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Added primitive inventory system. Any objects may now own/contain/carry other objects.
[plomrogue] / src / control.c
index a4479cefbf10c7a797f901c5f7296783432de9e7..c59053923a7d9cf1c60d6e558d8a439cb0f5e468 100644 (file)
@@ -5,19 +5,25 @@
 #include "windows.h" /* for cycle_active_win(), shift_active_win(), struct Win,
                       *  struct WinMeta
                       */
-#include "keybindings.h" /* for get_keycode_to_action(), save_keybindings(),
-                          * move_keyb_mod_selection(), mod_selected_keyb()
+#include "keybindings.h" /* for get_keycode_to_action(), mod_selected_keyb(),
+                          * move_keyb_mod_selection()
                           */
-#include "map.h" /* for map_scroll(), map_center_player(), dir enum */
+#include "map.h" /* for map_scroll(), map_center_object() */
 #include "main.h" /* for World struct */
 #include "rexit.h" /* for exit_err() */
 #include "wincontrol.h" /* for scroll_pad(), toggle_window(),
-                         * growshrink_active_window(), reload_win_config()
-                         * toggle_winconfig(), save_win_configs(),
+                         * growshrink_active_window(), toggle_winconfig(),
                          * toggle_win_height_type(), toggle_win_width_type()
                          */
-#include "map_object_actions.h" /* for player_wait(), move_player() */
+#include "map_object_actions.h" /* for player_wait(), move_player(),
+                                 * player_drop(), player_pick()
+                                 */
 #include "command_db.h" /* for is_command_id_shortdsc() */
+#include "misc.h" /* for load_interface_conf(), unload_interface_conf(),
+                   * save_interface_conf(), nav_inventory()
+                   */
+#include "yx_uint16.h" /* for dir enum */
+#include "map_objects.h" /* for get_player() */
 
 
 
@@ -69,13 +75,25 @@ extern void record_control(int action, struct World * world)
     {
         move_player(world, WEST);
     }
+    else if (is_command_id_shortdsc(world, action, "drop"))
+    {
+        player_drop(world);
+    }
+    else if (is_command_id_shortdsc(world, action, "pick"))
+    {
+        player_pick(world);
+    }
 }
 
 
 
 extern uint8_t player_control(int key, struct World * world)
 {
-    if      (key == get_available_keycode_to_action(world, "player_u"))
+    if      (key == get_available_keycode_to_action(world, "wait"))
+    {
+        player_wait(world);
+    }
+    else if (key == get_available_keycode_to_action(world, "player_u"))
     {
         move_player(world, NORTH);
     }
@@ -91,9 +109,13 @@ extern uint8_t player_control(int key, struct World * world)
     {
         move_player(world, WEST);
     }
-    else if (key == get_available_keycode_to_action(world, "wait"))
+    else if (key == get_available_keycode_to_action(world, "drop"))
     {
-        player_wait(world);
+        player_drop(world);
+    }
+    else if (key == get_available_keycode_to_action(world, "pick"))
+    {
+        player_pick(world);
     }
     else
     {
@@ -177,10 +199,7 @@ extern uint8_t winkeyb_control(int key, struct World * world)
 extern uint8_t meta_control(int key, struct World * world)
 {
     struct WinMeta * win_meta = world->wmeta;
-    struct Win * win_keys     = get_win_by_id(world, '0'); /* Bad hardcoding. */
-    struct Win * win_map      = get_win_by_id(world, 'm'); /* TODO: Replace.  */
-    struct Win * win_info     = get_win_by_id(world, 'i'); /*                 */
-    struct Win * win_log      = get_win_by_id(world, 'l'); /*                 */
+    struct Win * win_map      = get_win_by_id(world, 'm');
     char * err_toggle = "Trouble with toggle_window() in meta_control().";
     if      (key == get_available_keycode_to_action(world, "quit"))
     {
@@ -206,9 +225,15 @@ extern uint8_t meta_control(int key, struct World * world)
     {
         scroll_pad(win_meta, '-');
     }
+    else if (key == get_available_keycode_to_action(world, "to_a_keywin"))
+    {
+        uint8_t test = toggle_window(win_meta, get_win_by_id(world, 'k'));
+        exit_err(test, world, err_toggle);
+    }
     else if (key == get_available_keycode_to_action(world, "to_g_keywin"))
     {
-        exit_err(toggle_window(win_meta, win_keys), world, err_toggle);
+        uint8_t test = toggle_window(win_meta, get_win_by_id(world, '0'));
+        exit_err(test, world, err_toggle);
     }
     else if (key == get_available_keycode_to_action(world, "to_wg_keywin"))
     {
@@ -226,20 +251,22 @@ extern uint8_t meta_control(int key, struct World * world)
     }
     else if (key == get_available_keycode_to_action(world, "to_infowin"))
     {
-        exit_err(toggle_window(win_meta, win_info), world, err_toggle);
+        uint8_t test = toggle_window(win_meta, get_win_by_id(world, 'i'));
+        exit_err(test, world, err_toggle);
+    }
+    else if (key == get_available_keycode_to_action(world, "to_inv"))
+    {
+        uint8_t test = toggle_window(win_meta, get_win_by_id(world, 'c'));
+        exit_err(test, world, err_toggle);
     }
     else if (key == get_available_keycode_to_action(world, "to_logwin"))
     {
-        exit_err(toggle_window(win_meta, win_log), world, err_toggle);
+        uint8_t test = toggle_window(win_meta, get_win_by_id(world, 'l'));
+        exit_err(test, world, err_toggle);
     }
-    else if (key == get_available_keycode_to_action(world, "save_keys"))
+    else if (key == get_available_keycode_to_action(world, "save_conf"))
     {
-        save_keybindings(world, "config/keybindings_global",
-                         &world->kb_global);
-        save_keybindings(world, "config/keybindings_wingeom",
-                         &world->kb_wingeom);
-        save_keybindings(world, "config/keybindings_winkeys",
-                         &world->kb_winkeys);
+        save_interface_conf(world);
     }
     else if (key == get_available_keycode_to_action(world, "g_keys_u"))
     {
@@ -295,19 +322,24 @@ extern uint8_t meta_control(int key, struct World * world)
     }
     else if (key == get_available_keycode_to_action(world, "map_c"))
     {
-        map_center_player(world->map, world->player, win_map->frame.size);
+        map_center_object(world->map, get_player(world), win_map->frame.size);
     }
-    else if (key == get_available_keycode_to_action(world, "reload_wins"))
+    else if (key == get_available_keycode_to_action(world, "inv_u"))
     {
-        reload_win_config(world);
+        nav_inventory(world, 'u');
     }
-    else if (key == get_available_keycode_to_action(world, "winconf"))
+    else if (key == get_available_keycode_to_action(world, "inv_d"))
     {
-        toggle_winconfig(world, world->wmeta->active);
+        nav_inventory(world, 'd');
+    }
+    else if (key == get_available_keycode_to_action(world, "reload_conf"))
+    {
+        unload_interface_conf(world);
+        load_interface_conf(world);
     }
-    else if (key == get_available_keycode_to_action(world, "save_winconf"))
+    else if (key == get_available_keycode_to_action(world, "winconf"))
     {
-        save_win_configs(world);
+        toggle_winconfig(world, world->wmeta->active);
     }
     return 0;
 }