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Server: Read in former "config" data as normal server god commands.
[plomrogue] / src / client / world.h
index 508d1af53ab9fa300c9fae27564ced3757cff080..5d5017317991abb586d4548ffad9ba234a360b46 100644 (file)
@@ -9,7 +9,7 @@
 #include <stdint.h> /* uint8_t, uint16_t */
 #include <stdio.h> /* FILE */
 #include <sys/types.h> /* time_t */
-#include "map.h" /* struct Map */
+#include "../common/map.h" /* struct Map */
 #include "../common/yx_uint8.h" /* struct yx_uint8 */
 #include "keybindings.h" /* stuct KeyBindingDB */
 #include "command_db.h" /* struct CommandDB */
@@ -38,6 +38,7 @@ struct World
     uint8_t player_inventory_select; /* index of selected item in inventory */
     uint8_t player_lifepoints; /* how alive the player is */
     uint8_t winch; /* if set, SIGWINCH was registered; trigger reset_windows()*/
+    uint8_t focus_each_turn; /* if !0, re-focus map on player each new turn */
 };