--- /dev/null
+/* src/server/yx_uint8.h
+ *
+ * Struct used for game map representations.
+ */
+
+#ifndef YX_UINT8_H
+#define YX_UINT8_H
+
+#include <stdint.h> /* uint8_t */
+
+
+
+/* Coordinate for maps of max. 256x256 cells. */
+struct yx_uint8
+{
+ uint8_t y;
+ uint8_t x;
+};
+
+
+
+#endif