#include "main.h"
#include <stdlib.h> /* for atoi(), exit(), EXIT_FAILURE, calloc() */
-#include <stdio.h> /* for FILE typedef, F_OK */
+#include <stdio.h> /* for FILE typedef, F_OK, rename() */
#include <ncurses.h> /* for initscr(), noecho(), curs_set(), keypad(), raw() */
#include <time.h> /* for time() */
-#include <unistd.h> /* for getopt(), optarg */
+#include <unistd.h> /* for unlink(), getopt(), optarg */
#include <stdint.h> /* for uint8_t */
#include "windows.h" /* for structs WinMeta, Win, init_win(), init_win_meta(),
* draw_all_wins()
int main(int argc, char *argv[])
{
struct World world;
+ char * recordfile_tmp = "record_tmp";
+ char * savefile_tmp = "savefile_tmp";
+ char * err_x = "A file 'recordfile_tmp' exists, probably from a corrupted "
+ "previous record saving process. To avoid game record "
+ "corruption, I won't start until it is removed or renamed.";
+ exit_err(!access(recordfile_tmp, F_OK), &world, err_x);
+ err_x = "A file 'savefile_tmp' exists, probably from a corrupted "
+ "previous game saving process. To avoid savegame "
+ "corruption, I won't start until it is removed or renamed.";
+ exit_err(!access(savefile_tmp, F_OK), &world, err_x);
/* Read in startup options (i.e. replay option and replay start turn). */
int opt;
{
world.seed = time(NULL);
- char * err_x = "Error recording new seed: "
+ err_x = "Error recording new seed: "
"A file 'record' already exists, when it shouldn't.";
err_o = "Error recording new seed: "
"Unable to open 'record_tmp' file for writing.";
char * err_w = "Error recording new seed: "
- "Trouble writing to opened 'record_tmp' file.";
+ "Trouble writing to opened file 'record_tmp'.";
err_c = "Error recording new seed: "
"Unable to close opened file 'record_tmp'.";
char * err_m = "Error recording new seed: "
"Unable to rename file 'record_tmp' to 'record'.";
- char * recordfile_tmp = "record_tmp";
exit_err(!access(recordfile, F_OK), &world, err_x);
file = fopen(recordfile_tmp, "w");
exit_err(0 == file, &world, err_o);
raw();
init_keybindings(&world);
set_cleanup_flag(CLEANUP_KEYBINDINGS);
- struct WinMeta win_meta = init_win_meta(screen);
+ struct WinMeta win_meta;
+ char * err_winmem = "Error: Window drawing memory allocation failed.";
+ exit_err(init_win_meta(screen, &win_meta), &world, err_winmem);
struct Win win_keys = init_win(&win_meta, "Keys",
0, 29, &world, draw_keys_win);
struct Win win_info = init_win(&win_meta, "Info",
}
if (0 == start_turn)
{
- draw_all_wins (&win_meta);
- key = getch();
+ exit_err(draw_all_wins(&win_meta), &world, err_winmem);
+ key = getch();
}
if (1 == await_actions
&& (world.turn < start_turn