7 @@ def turn_over():
                     if 0 == id:
                         whilebreaker = True
                         break
-                    ai(Thing)
+                    ai_func(Thing)
                 try_healing(Thing)
                 hunger(Thing)
                 if Thing["T_LIFEPOINTS"]:
@@ -338,7 +341,6 @@ def turn_over():
                     if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
                         action = action_db["actor_" + ThingAction["TA_NAME"]]
                         action(Thing)
-                        #eval("actor_" + ThingAction["TA_NAME"])(Thing)
                         Thing["T_COMMAND"] = 0
                         Thing["T_PROGRESS"] = 0
             thingproliferation(Thing, proliferable_map)