--- /dev/null
+/* src/client/control.h
+ *
+ * Routines for handling control input from the keyboard.
+ */
+
+#ifndef CONTROL_H
+#define CONTROL_H
+
+#include <stdint.h> /* uint8_t, uint16_t */
+
+
+
+/* Try to call by "key" player actions triggering messages to the server. Return
+ * 1 on success, 0 on failure.
+ */
+extern uint8_t player_control(int key);
+
+/* Try to call by "key" actions for active window's keybindings/geometry config
+ * view. Return 1 on success, 0 on failure.
+ */
+extern uint8_t wingeom_control(int key);
+extern uint8_t winkeyb_control(int key);
+
+/* Try to call by "key" basic window and game management actions that do not
+ * send a message to the server and do not change individual windows'
+ * keybindings or geometries. Returns 0 on failure, 2 for calling a "quit"
+ * action (to be handled externally) and 1 for calling any other action.
+ */
+extern uint8_t meta_control(int key);
+
+
+
+#endif