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Some code-stylistic improvements to rexit library; also moved exit_trouble() into it.
[plomrogue] / src / main.c
index 88264072da69f3673bda0b27e2e84b01a11e8ae3..9bb983dcb5ff212d5e1aae9478cc2265b1c30b85 100644 (file)
 #include "map.h" /* for struct Map, init_map() */
 #include "misc.h" /* for update_log(), find_passable_pos(), save_game(),
                    * try_calloc(), check_tempfile(), check_xor_files(),
-                   * load_interface_conf(), load_game()
+                   * load_interface_conf(), load_game(), rrand()
                    */
 #include "wincontrol.h" /* get_win_by_id(), get_winconf_by_win() */
-#include "rrand.h" /* for rrand(), rrand_seed() */
 #include "rexit.h" /* for exit_game(), exit_err() */
 #include "command_db.h" /* for init_command_db(), is_command_id_shortdsc() */
-#include "control.h" /* for *_control(), get_available_keycode_to_action() */
+#include "control.h" /* for control_by_id(), player_control(),
+                      * get_available_keycode_to_action()
+                      */
+#include "map_object_actions.h" /* for init_map_object_actions() */
 
 
 
@@ -35,8 +37,11 @@ int main(int argc, char *argv[])
     char * f_name = "main()";
     world.turn = 0;        /* Turns to 1 when map and objects are initalized. */
 
+    /* Initialize commands and map object actions. */
     init_command_db();
     set_cleanup_flag(CLEANUP_COMMAND_DB);
+    init_map_object_actions();
+    set_cleanup_flag(CLEANUP_MAP_OBJECT_ACTS);
 
     /* Check for corrupted savefile / recordfile savings. */
     char * recordfile = "record";
@@ -121,12 +126,14 @@ int main(int argc, char *argv[])
             exit_err(write_uint32_bigendian(world.seed, file), err_w);
             try_fclose_unlink_rename(file, recordfile_tmp, recordfile, f_name);
         }
+        world.mapseed = world.seed;
     }
 
     /* Generate map from seed and, if newly generated world, start positions of
      * actors.
      */
-    rrand_seed(world.seed);
+    uint32_t restore_seed = world.seed;
+    world.seed = world.mapseed;
     struct Map map = init_map();
     world.map = ↦
     set_cleanup_flag(CLEANUP_MAP);
@@ -142,20 +149,17 @@ int main(int argc, char *argv[])
         set_cleanup_flag(CLEANUP_MAP_OBJECTS);
         world.turn = 1;
     }
+    world.seed = restore_seed;
 
     /* Initialize window system and windows. */
-    WINDOW * screen = initscr();
+    init_win_meta();
     set_cleanup_flag(CLEANUP_NCURSES);
     noecho();
     curs_set(0);
-    keypad(screen, TRUE);
+    keypad(world.wmeta->screen, TRUE);
     raw();
-    char * err_winmem = "Trouble with init_win_meta() in main ().";
-    exit_err(init_win_meta(screen, &world.wmeta), err_winmem);
-    set_cleanup_flag(CLEANUP_WIN_META);
-    load_interface_conf(/*&world*/);
-    set_cleanup_flag(CLEANUP_INTERFACE_CONF);
-    err_winmem = "Trouble with draw_all_wins() in main().";
+    load_interface_conf();
+    set_cleanup_flag(CLEANUP_INTERFACE);
 
     /* Focus map on player. */
     struct MapObj * player = get_player();
@@ -180,16 +184,17 @@ int main(int argc, char *argv[])
                 {
                     break;
                 }
-                if (is_command_id_shortdsc(action, "drop"))
+                if (   is_command_id_shortdsc(action, "drop")
+                    || is_command_id_shortdsc(action, "use"))
                 {
                     world.inventory_select = getc(file);
                 }
-                record_control(action);
+                player_control_by_id(action);
             }
         }
         while (1)
         {
-            draw_all_wins(world.wmeta);
+            draw_all_wins();
             key = getch();
             wc = get_winconf_by_win(world.wmeta->active);
             if  (   (1 == wc->view && wingeom_control(key))
@@ -203,11 +208,12 @@ int main(int argc, char *argv[])
                 action = getc(file);
                 if (EOF != action)
                 {
-                    if (is_command_id_shortdsc(action, "drop"))
+                    if (   is_command_id_shortdsc(action, "drop")
+                        || is_command_id_shortdsc(action, "use"))
                     {
                         world.inventory_select = getc(file);
                     }
-                    record_control(action);
+                    player_control_by_id(action);
                 }
             }
             else if (meta_control(key))
@@ -224,25 +230,15 @@ int main(int argc, char *argv[])
         while (1)
         {
             save_game();
-            draw_all_wins(world.wmeta);
+            draw_all_wins();
             key = getch();
             wc = get_winconf_by_win(world.wmeta->active);
-            if      (1 == wc->view && wingeom_control(key))
-            {
-                continue;
-            }
-            else if (2 == wc->view && winkeyb_control(key))
-            {
-                continue;
-            }
-
             if  (   (1 == wc->view && wingeom_control(key))
                  || (2 == wc->view && winkeyb_control(key))
-                 || (0 != player->lifepoints && player_control(key)))
+                 || (0 != player->lifepoints && player_control_by_key(key)))
             {
                 continue;
             }
-
             if (meta_control(key))
             {
                 exit_game();