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Strongly overhauled keybinding managemment. Window-specific keybindings and a window...
[plomrogue] / src / main.c
index 7caef902be0f9dad534f8d1c758f5af149d28a37..457aae5a35779b0f75907c689b5f6a78093b387f 100644 (file)
@@ -1,66 +1,61 @@
 /* main.c */
 
 #include "main.h"
-#include <stdlib.h> /* for atoi(), exit(), EXIT_FAILURE, calloc() */
-#include <stdio.h> /* for FILE typedef, F_OK, rename() */
+#include <stdlib.h> /* for atoi(), exit(), EXIT_FAILURE */
+#include <stdio.h> /* for FILE typedef, F_OK */
 #include <ncurses.h> /* for initscr(), noecho(), curs_set(), keypad(), raw() */
 #include <time.h> /* for time() */
-#include <unistd.h> /* for unlink(), getopt(), optarg */
-#include <stdint.h> /* for uint8_t */
-#include <errno.h> /* for errno */
+#include <unistd.h> /* for getopt(), optarg */
+#include <stdint.h> /* for uint16_t, uint32_t */
 #include "windows.h" /* for structs WinMeta, Win, init_win(), init_win_meta(),
                       * draw_all_wins()
                       */
-#include "draw_wins.h" /* for draw_keys_win(), draw_map_win(), draw_info_win(),
-                        * draw_log_win()
+#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian](),
+                        * try_fopen(), try_fclose(), try_fclose_unlink_rename()
                         */
-#include "keybindings.h" /* for initkeybindings(), get_action_key() */
-#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian]() */
 #include "map_objects.h" /* for structs Monster, Item, Player,
                           * init_map_object_defs(), read_map_objects(),
                           * build_map_objects()
                           */
-#include "map_object_actions.h" /* for player_wait(), move_player() */
 #include "map.h" /* for struct Map, init_map() */
-#include "misc.h" /* for update_log(), toggle_window(), find_passable_pos(),
-                   * meta_keys(), save_game()
+#include "misc.h" /* for update_log(), find_passable_pos(), save_game(),
+                   * try_calloc(), check_tempfile(), check_xor_files()
                    */
-#include "yx_uint16.h" /* for dir enum */
+#include "wincontrol.h" /* for create_winconfs(), init_winconfs(), init_wins(),
+                         * sorted_wintoggle()
+                         */
 #include "rrand.h" /* for rrand(), rrand_seed() */
-#include "rexit.h" /* for exit_game() */
+#include "rexit.h" /* for exit_game(), exit_err() */
+#include "command_db.h" /* for init_command_db() */
+#include "control.h" /* for *_control() */
+#include "keybindings.h" /* for init_keybindings(),
+                          * get_available_keycode_to_action()
+                          */
+
+
 
 int main(int argc, char *argv[])
 {
+    char * f_name = "main()";
     struct World world;
+    world.turn = 0;        /* Turns to 1 when map and objects are initalized. */
+
+    init_command_db(&world);
+    set_cleanup_flag(CLEANUP_COMMAND_DB);
+
+    /* Check for corrupted savefile / recordfile savings. */
     char * recordfile = "record";
     char * savefile = "savefile";
-    char * err_x = "A file 'record' exists, but no 'savefile'. If everything "
-                   "was in order, both or none would exist. I won't start "
-                   "until this is corrected.";
-    if (!access(recordfile, F_OK) && access(savefile, F_OK))
-    {
-        errno = 0;
-        exit_err(1, &world, err_x);
-    }
-    err_x        = "A 'savefile' exists, but no file 'record'. If everything "
-                   "was in order, both or none would exist. I won't start "
-                   "until this is corrected.";
-
-    if (!access(savefile, F_OK) && access(recordfile, F_OK))
-    {
-        errno = 0;
-        exit_err(1, &world, err_x);
-    }
     char * recordfile_tmp = "record_tmp";
     char * savefile_tmp   = "savefile_tmp";
-    err_x        = "A file 'recordfile_tmp' exists, probably from a corrupted "
-                   "previous record saving process. To avoid game record "
-                   "corruption, I won't start until it is removed or renamed.";
-    exit_err(!access(recordfile_tmp, F_OK), &world, err_x);
-    err_x        = "A file 'savefile_tmp' exists, probably from a corrupted "
-                   "previous game saving process. To avoid savegame "
-                   "corruption, I won't start until it is removed or renamed.";
-    exit_err(!access(savefile_tmp,   F_OK), &world, err_x);
+    check_files_xor(savefile, recordfile, &world);
+    check_tempfile(recordfile_tmp, &world);
+    check_tempfile(savefile_tmp, &world);
+    check_tempfile("config/windows/Win_tmp_k", &world);
+    check_tempfile("config/windows/Win_tmp_m", &world);
+    check_tempfile("config/windows/Win_tmp_i", &world);
+    check_tempfile("config/windows/Win_tmp_l", &world);
+    check_tempfile("config/windows/toggle_order_tmp", &world);
 
     /* Read in startup options (i.e. replay option and replay start turn). */
     int opt;
@@ -71,41 +66,45 @@ int main(int argc, char *argv[])
         switch (opt)
         {
             case 's':
+            {
                 world.interactive = 0;
                 start_turn = 0;
                 if (optarg)
+                {
                     start_turn = atoi(optarg);
-                 break;
+                }
+                break;
+            }
             default:
+            {
                 exit(EXIT_FAILURE);
+            }
         }
     }
 
     /* Initialize log, player, monster/item definitions and monsters/items. */
-    world.log = calloc(1, sizeof(char));
+    world.score = 0;
+    world.log = try_calloc(1, sizeof(char), &world, f_name);
     set_cleanup_flag(CLEANUP_LOG);
-    update_log (&world, " ");
+    update_log(&world, " ");
     struct Player player;
     player.hitpoints = 5;
     world.player = &player;
     world.monster = 0;
     world.item = 0;
-    init_map_object_defs(&world, "defs");
+    init_map_object_defs(&world, "config/defs");
+    set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS);
 
     /* For interactive mode, try to load world state from savefile. */
-    char * err_o = "Trouble loading game (fopen() in main()) / "
-                   "opening 'savefile' for reading.";
     char * err_r = "Trouble loading game (in main()) / "
                    "reading from opened 'savefile'.";
-    char * err_c = "Trouble loading game (fclose() in main()) / "
-                   "closing opened 'savefile'.";
     FILE * file;
     if (1 == world.interactive && 0 == access(savefile, F_OK))
     {
-        file = fopen(savefile, "r");
-        exit_err(0 == file, &world, err_o);
+        file = try_fopen(savefile, "r", &world, f_name);
         if (   read_uint32_bigendian(file, &world.seed)
             || read_uint32_bigendian(file, &world.turn)
+            || read_uint16_bigendian(file, &world.score)
             || read_uint16_bigendian(file, &player.pos.y)
             || read_uint16_bigendian(file, &player.pos.x)
             || read_uint8(file, &player.hitpoints)
@@ -114,7 +113,8 @@ int main(int argc, char *argv[])
         {
             exit_err(1, &world, err_r);
         }
-        exit_err(fclose(file), &world, err_c);
+        set_cleanup_flag(CLEANUP_MAP_OBJECTS);
+        try_fclose(file, &world, f_name);
         player.pos.y--;
         player.pos.x--;
     }
@@ -122,15 +122,11 @@ int main(int argc, char *argv[])
     /* For non-interactive mode, try to load world state from record file. */
     else
     {
-        err_o = "Trouble loading record file (fopen() in main()) / "
-                "opening file 'record' for reading.";
-        err_r = "Trouble loading record file (read_uint32_bigendian() in "
-                "main()) / reading from opened file 'record'.";
-        world.turn = 1;
+        err_r = "Trouble reading from 'record' file (read_uint32_bigendian() "
+                "in main()).";
         if (0 == world.interactive)
         {
-            file = fopen(recordfile, "r");
-            exit_err(0 == file, &world, err_o);
+            file = try_fopen(recordfile, "r", &world, f_name);
             exit_err(read_uint32_bigendian(file, &world.seed), &world, err_r);
         }
 
@@ -141,24 +137,16 @@ int main(int argc, char *argv[])
         {
             world.seed = time(NULL);
 
-            err_o        = "Trouble recording new seed (fopen() in main()) / "
-                           "opening 'record_tmp' file for writing.";
             char * err_w = "Trouble recording new seed "
                            "(write_uint32_bigendian() in main()) / writing to "
-                           "opened file 'record_tmp'.";
-            err_c        = "Trouble recording new seed (fclose() in main()) / "
-                           "closing opened file 'record_tmp'.";
-            char * err_m = "Trouble recording new seed (rename() in main()) : "
-                           "renaming file 'record_tmp' to 'record'.";
-            file = fopen(recordfile_tmp, "w");
-            exit_err(0 == file, &world, err_o);
+                           "file 'record_tmp'.";
+            file = try_fopen(recordfile_tmp, "w", &world, f_name);
             exit_err(write_uint32_bigendian(world.seed, file), &world, err_w);
-            exit_err(fclose(file), &world, err_c);
-            exit_err(rename(recordfile_tmp, recordfile), &world, err_m);
+            try_fclose_unlink_rename(file, recordfile_tmp, recordfile,
+                                    &world, f_name);
         }
     }
 
-
     /* Generate map from seed and, if newly generated world, start positions of
      * actors.
      */
@@ -166,7 +154,7 @@ int main(int argc, char *argv[])
     struct Map map = init_map();
     world.map = &map;
     set_cleanup_flag(CLEANUP_MAP);
-    if (1 == world.turn)
+    if (0 == world.turn)
     {
         player.pos = find_passable_pos(world.map);
         void * foo;
@@ -175,6 +163,8 @@ int main(int argc, char *argv[])
         build_map_objects(&world, foo, 3, 1 + rrand() % 3);
         foo = build_map_objects(&world, &world.item, 4, 1 + rrand() % 3);
         build_map_objects(&world, foo, 5, 1 + rrand() % 3);
+        set_cleanup_flag(CLEANUP_MAP_OBJECTS);
+        world.turn = 1;
     }
 
     /* Initialize window system and windows. */
@@ -184,89 +174,60 @@ int main(int argc, char *argv[])
     curs_set(0);
     keypad(screen, TRUE);
     raw();
-    init_keybindings(&world);
+    init_keybindings(&world, "config/keybindings_global",  &world.kb_global);
+    init_keybindings(&world, "config/keybindings_wingeom", &world.kb_wingeom);
+    init_keybindings(&world, "config/keybindings_winkeys", &world.kb_winkeys);
     set_cleanup_flag(CLEANUP_KEYBINDINGS);
-    struct WinMeta win_meta;
-    char * err_winmem = "Trouble with init_win() or draw_all_wins() in main().";
-    exit_err(init_win_meta(screen, &win_meta), &world, err_winmem);
-    struct Win win_keys = init_win(&win_meta, "Keys",
-                                   0, 29, &world, draw_keys_win);
-    struct Win win_info = init_win(&win_meta, "Info",
-                                   2, 20, &world, draw_info_win);
-    uint16_t height_logwin = win_meta.padframe.size.y
-                             - (2 + win_info.frame.size.y);
-    struct Win win_log = init_win(&win_meta, "Log",
-                                  height_logwin, 20, &world, draw_log_win);
-    uint16_t width_mapwin = win_meta.padframe.size.x - win_keys.frame.size.x
-                             - win_log.frame.size.x - 2;
-    struct Win win_map = init_win(&win_meta, "Map",
-                                  0, width_mapwin, &world, draw_map_win);
-    toggle_window(&win_meta, &win_keys);
-    toggle_window(&win_meta, &win_map);
-    toggle_window(&win_meta, &win_info);
-    toggle_window(&win_meta, &win_log);
+    char * err_winmem = "Trouble with init_win_meta() in main ().";
+    exit_err(init_win_meta(screen, &world.wmeta), &world, err_winmem);
+    set_cleanup_flag(CLEANUP_WIN_META);
+    init_winconfs(&world);
+    init_wins(&world);
+    set_cleanup_flag(CLEANUP_WINCONFS);
+    sorted_wintoggle(&world);
+    err_winmem = "Trouble with draw_all_wins() in main().";
 
     /* Replay mode. */
     int key;
-    uint8_t quit_called = 0;
-    uint8_t await_actions = 1;
+    struct WinConf * wc;
     if (0 == world.interactive)
     {
-        int action;
-        while (1)
+        int action = 0;
+        if (0 != start_turn)
         {
-            if (start_turn == world.turn)
+            while (world.turn != start_turn)
             {
-                start_turn = 0;
+                action = getc(file);
+                if (EOF == action)
+                {
+                    break;
+                }
+                record_control(action, &world);
             }
-            if (0 == start_turn)
+        }
+        while (1)
+        {
+            draw_all_wins(world.wmeta);
+            key = getch();
+            wc = get_winconf_by_win(&world, world.wmeta->active);
+            if  (   (1 == wc->view && wingeom_control(key, &world))
+                 || (2 == wc->view && winkeyb_control(key, &world)))
             {
-                exit_err(draw_all_wins(&win_meta), &world, err_winmem);
-                key = getch();
+                continue;
             }
-            if (1 == await_actions
-                && (world.turn < start_turn
-                    || key == get_action_key(world.keybindings,
-                                             "wait / next turn")) )
+            if (   EOF != action
+                && key == get_available_keycode_to_action(&world, "wait"))
             {
                 action = getc(file);
-                if (EOF == action)
-                {
-                    start_turn = 0;
-                    await_actions = 0;
-                }
-                else if (0 == action)
-                {
-                    player_wait (&world);
-                }
-                else if (NORTH == action)
+                if (EOF != action)
                 {
-                    move_player(&world, NORTH);
-                }
-                else if (EAST  == action)
-                {
-                    move_player(&world, EAST);
-                }
-                else if (SOUTH == action)
-                {
-                    move_player(&world, SOUTH);
-                }
-                else if (WEST == action)
-                {
-                    move_player(&world, WEST);
+                    record_control(action, &world);
                 }
             }
-            else
+            else if (meta_control(key, &world))
             {
-                quit_called = meta_keys(key, &world, &win_meta, &win_keys,
-                                             &win_map, &win_info, &win_log);
-                if (1 == quit_called)
-                {
-                    err_c = "Trouble closing 'record' file (fclose() in "
-                            "main()).";
-                    exit_err(fclose(file), &world, err_c);
-                    exit_game(&world);
-                }
+                try_fclose(file, &world, f_name);
+                exit_game(&world);
             }
         }
     }
@@ -274,58 +235,31 @@ int main(int argc, char *argv[])
     /* Interactive mode. */
     else
     {
-        uint32_t last_turn = 0;
         while (1)
         {
-            if (last_turn != world.turn)
-            {
-                save_game(&world);
-                last_turn = world.turn;
-            }
-            if (1 == await_actions && 0 == player.hitpoints)
-            {
-                await_actions = 0;
-            }
-            draw_all_wins (&win_meta);
+            save_game(&world);
+            draw_all_wins(world.wmeta);
             key = getch();
-            if      (1 == await_actions
-                     && key == get_action_key(world.keybindings,
-                                              "player up"))
-            {
-                move_player(&world, NORTH);
-            }
-            else if (1 == await_actions
-                     && key == get_action_key(world.keybindings,
-                                              "player right"))
+            wc = get_winconf_by_win(&world, world.wmeta->active);
+            if      (1 == wc->view && wingeom_control(key, &world))
             {
-                move_player(&world, EAST);
+                continue;
             }
-            else if (1 == await_actions
-                     && key == get_action_key(world.keybindings,
-                                              "player down"))
+            else if (2 == wc->view && winkeyb_control(key, &world))
             {
-                move_player(&world, SOUTH);
+                continue;
             }
-            else if (1 == await_actions
-                     && key == get_action_key(world.keybindings,
-                                              "player left"))
-            {
-                move_player(&world, WEST);
-            }
-            else if (1 == await_actions
-                     && key == get_action_key(world.keybindings,
-                                              "wait / next turn"))
+
+            if  (   (1 == wc->view && wingeom_control(key, &world))
+                 || (2 == wc->view && winkeyb_control(key, &world))
+                 || (0 != player.hitpoints && player_control(key, &world)))
             {
-                player_wait (&world);
+                continue;
             }
-            else
+
+            if (meta_control(key, &world))
             {
-                quit_called = meta_keys(key, &world, &win_meta, &win_keys,
-                                             &win_map, &win_info, &win_log);
-                if (1 == quit_called)
-                {
-                    exit_game(&world);
-                }
+                exit_game(&world);
             }
         }
     }