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Re-wrote map object system to use same structs for items and monsters, and switched...
[plomrogue] / src / draw_wins.h
index c0a156ce625a36d63c37906f3ed1130307469b25..3ebdf76acbeab30c007051ab9a088af9db1b91af 100644 (file)
@@ -17,11 +17,14 @@ struct Win;
 extern void draw_win_log(struct Win * win);
 extern void draw_win_map(struct Win * win);
 extern void draw_win_info(struct Win * win);
+extern void draw_win_inventory(struct Win * win);
 extern void draw_win_available_keybindings(struct Win * win);
 extern void draw_win_keybindings_global(struct Win * win);
 extern void draw_win_keybindings_winconf_geometry(struct Win * win);
 extern void draw_win_keybindings_winconf_keybindings(struct Win * win);
 
+
+
 /* Routines to draw windows' configuration views. */
 extern void draw_winconf_keybindings(struct Win * win);
 extern void draw_winconf_geometry(struct Win * win);