home · contact · privacy
Client: Fix bug that made horizontal scrolling jump back on large maps.
[plomrogue] / src / client / control.c
index ad94ea10c11c0e02d51de6ad188964704e9e777d..d5d8d9e7935441848a57ccb9011a97509dee6854 100644 (file)
@@ -1,17 +1,16 @@
 /* src/client/control.c */
 
 #include "control.h"
-#include <stdint.h> /* uint8_t, uint16_t */
+#include <stdint.h> /* uint8_t, uint16_t, uint32_t, UINT32_MAX */
 #include <stdio.h> /* sprintf() */
 #include <string.h> /* strlen() */
+#include "../common/rexit.h" /* exit_err() */
+#include "interface_conf.h" /* reload_interface_conf(), save_interface_conf() */
 #include "io.h" /* send() */
 #include "keybindings.h" /* get_command_to_keycode(), get_keycode_to_command(),
                           * mod_selected_keyb(), move_keyb_selection()
                           */
 #include "map.h" /* for map_scroll(), map_center() */
-#include "misc.h" /* reload_interface_conf(), save_interface_conf(),
-                   * nav_inventory()
-                   */
 #include "wincontrol.h" /* shift_active_win(), resize_active_win(),
                          * toggle_win_size_type(), toggle_window(),
                          * cycle_active_win(), scroll_v_screen(),
@@ -22,6 +21,9 @@
 
 
 
+/* Move world.inventory_sel up ("dir"="u") or down (else) as far as possible. */
+static void nav_inventory(char dir);
+
 /* If "command"'s .dsc_short fits "match", apply "f" with provided char
  * arguments and return 1; else, return 0.
  */
@@ -44,6 +46,28 @@ static uint8_t try_server_commands(struct Command * command);
 
 
 
+static void nav_inventory(char dir)
+{
+    if ('u' == dir)
+    {
+        world.player_inventory_select = world.player_inventory_select
+                                        - (world.player_inventory_select > 0);
+        return;
+    }
+    uint8_t n_elems = 0;
+    uint32_t i;
+    char * err = "Inventory string is too large.";
+    exit_err(UINT32_MAX <= strlen(world.player_inventory), err);
+    for (i = 0; '\0' != world.player_inventory[i]; i++)
+    {
+        n_elems = n_elems + ('\n' == world.player_inventory[i]);
+    }
+    world.player_inventory_select = world.player_inventory_select
+                                    + (world.player_inventory_select < n_elems);
+}
+
+
+
 static uint8_t try_0args(struct Command * command, char * match, void (* f) ())
 {
     if (!strcmp(command->dsc_short, match))