--- /dev/null
+/* ai.h
+ *
+ * Pseudo AI for actor movement.
+ */
+
+#ifndef AI_H
+#define AI_H
+
+struct MapObj;
+
+
+
+/* Determine next non-player actor command / arguments. Pretty dumb so far. */
+extern void pretty_dumb_ai(struct MapObj * mo);
+
+
+
+#endif