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Clean up memory allocated for Win structs.
[plomrogue] / src / main.c
index bd25c4fcdd840244a72577ce78e9c912a11880bc..566a660ea29afb8de4bd22c8fccc7e22dfa71bc5 100644 (file)
@@ -205,13 +205,18 @@ int main(int argc, char *argv[])
     exit_err(init_win_meta(screen, &win_meta), &world, err_winmem);
     world.wins.meta = &win_meta;
     struct Win win_keys = init_win_from_file(&world, "Keys", draw_keys_win);
+    world.wins.keys = &win_keys;
+    set_cleanup_flag(CLEANUP_WIN_KEYS);
     struct Win win_info = init_win_from_file(&world, "Info", draw_info_win);
+    world.wins.info = &win_info;
+    set_cleanup_flag(CLEANUP_WIN_INFO);
     struct Win win_log  = init_win_from_file(&world, "Log",  draw_log_win);
-    struct Win win_map  = init_win_from_file(&world, "Map",  draw_map_win);
-    world.wins.keys = &win_keys;
     world.wins.log  = &win_log;
-    world.wins.info = &win_info;
+    set_cleanup_flag(CLEANUP_WIN_LOG);
+    struct Win win_map  = init_win_from_file(&world, "Map",  draw_map_win);
     world.wins.map  = &win_map;
+    set_cleanup_flag(CLEANUP_WIN_MAP);
+
     sorted_wintoggle(&world);
 
     /* Replay mode. */