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At clean-up, free memory of map object definitions, too.
[plomrogue] / src / main.c
index f2409758bf13183103d73686575b5868a77729d6..9b752090be053bad9b7ae978772d947025543ea5 100644 (file)
@@ -21,9 +21,8 @@
                           * build_map_objects()
                           */
 #include "map.h" /* for struct Map, init_map() */
-#include "misc.h" /* for update_log(), toggle_window(), find_passable_pos(),
-                   * save_game()
-                   */
+#include "misc.h" /* for update_log(), find_passable_pos(), save_game() */
+#include "wincontrol.h" /* for toggle_window() */
 #include "rrand.h" /* for rrand(), rrand_seed() */
 #include "rexit.h" /* for exit_game() */
 #include "control.h" /* for meta_control() */
@@ -97,13 +96,15 @@ int main(int argc, char *argv[])
     world.score = 0;
     world.log = calloc(1, sizeof(char));
     set_cleanup_flag(CLEANUP_LOG);
-    update_log (&world, " ");
+    update_log(&world, " ");
     struct Player player;
     player.hitpoints = 5;
     world.player = &player;
     world.monster = 0;
     world.item = 0;
     init_map_object_defs(&world, "config/defs");
+    set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS);
+    exit_err(1, &world, NULL);
 
     /* For interactive mode, try to load world state from savefile. */
     char * err_o = "Trouble loading game (fopen() in main()) / "
@@ -201,30 +202,20 @@ int main(int argc, char *argv[])
     init_keybindings(&world);
     set_cleanup_flag(CLEANUP_KEYBINDINGS);
     struct WinMeta win_meta;
-    char * err_winmem = "Trouble with init_win:meta() or draw_all_wins() in "
+    char * err_winmem = "Trouble with init_win_meta() or draw_all_wins() in "
                         "main().";
     exit_err(init_win_meta(screen, &win_meta), &world, err_winmem);
     world.wins.meta = &win_meta;
-    struct Win win_keys = init_win(&win_meta, "Keys",
-                                     0, 29, &world, draw_keys_win);
-    world.wins.keys = &win_keys;
-    struct Win win_info = init_win(&win_meta, "Info",
-                                   3, 20, &world, draw_info_win);
-    world.wins.info = &win_info;
-    uint16_t height_logwin = win_meta.padframe.size.y
-                             - (2 + win_info.frame.size.y);
-    struct Win win_log = init_win(&win_meta, "Log",
-                                  height_logwin, 20, &world, draw_log_win);
-    world.wins.log = &win_log;
-    uint16_t width_mapwin = win_meta.padframe.size.x - win_keys.frame.size.x
-                            - win_log.frame.size.x - 2;
-    struct Win win_map = init_win(&win_meta, "Map",
-                                  0, width_mapwin, &world, draw_map_win);
-    world.wins.map = &win_map;
-    toggle_window(&win_meta, world.wins.keys);
-    toggle_window(&win_meta, world.wins.map);
-    toggle_window(&win_meta, world.wins.info);
-    toggle_window(&win_meta, world.wins.log);
+    world.wins.keys = init_win_from_file(&world, "Keys", draw_keys_win);
+    set_cleanup_flag(CLEANUP_WIN_KEYS);
+    world.wins.info = init_win_from_file(&world, "Info", draw_info_win);
+    set_cleanup_flag(CLEANUP_WIN_INFO);
+    world.wins.log = init_win_from_file(&world, "Log", draw_log_win);
+    set_cleanup_flag(CLEANUP_WIN_LOG);
+    world.wins.map = init_win_from_file(&world, "Map", draw_map_win);
+    set_cleanup_flag(CLEANUP_WIN_MAP);
+
+    sorted_wintoggle(&world);
 
     /* Replay mode. */
     int key;