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Server/py: Some more mem map handling fixes …
[plomrogue] / src / client / windows.c
index 3881393ac01babe807f69e74576cf9c46f49d01f..fa626848aacfe5f3b0ff9e5abc8d41e3173176b4 100644 (file)
@@ -1,4 +1,9 @@
-/* src/client/windows.c */
+/* src/client/windows.c
+ *
+ * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+ * or any later version. For details on its copyright, license, and warranties,
+ * see the file NOTICE in the root directory of the PlomRogue source package.
+ */
 
 #define _POSIX_C_SOURCE 200809L /* strnlen() */
 #include "windows.h"
 #include "../common/try_malloc.h" /* try_malloc() */
 #include "draw_wins.h" /* draw_winconf_geometry(), draw_winconf_keybindings(),
                         * draw_win_inventory(), draw_win_info(), draw_win_log(),
-                        * draw_win_available_keybindings(), draw_win_map(),
                         * draw_win_keybindings_winconf_keybindings(),
                         * draw_win_keybindings_winconf_geometry(),
-                        * draw_win_keybindings_global()
+                        * draw_win_keybindings_global(), draw_win_map(),
+                        * draw_win_terrain_stack()
                         */
 #include "wincontrol.h" /* toggle_window() */
 #include "world.h" /* world */
@@ -114,9 +119,9 @@ static void (* get_drawfunc_by_char(char c)) ()
 {
     void (* f) (struct Win *) = NULL;
     if (   match_func(c, &f, 'c', draw_win_inventory)
+        || match_func(c, &f, 's', draw_win_terrain_stack)
         || match_func(c, &f, 'i', draw_win_info)
         || match_func(c, &f, 'l', draw_win_log)
-        || match_func(c, &f, 'k', draw_win_available_keybindings)
         || match_func(c, &f, 'm', draw_win_map)
         || match_func(c, &f, '0', draw_win_keybindings_global)
         || match_func(c, &f, '1', draw_win_keybindings_winconf_geometry)
@@ -304,7 +309,7 @@ static void draw_wins(struct Win * w)
         {
             chtype ch = w->winmap[(y * w->winmap_size.x) + x];
             mvwaddch(world.winDB.v_screen, w->start.y + (y - offset_y),
-                                      w->start.x + (x - offset_x), ch);
+                     w->start.x + (x - offset_x), ch);
         }
     }
     free(w->winmap); /* NULL so draw_wins.c's try_resize_winmap() may always  */
@@ -400,7 +405,7 @@ extern void make_v_screen_and_init_win_sizes()
     world.winDB.v_screen_size.y = maxy_test;
     world.winDB.v_screen_size.x = maxx_test;
     world.winDB.v_screen = newpad(world.winDB.v_screen_size.y, 1);
-    exit_trouble(NULL == world.winDB.v_screen, __func__, err_m);
+    exit_trouble(!world.winDB.v_screen, __func__, err_m);
     char id;
     while (0 != (id = get_next_win_id()))
     {