exit_err(fclose(file), &world, err_c);
player.pos.y--;
player.pos.x--;
- world.turn = 1;
}
/* For non-interactive mode, try to load world state from record file. */
raw();
init_keybindings(&world);
set_cleanup_flag(CLEANUP_KEYBINDINGS);
- char * err_winmem = "Trouble with init_win_meta() or draw_all_wins() in "
- "main().";
+ char * err_winmem = "Trouble with init_win_meta() in main ().";
exit_err(init_win_meta(screen, &world.wins.meta), &world, err_winmem);
set_cleanup_flag(CLEANUP_WIN_META);
world.wins.keys = init_win_from_file(&world, "Keys", draw_keys_win);
set_cleanup_flag(CLEANUP_WIN_LOG);
world.wins.map = init_win_from_file(&world, "Map", draw_map_win);
set_cleanup_flag(CLEANUP_WIN_MAP);
-
sorted_wintoggle(&world);
+ err_winmem = "Trouble with draw_all_wins() in main().";
/* Replay mode. */
int key;