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Fixed bug that led to endless loop in nearest_enemy_dir().
[plomrogue] / src / draw_wins.h
index 3ebdf76acbeab30c007051ab9a088af9db1b91af..958d8a956afadd61d3507db05f972da810365d0b 100644 (file)
@@ -6,8 +6,6 @@
 #ifndef DRAW_WINS_H
 #define DRAW_WINS_H
 
-
-
 #include <stdint.h> /* for uint16_t */
 struct Win;
 
@@ -23,8 +21,6 @@ extern void draw_win_keybindings_global(struct Win * win);
 extern void draw_win_keybindings_winconf_geometry(struct Win * win);
 extern void draw_win_keybindings_winconf_keybindings(struct Win * win);
 
-
-
 /* Routines to draw windows' configuration views. */
 extern void draw_winconf_keybindings(struct Win * win);
 extern void draw_winconf_geometry(struct Win * win);