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Client: Add auto-center of map on player each new turn (can be toggled).
[plomrogue] / src / client / wincontrol.c
index 816934a425e17a7d4d1851bdebc81f13fcb92658..09cff03caaa756b9e095a5ce10b45dc829636da0 100644 (file)
@@ -9,8 +9,7 @@
 #include <string.h> /* memcpy(), memset(), strchr(), strlen() */
 #include "../common/rexit.h" /* exit_err() */
 #include "../common/try_malloc.h" /* try_malloc() */
-#include "../common/yx_uint16.h" /* struct yx_uint16 */
-#include "windows.h" /* struct Win, get_win_by_id(), get_win_pos_in_order() */
+#include "windows.h" /* Win,yx_uint16, get_win_by_id(),get_win_pos_in_order() */
 #include "world.h" /* global world */
 
 
@@ -109,9 +108,7 @@ static void place_win(struct Win * w)
          * top, fit w's top left corner to that predecessor's top right corner.
          */
         struct Win * w_top = w_prev;
-        for (;
-             w_top->start.y != 0 + sep;
-             w_top = get_win_before(w_top->id));
+        for (; w_top->start.y != 0 + sep; w_top = get_win_before(w_top->id));
         w->start.x = w_top->start.x + w_top->frame_size.x + sep;
 
         /* If enough space is found below w's predecessor, fit w's top left