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Use not f_name variable but __func__, standardize function name writing.
[plomrogue] / src / client / cleanup.c
index 7611139a65b66e56190660c0d05bf262e884bad6..3499246c7abcb6b324844a0c52bd401eb238174c 100644 (file)
@@ -18,7 +18,6 @@ static uint32_t cleanup_flags = 0x0000;
 
 extern void cleanup()
 {
-    char * f_name = "cleanup()";
     free(world.map.cells);
     free(world.log);
     free(world.player_inventory);
@@ -36,11 +35,11 @@ extern void cleanup()
     }
     if (cleanup_flags & CLEANUP_SERVER_IN)
     {
-        try_fclose(world.file_server_in, f_name);
+        try_fclose(world.file_server_in, __func__);
     }
     if (cleanup_flags & CLEANUP_SERVER_OUT)
     {
-        try_fclose(world.file_server_out, f_name);
+        try_fclose(world.file_server_out, __func__);
     }
 }