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Use not f_name variable but __func__, standardize function name writing.
[plomrogue] / src / client / control.c
index 02e4fed2360bf8fda263b7b4f54ef0b1eda7733d..3d9c4903df8e82d0451cfdc86436b5b143e5cc6e 100644 (file)
@@ -40,9 +40,17 @@ static uint8_t try_2args(struct Command * command, char * match,
  */
 static uint8_t try_client_commands(struct Command * command);
 
+/* If c == c_to_match, set "string" to "string_to_set". */
+static uint8_t set_string_if_char_match(char c, char c_to_match,
+                                        char ** string, char * string_to_set);
+
+/* Transform "command" to server command + argument string (free externally). */
+static char * build_server_message_with_argument(struct Command * command);
+
 /* Try out "command" as one for server messaging; sending is .server_msg,
  * followed by either a string representing "command"'s .arg, or, if .arg is
- * 'i', world.player_inventory_select. Return 1 on success, 0 on failure.
+ * 'i', world.player_inventory_select, or, if .arg is '0', nothing. Return 1 on
+ * success, 0 on failure.
  */
 static uint8_t try_server_commands(struct Command * command);
 
@@ -156,23 +164,70 @@ static uint8_t try_client_commands(struct Command * command)
 
 
 
+static uint8_t set_string_if_char_match(char c, char c_to_match,
+                                        char ** string, char * string_to_set)
+{
+    if (c == c_to_match)
+    {
+        *string = string_to_set;
+        return 1;
+    }
+    return 0;
+}
+
+
+
+static char * build_server_message_with_argument(struct Command * cmd)
+{
+    uint8_t command_size = strlen(cmd->server_msg);
+    char * arg_str = "";
+    uint8_t arg_size = 0;
+    if ('i' == cmd->arg)
+    {
+        arg_size = 3;
+        arg_str = try_malloc(arg_size + 1, __func__);
+        int test = sprintf(arg_str, "%d",world.player_inventory_select);
+        exit_trouble(test < 0, __func__, "sprintf");
+    }
+    else if (   set_string_if_char_match(cmd->arg, 'd', &arg_str, "east")
+             || set_string_if_char_match(cmd->arg, 'c', &arg_str, "south-east")
+             || set_string_if_char_match(cmd->arg, 'x', &arg_str, "south-west")
+             || set_string_if_char_match(cmd->arg, 's', &arg_str, "west")
+             || set_string_if_char_match(cmd->arg, 'w', &arg_str, "north-west")
+             || set_string_if_char_match(cmd->arg, 'e', &arg_str, "north-east"))
+    {
+        arg_size = strlen(arg_str);
+    }
+    else
+    {
+        exit_err(1, "Illegal server command argument.");
+    }
+    char * msg = try_malloc(command_size + 1 + arg_size + 1, __func__);
+    int test = sprintf(msg, "%s %s", cmd->server_msg, arg_str);
+    exit_trouble(test < 0, __func__, "sprintf");
+    if ('i' == cmd->arg)
+    {
+        free(arg_str);
+    }
+    return msg;
+}
+
+
+
 static uint8_t try_server_commands(struct Command * command)
 {
-    char * f_name = "try_server_commands()";
     if (command->server_msg)
     {
-        uint8_t arg = (uint8_t) command->arg;
-        if ('i' == arg)
+        if ('0' == command->arg)
+        {
+            send(command->server_msg);
+        }
+        else
         {
-            arg = world.player_inventory_select;
+            char * msg = build_server_message_with_argument(command);
+            send(msg);
+            free(msg);
         }
-        uint8_t command_size = strlen(command->server_msg);
-        uint8_t arg_size = 3;
-        char * msg = try_malloc(command_size + 1 + arg_size + 1, f_name);
-        int test = sprintf(msg, "%s %d", command->server_msg, arg);
-        exit_trouble(test < 0, f_name, "sprintf()");
-        send(msg);
-        free(msg);
         return 1;
     }
     return 0;