+++ /dev/null
-/* control.h
- *
- * Routines for handling control input from keyboard or record file.
- */
-
-#ifndef CONTROL_H
-#define CONTROL_H
-
-#include <stdint.h> /* for uint8_t */
-
-
-
-/* Return keycode to action of "name" if available in current window config. */
-extern uint16_t get_available_keycode_to_action(char * name);
-
-/* Control the player character, either via action id "action" or pressed "key".
- * Return 1 on success, 0 if no appropriate action to trigger was found.
- */
-extern uint8_t player_control_by_key(int key);
-extern uint8_t player_control_by_id(int action);
-
-/* Control via "key" active window's config view's geometry / keybindings. */
-extern uint8_t wingeom_control(int key);
-extern uint8_t winkeyb_control(int key);
-
-/* Call via "key" further game/window management actions not influencing the
- * player character. If "quit" is called, return 1, else 0.
- */
-extern uint8_t meta_control(int key);
-
-
-
-#endif