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Display stack of things player is standing on.
[plomrogue] / src / client / draw_wins.c
index 1a3c9ad16c1c392963fc62401e3253a7fc89c4d1..63fb8a0324c5ded1b1150dc5f4a5de533be12d92 100644 (file)
@@ -325,7 +325,7 @@ static char * winconf_geom_helper(struct Win * win, char axis, char * sep,
     }
     char * p11 = ")";
     uint8_t size =   strlen(p0) + strlen(p1) + strlen(p2) + strlen(sep)
-                   + strlen(p4) + strlen(sep) + strlen(p6) + strlen(value_prefix)
+                   + strlen(p4) + strlen(sep) + strlen(p6) +strlen(value_prefix)
                    + strlen(p8) + strlen(p9) + strlen(p10) + strlen(p11)
                    + strlen(newlines);
     char * msg = try_malloc(size, __func__);
@@ -434,6 +434,16 @@ extern void draw_win_inventory(struct Win * win)
 
 
 
+extern void draw_win_terrain_stack(struct Win * win)
+{
+    if (world.things_below_player)
+    {
+        add_text_with_linebreaks(win, world.things_below_player);
+    }
+}
+
+
+
 extern void draw_win_keybindings_global(struct Win * win)
 {
     win->center.y = world.kb_global.select;