from server.config.world_data import world_db
from server.io import log
from server.utils import rand
-from server.utils import id_setter
def try_healing(t):
def hunger(t):
"""Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
- from server.config.misc import decrement_lifepoints_func
+ from server.config.misc import decrement_lifepoints
if t["T_SATIATION"] > -32768:
t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"])
if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
log("You SUFFER from hunger.")
else:
log("You SUFFER from over-eating.")
- decrement_lifepoints_func(t)
+ decrement_lifepoints(t)
def set_world_inactive():
def turn_over():
"""Run game world and its inhabitants until new player input expected."""
- from server.config.actions import action_db, ai_func
- from server.config.misc import thingproliferation_func, calc_effort_func
+ from server.ai import ai
+ from server.config.actions import action_db
+ from server.config.misc import calc_effort
from server.update_map_memory import update_map_memory
+ from server.thingproliferation import thingproliferation
id = 0
while world_db["Things"][0]["T_LIFEPOINTS"]:
proliferable_map = world_db["MAP"][:]
- for id in [id for id in world_db["Things"]
- if not world_db["Things"][id]["carried"]]:
- y = world_db["Things"][id]["T_POSY"]
- x = world_db["Things"][id]["T_POSX"]
+ for tid in [tid for tid in world_db["Things"]
+ if not world_db["Things"][tid]["carried"]]:
+ y = world_db["Things"][tid]["T_POSY"]
+ x = world_db["Things"][tid]["T_POSX"]
proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
for id in [id for id in world_db["Things"]]: # Only what's from start!
if not id in world_db["Things"] or \
update_map_memory(Thing)
if 0 == id:
return
- ai_func(Thing)
+ ai(Thing)
try_healing(Thing)
hunger(Thing)
if Thing["T_LIFEPOINTS"]:
taid = [a for a in world_db["ThingActions"]
if a == Thing["T_COMMAND"]][0]
ThingAction = world_db["ThingActions"][taid]
- effort = calc_effort_func(ThingAction, Thing)
+ effort = calc_effort(ThingAction, Thing)
if Thing["T_PROGRESS"] == effort:
action = action_db["actor_" + ThingAction["TA_NAME"]]
action(Thing)
Thing["T_COMMAND"] = 0
Thing["T_PROGRESS"] = 0
- thingproliferation_func(Thing, proliferable_map)
+ thingproliferation(Thing, proliferable_map)
world_db["TURN"] += 1