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Made keybindings array into linked list; on the way rewrote / improved great parts...
[plomrogue] / src / control.c
index a2a44b2aaac710ff3b4305abce9a2800f448f1d4..842b7106ea301e43a2d7d4c8803cc9572d03825f 100644 (file)
@@ -5,15 +5,17 @@
 #include "windows.h" /* for cycle_active_win(), shift_active_win(), struct Win,
                       *  struct WinMeta
                       */
-#include "keybindings.h" /* for get_action_key(), save_keybindings(),
-                          * keyswin_move_selection(), keyswin_mod_key()
+#include "keybindings.h" /* for get_keycode_to_action(), save_keybindings(),
+                          * move_keys_mod_selection(), keyswin_mod_key()
                           */
 #include "map.h" /* for map_scroll(), map_center_player(), dir enum */
 #include "main.h" /* for World struct */
 #include "rexit.h" /* for exit_err() */
-#include "misc.h" /* for scroll_pad(), toggle_window(),
-                   * growshrink_active_window()
-                   */
+#include "wincontrol.h" /* for scroll_pad(), toggle_window(),
+                         * growshrink_active_window(), reload_win_config()
+                         * toggle_winconfig(), save_win_configs(),
+                         * toggle_win_height_type(), toggle_win_width_type()
+                         */
 #include "map_object_actions.h" /* for player_wait(), move_player() */
 #include "command_db.h" /* for is_command_id_shortdsc() */
 
@@ -47,23 +49,23 @@ extern void record_control(int action, struct World * world)
 
 extern uint8_t player_control(int key, struct World * world)
 {
-    if      (key == get_action_key(world->keybindings, "player_u"))
+    if      (key == get_keycode_to_action(world->keybindings, "player_u"))
     {
         move_player(world, NORTH);
     }
-    else if (key == get_action_key(world->keybindings, "player_r"))
+    else if (key == get_keycode_to_action(world->keybindings, "player_r"))
     {
         move_player(world, EAST);
     }
-    else if (key == get_action_key(world->keybindings, "player_d"))
+    else if (key == get_keycode_to_action(world->keybindings, "player_d"))
     {
         move_player(world, SOUTH);
     }
-    else if (key == get_action_key(world->keybindings, "player_l"))
+    else if (key == get_keycode_to_action(world->keybindings, "player_l"))
     {
         move_player(world, WEST);
     }
-    else if (key == get_action_key(world->keybindings, "wait"))
+    else if (key == get_keycode_to_action(world->keybindings, "wait"))
     {
         player_wait(world);
     }
@@ -78,110 +80,130 @@ extern uint8_t player_control(int key, struct World * world)
 
 extern uint8_t meta_control(int key, struct World * world)
 {
-    struct WinMeta * win_meta = world->wins.meta;
-    struct Win * win_keys     = world->wins.keys;
-    struct Win * win_map      = world->wins.map;
-    struct Win * win_info     = world->wins.info;
-    struct Win * win_log      = world->wins.log;
+    struct WinMeta * win_meta = world->wmeta;
+    struct Win * win_keys     = get_win_by_id(world, 'k'); /* Bad hardcoding. */
+    struct Win * win_map      = get_win_by_id(world, 'm'); /* TODO: Replace.  */
+    struct Win * win_info     = get_win_by_id(world, 'i'); /*                 */
+    struct Win * win_log      = get_win_by_id(world, 'l'); /*                 */
     char * err_toggle = "Trouble with toggle_window() in meta_keys().";
     char * err_shift  = "Trouble with shift_active_win() in meta_keys().";
     char * err_resize = "Trouble with growshrink_active_window() in "
                         "meta_keys().";
-    if (key == get_action_key(world->keybindings, "quit"))
+    if (key == get_keycode_to_action(world->keybindings, "quit"))
     {
         return 1;
     }
-    else if (key == get_action_key(world->keybindings, "scrl_r"))
+    else if (key == get_keycode_to_action(world->keybindings, "scrl_r"))
     {
         scroll_pad(win_meta, '+');
     }
-    else if (key == get_action_key(world->keybindings, "scrl_l"))
+    else if (key == get_keycode_to_action(world->keybindings, "scrl_l"))
     {
         scroll_pad(win_meta, '-');
     }
-    else if (key == get_action_key(world->keybindings, "to_keywin"))
+    else if (key == get_keycode_to_action(world->keybindings, "to_keywin"))
     {
         exit_err(toggle_window(win_meta, win_keys), world, err_toggle);
     }
-    else if (key == get_action_key(world->keybindings, "to_mapwin"))
+    else if (key == get_keycode_to_action(world->keybindings, "to_mapwin"))
     {
         exit_err(toggle_window(win_meta, win_map), world, err_toggle);
     }
-    else if (key == get_action_key(world->keybindings, "to_infowin"))
+    else if (key == get_keycode_to_action(world->keybindings, "to_infowin"))
     {
         exit_err(toggle_window(win_meta, win_info), world, err_toggle);
     }
-    else if (key == get_action_key(world->keybindings, "to_logwin"))
+    else if (key == get_keycode_to_action(world->keybindings, "to_logwin"))
     {
         exit_err(toggle_window(win_meta, win_log), world, err_toggle);
     }
-    else if (key == get_action_key(world->keybindings, "cyc_win_f"))
+    else if (key == get_keycode_to_action(world->keybindings, "cyc_win_f"))
     {
         cycle_active_win(win_meta, 'f');
     }
-    else if (key == get_action_key(world->keybindings, "cyc_win_b"))
+    else if (key == get_keycode_to_action(world->keybindings, "cyc_win_b"))
     {
         cycle_active_win(win_meta, 'b');
     }
-    else if (key == get_action_key(world->keybindings, "shift_f"))
+    else if (key == get_keycode_to_action(world->keybindings, "shift_f"))
     {
         exit_err(shift_active_win(win_meta, 'f'), world, err_shift);
     }
-    else if (key == get_action_key(world->keybindings, "shift_b"))
+    else if (key == get_keycode_to_action(world->keybindings, "shift_b"))
     {
         exit_err(shift_active_win(win_meta, 'b'), world, err_shift);
     }
-    else if (key == get_action_key(world->keybindings, "grow_h"))
+    else if (key == get_keycode_to_action(world->keybindings, "grow_h"))
     {
-        exit_err(growshrink_active_window(win_meta, '*'), world, err_resize);
+        exit_err(growshrink_active_window(world, '*'), world, err_resize);
     }
-    else if (key == get_action_key(world->keybindings, "shri_h"))
+    else if (key == get_keycode_to_action(world->keybindings, "shri_h"))
     {
-        exit_err(growshrink_active_window(win_meta, '_'), world, err_resize);
+        exit_err(growshrink_active_window(world, '_'), world, err_resize);
     }
-    else if (key == get_action_key(world->keybindings, "grow_v"))
+    else if (key == get_keycode_to_action(world->keybindings, "grow_v"))
     {
-        exit_err(growshrink_active_window(win_meta, '+'), world, err_resize);
+        exit_err(growshrink_active_window(world, '+'), world, err_resize);
     }
-    else if (key == get_action_key(world->keybindings, "shri_v"))
+    else if (key == get_keycode_to_action(world->keybindings, "shri_v"))
     {
-        exit_err(growshrink_active_window(win_meta, '-'), world, err_resize);
+        exit_err(growshrink_active_window(world, '-'), world, err_resize);
     }
-    else if (key == get_action_key(world->keybindings, "save_keys"))
+    else if (key == get_keycode_to_action(world->keybindings, "save_keys"))
     {
         save_keybindings(world);
     }
-    else if (key == get_action_key(world->keybindings, "keys_u"))
+    else if (key == get_keycode_to_action(world->keybindings, "keys_u"))
     {
-        keyswin_move_selection(world, 'u');
+        move_keys_mod_selection(world, 'u');
     }
-    else if (key == get_action_key(world->keybindings, "keys_d"))
+    else if (key == get_keycode_to_action(world->keybindings, "keys_d"))
     {
-        keyswin_move_selection(world, 'd');
+        move_keys_mod_selection(world, 'd');
     }
-    else if (key == get_action_key(world->keybindings, "keys_m"))
+    else if (key == get_keycode_to_action(world->keybindings, "keys_m"))
     {
         keyswin_mod_key(world, win_meta);
     }
-    else if (key == get_action_key(world->keybindings, "map_u"))
+    else if (key == get_keycode_to_action(world->keybindings, "map_u"))
     {
         map_scroll(world->map, NORTH, win_map->frame.size);
      }
-    else if (key == get_action_key(world->keybindings, "map_d"))
+    else if (key == get_keycode_to_action(world->keybindings, "map_d"))
     {
         map_scroll(world->map, SOUTH, win_map->frame.size);
     }
-    else if (key == get_action_key(world->keybindings, "map_r"))
+    else if (key == get_keycode_to_action(world->keybindings, "map_r"))
     {
         map_scroll(world->map, EAST, win_map->frame.size);
     }
-    else if (key == get_action_key(world->keybindings, "map_l"))
+    else if (key == get_keycode_to_action(world->keybindings, "map_l"))
     {
         map_scroll(world->map, WEST, win_map->frame.size);
     }
-    else if (key == get_action_key(world->keybindings, "map_c"))
+    else if (key == get_keycode_to_action(world->keybindings, "map_c"))
     {
-        map_center_player (world->map, world->player, win_map->frame.size);
+        map_center_player(world->map, world->player, win_map->frame.size);
+    }
+    else if (key == get_keycode_to_action(world->keybindings, "reload_wins"))
+    {
+        reload_win_config(world);
+    }
+    else if (key == get_keycode_to_action(world->keybindings, "winconf"))
+    {
+        toggle_winconfig(world, world->wmeta->active);
+    }
+    else if (key == get_keycode_to_action(world->keybindings, "to_height_t"))
+    {
+        toggle_win_height_type(world, world->wmeta->active);
+    }
+    else if (key == get_keycode_to_action(world->keybindings, "to_width_t"))
+    {
+        toggle_win_width_type(world, world->wmeta->active);
+    }
+    else if (key == get_keycode_to_action(world->keybindings, "save_winconf"))
+    {
+        save_win_configs(world);
     }
     return 0;
 }