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New client: Fix jittery diagonal movement in map.
[plomrogue] / src / client / draw_wins.c
index ec2917347903b5ae6b44f4907fe7b291127c26c3..e409d8747a63281a0f91c4958ac3e52062d18f27 100644 (file)
@@ -361,7 +361,7 @@ extern void draw_win_log(struct Win * win)
         if (x > win->frame_size.x || '\n' == world.log[i])
         {
             n_postbreak_lines++;
-            x = 0;
+            x = 1;
         }
     }
     if (n_postbreak_lines > win->frame_size.y)
@@ -369,6 +369,7 @@ extern void draw_win_log(struct Win * win)
         uint32_t size = n_postbreak_lines * (win->frame_size.x + 1);
         win->winmap = try_malloc(sizeof(chtype) * size, __func__);
         for (i = 0; i < size; win->winmap[i] = ' ', i++);
+        /* TODO: This should only be done with "long" line break style. */
         do_realloc_winmap = 0;
         draw_text_from_bottom(win, world.log);
         do_realloc_winmap = 1;
@@ -426,10 +427,13 @@ extern void draw_win_info(struct Win * win)
 {
     char * dsc_turn      = "Turn: ";
     char * dsc_hitpoints = "\nHitpoints: ";
-    uint16_t maxl = strlen(dsc_turn) + 5 + strlen(dsc_hitpoints) + 3;
+    char * dsc_satiation = "\nSatiation: ";
+    uint16_t maxl =   strlen(dsc_turn) + 5 + strlen(dsc_hitpoints)
+                    + strlen(dsc_satiation) + 6 + 3;
     char * text = try_malloc(maxl + 1, __func__);
-    int test = sprintf(text, "%s%d%s%d", dsc_turn, world.turn, dsc_hitpoints,
-                                         world.player_lifepoints);
+    int test = sprintf(text, "%s%d%s%d%s%d", dsc_turn, world.turn, dsc_hitpoints,
+                       world.player_lifepoints, dsc_satiation,
+                       world.player_satiation);
     exit_trouble(test < 0, __func__, "sprintf");
     add_text_with_linebreaks(win, text);
     free(text);