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Replace old with new client, drop redo system needed to build old one.
[plomrogue] / src / client / wincontrol.c
diff --git a/src/client/wincontrol.c b/src/client/wincontrol.c
deleted file mode 100644 (file)
index eb9270b..0000000
+++ /dev/null
@@ -1,415 +0,0 @@
-/* src/client/wincontrol.c
- *
- * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
- * or any later version. For details on its copyright, license, and warranties,
- * see the file NOTICE in the root directory of the PlomRogue source package.
- */
-
-#include "wincontrol.h"
-#include <ncurses.h> /* getmaxx(), getmaxy(), wresize() */
-#include <stddef.h> /* NULL */
-#include <stdint.h> /* uint8_t, uint32_t, UINT16_MAX */
-#include <stdio.h> /* sprintf() */
-#include <stdlib.h> /* free() */
-#include <string.h> /* memcpy(), memset(), strchr(), strlen() */
-#include "../common/rexit.h" /* exit_err(), exit_trouble() */
-#include "../common/try_malloc.h" /* try_malloc() */
-#include "windows.h" /* Win,yx_uint16, get_win_by_id(),get_win_pos_in_order() */
-#include "world.h" /* global world */
-
-
-
-/* Get Win before window identified by "c" or NULL if there is none. */
-static struct Win * get_win_before(char c);
-
-/* Make .v_screen just wide enough to contain all visible windows. */
-static void refit_v_screen();
-
-/* Update geometry (sizes, positions) of window "w" and its successors in the
- * window chain. Use place_win() for the positioning algorithm.
- */
-static void update_wins(struct Win * w);
-static void place_win(struct Win * w);
-
-/* Write "win"'s size back to .target_(height/width) as per .target_*_type. */
-static void set_win_target_size(struct Win * win);
-
-/* Append/suspend window "w" to/from chain of visible windows. Appended windows
- * will become active. Suspended active windows will move the active window
- * selection to their successor in the window chain or, failing that, their
- * predecessor, or, failing that, to 0 (no window active).
- */
-static void append_win(struct Win * w);
-static void suspend_win(struct Win * w);
-
-
-
-extern struct Win * get_win_before(char c)
-{
-    uint8_t i = get_win_pos_in_order(c);
-    if (i > 0)
-    {
-        return get_win_by_id(world.winDB.order[i - 1]);
-    }
-    return NULL;
-}
-
-
-
-static void refit_v_screen()
-{
-    /* Determine rightmost window column. */
-    uint32_t lastwcol = 0;
-    struct Win * wp = get_win_by_id(world.winDB.order[0]);
-    while (wp != 0)
-    {
-        if ((uint32_t) wp->start.x + (uint32_t) wp->frame_size.x > lastwcol + 1)
-        {
-            lastwcol = (uint32_t) wp->start.x + (uint32_t) wp->frame_size.x - 1;
-        }
-        wp = get_win_after(wp->id);
-    }
-
-    /* Only resize .v_screen if the rightmost window column has changed. */
-    char * err_s = "refit_v_screen() grows virtual screen beyond legal sizes.";
-    char * err_m = "refit_v_screen() triggers memory alloc error in wresize().";
-    if ((uint32_t) getmaxx(world.winDB.v_screen) + 1 != lastwcol)
-    {
-        uint8_t t = (lastwcol + 2 > UINT16_MAX);
-        exit_err(t, err_s);
-        t = wresize(world.winDB.v_screen, getmaxy(world.winDB.v_screen),
-                    lastwcol + 2);
-        exit_err(t, err_m);
-    }
-}
-
-
-
-static void update_wins(struct Win * w)
-{
-    place_win(w);
-    refit_v_screen();
-    struct Win * next = get_win_after(w->id);
-    if (next)
-    {
-        update_wins(next);
-    }
-}
-
-
-
-static void place_win(struct Win * w)
-{
-    uint8_t sep = 1;         /* Width of inter-window borders and title bars. */
-
-    /* If w is first window, it goes into the top left corner. */
-    w->start.x = 0;
-    w->start.y = 0 + sep;
-    struct Win * w_prev = get_win_before(w->id);
-    if (w_prev)
-    {
-
-        /* If not, get w's next predecessor starting a new stack on the screen
-         * top, fit w's top left corner to that predecessor's top right corner.
-         */
-        struct Win * w_top = w_prev;
-        for (; w_top->start.y != 0 + sep; w_top = get_win_before(w_top->id));
-        w->start.x = w_top->start.x + w_top->frame_size.x + sep;
-
-        /* If enough space is found below w's predecessor, fit w's top left
-         * corner to that predecessor's bottom left corner.
-         */
-        uint16_t next_free_y = w_prev->start.y + w_prev->frame_size.y + sep;
-        if (   w->frame_size.x <= w_prev->frame_size.x
-            && w->frame_size.y <= world.winDB.v_screen_size.y - next_free_y)
-        {
-            w->start.x = w_prev->start.x;
-            w->start.y = next_free_y;
-            return;
-        }
-
-        /* If that fails, try to fit w's top left corner to the top right corner
-         * of its next predecessor w_test 1) below w_top (w's next predecessor
-         * starting a new stack on the screen top) 2) and the most rightward
-         * lower neighbor of a window w_high, itself throning over enough free
-         * space for w to fit below it, rightwards of its lower neighbor w_test.
-         */
-        struct Win * w_test = w_prev;
-        struct Win * w_high;
-        while (w_test != w_top)
-        {
-            for (w_high = get_win_before(w_test->id);  /* Walk down chain     */
-                 w_test->start.y <= w_high->start.y;   /* until w_high starts */
-                 w_high = get_win_before(w_high->id)); /* higher than w_test. */
-            next_free_y = w_high->start.y + w_high->frame_size.y + sep;
-            uint16_t first_free_x = w_test->start.x + w_test->frame_size.x +sep;
-            uint16_t last_free_x = w_high->start.x + w_high->frame_size.x;
-            if (   w->frame_size.y <= world.winDB.v_screen_size.y - next_free_y
-                && w->frame_size.x <= last_free_x - first_free_x)
-            {
-                w->start.x = first_free_x;
-                w->start.y = next_free_y;
-                break;
-            }
-            w_test = w_high;
-        }
-    }
-}
-
-
-
-static void set_win_target_size(struct Win * w)
-{
-    if      (0 == w->target_height_type)
-    {
-        w->target_height = w->frame_size.y;
-    }
-    else if (1 == w->target_height_type)
-    {
-        w->target_height = w->frame_size.y - world.winDB.v_screen_size.y +1;
-    }
-    if      (0 == w->target_width_type)
-    {
-        w->target_width = w->frame_size.x;
-    }
-    else if (1 == w->target_width_type)
-    {
-        w->target_width = w->frame_size.x - world.winDB.v_screen_size.x;
-    }
-}
-
-
-
-static void append_win(struct Win * w)
-{
-    uint8_t old_size = strlen(world.winDB.order) + 1;
-    char * new_order = try_malloc(old_size + 1, __func__);
-    memcpy(new_order, world.winDB.order, old_size - 1);
-    new_order[old_size - 1] = w->id;
-    new_order[old_size] = '\0';
-    free(world.winDB.order);
-    world.winDB.order = new_order;
-    world.winDB.active = w->id;
-    update_wins(w);
-}
-
-
-
-static void suspend_win(struct Win * w)
-{
-    uint8_t new_size = strlen(world.winDB.order);
-    char * new_order = try_malloc(new_size, __func__);
-    uint8_t i = get_win_pos_in_order(w->id);
-    char next_char = world.winDB.order[i + 1];
-    world.winDB.order[i] = '\0';
-    char * second_part = &world.winDB.order[i + 1];
-    int test = sprintf(new_order, "%s%s", world.winDB.order, second_part);
-    exit_trouble(test < 0, __func__, "sprintf");
-    free(world.winDB.order);
-    world.winDB.order = new_order;
-    world.winDB.active = world.winDB.order[i];
-    if (!world.winDB.order[i] && 0 < i)
-    {
-        world.winDB.active = world.winDB.order[i - 1];
-    }
-    if (world.winDB.order[i])
-    {
-        update_wins(get_win_by_id(next_char)); /* Already calls               */
-        return;                                /* refit_v_screen(), so leave. */
-    }
-    refit_v_screen();
-}
-
-
-
-extern void toggle_window(char id)
-{
-    struct Win * win = get_win_by_id(id);
-    if (!strchr(world.winDB.order, id))
-    {
-        append_win(win);
-        return;
-    }
-    suspend_win(win);
-}
-
-
-
-extern void toggle_winconfig()
-{
-    if (!world.winDB.active)
-    {
-        return;
-    }
-    struct Win * w = get_win_by_id(world.winDB.active);
-    if      (0 == w->view)
-    {
-        w->view          = 1;
-        w->target_center = w->center;
-        memset(&w->center, 0, sizeof(struct yx_uint16));
-        return;
-    }
-    else if (1 == w->view)
-    {
-        w->view          = 2;
-        w->center.x      = 0;
-        return;
-    }
-    w->view          = 0;
-    w->center        = w->target_center;
-}
-
-
-
-extern void toggle_win_size_type(char axis)
-{
-    struct Win * w = get_win_by_id(world.winDB.active);
-    if ('y' == axis)
-    {
-        w->target_height_type = (0 == w->target_height_type);
-        set_win_target_size(w);
-        return;
-    }
-    w->target_width_type = (   0 == w->target_width_type
-                            && w->frame_size.x <= world.winDB.v_screen_size.x);
-    set_win_target_size(w);
-}
-
-
-
-extern void toggle_linebreak_type()
-{
-    struct Win * w = get_win_by_id(world.winDB.active);
-    if      (0 == w->linebreak)
-    {
-        w->linebreak = 1;
-    }
-    else if (1 == w->linebreak)
-    {
-        w->linebreak = 2;
-    }
-    else if (2 == w->linebreak)
-    {
-        w->linebreak = 0;
-    }
-}
-
-
-
-extern void resize_active_win(char change)
-{
-    if (world.winDB.active)
-    {
-        struct Win * w = get_win_by_id(world.winDB.active);
-        if      (change == '-' && w->frame_size.y > 1)
-        {
-            w->frame_size.y--;
-        }
-        else if (change == '_' && w->frame_size.x > 1)
-        {
-            w->frame_size.x--;
-        }
-        else if (   change == '+'
-                 && w->frame_size.y < world.winDB.v_screen_size.y - 1)
-        {
-            w->frame_size.y++;
-        }
-        else if (change == '*' && w->frame_size.y < UINT16_MAX)
-        {
-            w->frame_size.x++;
-        }
-        if (   1 == w->target_width_type
-            && w->frame_size.x > world.winDB.v_screen_size.x)
-        {
-            w->target_width_type = 0;
-        }
-        set_win_target_size(w);
-        update_wins(w);
-    }
-}
-
-
-
-extern void shift_active_win(char dir)
-{
-    uint8_t len_order = strlen(world.winDB.order);
-    if (1 < len_order)
-    {
-        char * tmp = try_malloc(len_order + 1, __func__);
-        tmp[len_order] = '\0';
-        uint8_t pos = get_win_pos_in_order(world.winDB.active);
-        if ('f' == dir)
-        {
-            if (pos == len_order - 1)
-            {
-                memcpy(tmp + 1, world.winDB.order, len_order - 1);
-                tmp[0] = world.winDB.active;
-                memcpy(world.winDB.order, tmp, len_order + 1);
-            }
-            else
-            {
-                world.winDB.order[pos] = world.winDB.order[pos + 1];
-                world.winDB.order[pos + 1] = world.winDB.active;
-            }
-        }
-        else
-        {
-            if (pos == 0)
-            {
-                memcpy(tmp, world.winDB.order + 1, len_order - 1);
-                tmp[len_order - 1] = world.winDB.active;
-                memcpy(world.winDB.order, tmp, len_order + 1);
-            }
-            else
-            {
-                world.winDB.order[pos] = world.winDB.order[pos - 1];
-                world.winDB.order[pos - 1] = world.winDB.active;
-            }
-        }
-        free(tmp);
-        update_wins(get_win_by_id(world.winDB.order[0]));
-    }
-}
-
-
-
-extern void scroll_v_screen(char dir)
-{
-    if      (   '+' == dir
-             &&   world.winDB.v_screen_offset + world.winDB.v_screen_size.x + 1
-                < getmaxx(world.winDB.v_screen))
-    {
-        world.winDB.v_screen_offset++;
-    }
-    else if (   '-' == dir
-             && world.winDB.v_screen_offset > 0)
-    {
-        world.winDB.v_screen_offset--;
-    }
-}
-
-
-
-extern void cycle_active_win(char dir)
-{
-    uint8_t len_order = strlen(world.winDB.order);
-    if (1 < len_order)
-    {
-        uint8_t pos = get_win_pos_in_order(world.winDB.active);
-        if ('f' == dir)
-        {
-            world.winDB.active = world.winDB.order[pos + 1];
-            if ('\0' == world.winDB.active)
-            {
-                world.winDB.active = world.winDB.order[0];
-            }
-            return;
-        }
-        if (pos > 0)
-        {
-            world.winDB.active = world.winDB.order[pos - 1];
-            return;
-        }
-        world.winDB.active = world.winDB.order[len_order - 1];
-    }
-}