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Display stack of things player is standing on.
[plomrogue] / src / client / windows.c
index 576cd56e81ba4897c4494783b1ee368c21d6d223..b12db3338abcbe6fcb271ab734089b20001a4285 100644 (file)
@@ -23,7 +23,8 @@
                         * draw_win_inventory(), draw_win_info(), draw_win_log(),
                         * draw_win_keybindings_winconf_keybindings(),
                         * draw_win_keybindings_winconf_geometry(),
-                        * draw_win_keybindings_global(), draw_win_map()
+                        * draw_win_keybindings_global(), draw_win_map(),
+                        * draw_win_terrain_stack()
                         */
 #include "wincontrol.h" /* toggle_window() */
 #include "world.h" /* world */
@@ -118,6 +119,7 @@ static void (* get_drawfunc_by_char(char c)) ()
 {
     void (* f) (struct Win *) = NULL;
     if (   match_func(c, &f, 'c', draw_win_inventory)
+        || match_func(c, &f, 's', draw_win_terrain_stack)
         || match_func(c, &f, 'i', draw_win_info)
         || match_func(c, &f, 'l', draw_win_log)
         || match_func(c, &f, 'm', draw_win_map)