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Display stack of things player is standing on.
[plomrogue] / src / client / windows.c
index 6884ddf1e242a7e819fd190f3a3098e408bfd011..b12db3338abcbe6fcb271ab734089b20001a4285 100644 (file)
 #include "../common/try_malloc.h" /* try_malloc() */
 #include "draw_wins.h" /* draw_winconf_geometry(), draw_winconf_keybindings(),
                         * draw_win_inventory(), draw_win_info(), draw_win_log(),
-                        * draw_win_active_windows_keys(), draw_win_map(),
                         * draw_win_keybindings_winconf_keybindings(),
                         * draw_win_keybindings_winconf_geometry(),
-                        * draw_win_keybindings_global()
+                        * draw_win_keybindings_global(), draw_win_map(),
+                        * draw_win_terrain_stack()
                         */
 #include "wincontrol.h" /* toggle_window() */
 #include "world.h" /* world */
@@ -119,9 +119,9 @@ static void (* get_drawfunc_by_char(char c)) ()
 {
     void (* f) (struct Win *) = NULL;
     if (   match_func(c, &f, 'c', draw_win_inventory)
+        || match_func(c, &f, 's', draw_win_terrain_stack)
         || match_func(c, &f, 'i', draw_win_info)
         || match_func(c, &f, 'l', draw_win_log)
-        || match_func(c, &f, 'a', draw_win_active_windows_keys)
         || match_func(c, &f, 'm', draw_win_map)
         || match_func(c, &f, '0', draw_win_keybindings_global)
         || match_func(c, &f, '1', draw_win_keybindings_winconf_geometry)