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Fixed bug that led to endless loop in nearest_enemy_dir().
[plomrogue] / src / draw_wins.h
index c86f367dc6dc5d16461751b1122cb7082c604bf3..958d8a956afadd61d3507db05f972da810365d0b 100644 (file)
@@ -6,8 +6,6 @@
 #ifndef DRAW_WINS_H
 #define DRAW_WINS_H
 
-
-
 #include <stdint.h> /* for uint16_t */
 struct Win;