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Added further (though rarely informative) handling of windows library error.
[plomrogue] / src / main.c
index eddf4bfa7921dadabc13efdf0800a73ff236a23a..229b9d36704a9f76cfc035ebe963e8c72c4d14fb 100644 (file)
@@ -170,7 +170,9 @@ int main(int argc, char *argv[])
     raw();
     init_keybindings(&world);
     set_cleanup_flag(CLEANUP_KEYBINDINGS);
-    struct WinMeta win_meta = init_win_meta(screen);
+    struct WinMeta win_meta;
+    char * err_winmem = "Error: Window drawing memory allocation failed.";
+    exit_err(init_win_meta(screen, &win_meta), &world, err_winmem);
     struct Win win_keys = init_win(&win_meta, "Keys",
                                    0, 29, &world, draw_keys_win);
     struct Win win_info = init_win(&win_meta, "Info",
@@ -203,8 +205,8 @@ int main(int argc, char *argv[])
             }
             if (0 == start_turn)
             {
-                draw_all_wins (&win_meta);
-               key = getch();
+                exit_err(draw_all_wins(&win_meta), &world, err_winmem);
+                key = getch();
             }
             if (1 == await_actions
                 && (world.turn < start_turn