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Replaced random movement by enemies with a pretty dumb AI of "move in direction of...
[plomrogue] / src / ai.h
diff --git a/src/ai.h b/src/ai.h
new file mode 100644 (file)
index 0000000..3799f96
--- /dev/null
+++ b/src/ai.h
@@ -0,0 +1,18 @@
+/* ai.h
+ *
+ * Pseudo AI for actor movement.
+ */
+
+#ifndef AI_H
+#define AI_H
+
+struct MapObj;
+
+
+
+/* Determine next non-player actor command / arguments. Pretty dumb so far. */
+extern void pretty_dumb_ai(struct MapObj * mo);
+
+
+
+#endif