home · contact · privacy
Fixed bug that led to endless loop in nearest_enemy_dir().
[plomrogue] / src / main.c
index 8d00a5df769bf6c76b3e6b8dba7ead74371143d7..c9e468bbe3aab0d339792f61d66983d0bb6c42b6 100644 (file)
@@ -1,56 +1,61 @@
 /* main.c */
 
-#include "main.h"
+#include "main.h" /* for world global */
 #include <stdlib.h> /* for atoi(), exit(), EXIT_FAILURE */
 #include <stdio.h> /* for FILE typedef, F_OK */
-#include <ncurses.h> /* for initscr(), noecho(), curs_set(), keypad(), raw() */
+#include <ncurses.h> /* for noecho(), curs_set(), keypad(), raw() */
 #include <time.h> /* for time() */
 #include <unistd.h> /* for getopt(), optarg */
-#include <stdint.h> /* for uint16_t, uint32_t */
-#include "windows.h" /* for structs WinMeta, Win, init_win_meta(), draw_all_wins()
+#include <stdint.h> /* for uint32_t */
+#include "windows.h" /* for structs WinMeta, Win, init_win_meta(),
+                      * draw_all_wins()
                       */
-#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian](),
-                        * try_fopen(), try_fclose(), try_fclose_unlink_rename()
+#include "readwrite.h" /* for try_fgetc(), read_uint32_bigendian(),
+                        * write_uint32_bigendian(), try_fopen(), try_fclose(),
+                        * try_fclose_unlink_rename(), try_fgetc_noeof(),
                         */
-#include "map_objects.h" /* for structs Monster, Item, Player,
-                          * init_map_object_defs(), read_map_objects(),
-                          * build_map_objects()
+#include "map_objects.h" /* for structs MapObj, init_map_object_defs(),
+                          * add_map_objects(), get_player()
                           */
 #include "map.h" /* for struct Map, init_map() */
-#include "misc.h" /* for update_log(), find_passable_pos(), save_game(),
-                   * try_calloc(), check_tempfile(), check_xor_files(),
-                   * load_interface_conf()
+#include "misc.h" /* for update_log(), save_game(), try_calloc(), load_game(),
+                   * check_tempfile(), check_files_xor(), load_interface_conf(),
+                   * rrand()
                    */
 #include "wincontrol.h" /* get_win_by_id(), get_winconf_by_win() */
-#include "rrand.h" /* for rrand(), rrand_seed() */
-#include "rexit.h" /* for exit_game(), exit_err() */
-#include "command_db.h" /* for init_command_db() */
-#include "control.h" /* for *_control(), get_available_keycode_to_action() */
+#include "rexit.h" /* for exit_game() */
+#include "command_db.h" /* for init_command_db(), is_command_id_shortdsc() */
+#include "control.h" /* for control_by_id(), player_control(),
+                      * get_available_keycode_to_action()
+                      */
+#include "map_object_actions.h" /* for init_map_object_actions() */
 
 
 
 int main(int argc, char *argv[])
 {
     char * f_name = "main()";
-    struct World world;
     world.turn = 0;        /* Turns to 1 when map and objects are initalized. */
 
-    init_command_db(&world);
+    /* Initialize commands and map object actions. */
+    init_command_db();
     set_cleanup_flag(CLEANUP_COMMAND_DB);
+    init_map_object_actions();
+    set_cleanup_flag(CLEANUP_MAP_OBJECT_ACTS);
 
     /* Check for corrupted savefile / recordfile savings. */
     char * recordfile = "record";
     char * savefile = "savefile";
     char * recordfile_tmp = "record_tmp";
     char * savefile_tmp   = "savefile_tmp";
-    check_files_xor(savefile, recordfile, &world);
-    check_tempfile(recordfile_tmp, &world);
-    check_tempfile(savefile_tmp, &world);
-    check_tempfile("config/windows/Win_tmp_k", &world);
-    check_tempfile("config/windows/Win_tmp_m", &world);
-    check_tempfile("config/windows/Win_tmp_i", &world);
-    check_tempfile("config/windows/Win_tmp_l", &world);
-    check_tempfile("config/windows/toggle_order_tmp", &world);
+    check_files_xor(savefile, recordfile);
+    check_tempfile(recordfile_tmp);
+    check_tempfile(savefile_tmp);
+    check_tempfile("config/windows/Win_tmp_k");
+    check_tempfile("config/windows/Win_tmp_m");
+    check_tempfile("config/windows/Win_tmp_i");
+    check_tempfile("config/windows/Win_tmp_l");
+    check_tempfile("config/windows/toggle_order_tmp");
 
     /* Read in startup options (i.e. replay option and replay start turn). */
     int opt;
@@ -77,53 +82,30 @@ int main(int argc, char *argv[])
         }
     }
 
-    /* Initialize log, player, monster/item definitions and monsters/items. */
+    /* Initialize log and map object definitions. */
     world.score = 0;
-    world.log = try_calloc(1, sizeof(char), &world, f_name);
+    world.log = try_calloc(1, sizeof(char), f_name);
     set_cleanup_flag(CLEANUP_LOG);
-    update_log(&world, " ");
-    struct Player player;
-    player.hitpoints = 5;
-    world.player = &player;
-    world.monster = 0;
-    world.item = 0;
-    init_map_object_defs(&world, "config/defs");
+    update_log(" ");
+    init_map_object_defs("config/defs");
     set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS);
-    world.map_object_count = 1;
+    world.map_obj_count = 0;
 
     /* For interactive mode, try to load world state from savefile. */
-    char * err_r = "Trouble loading game (in main()) / "
-                   "reading from opened 'savefile'.";
     FILE * file;
     if (1 == world.interactive && 0 == access(savefile, F_OK))
     {
-        file = try_fopen(savefile, "r", &world, f_name);
-        if (   read_uint32_bigendian(file, &world.seed)
-            || read_uint32_bigendian(file, &world.turn)
-            || read_uint16_bigendian(file, &world.score)
-            || read_uint16_bigendian(file, &player.pos.y)
-            || read_uint16_bigendian(file, &player.pos.x)
-            || read_uint8(file, &player.hitpoints)
-            || read_map_objects(&world, &world.monster, file)
-            || read_map_objects(&world, &world.item,    file))
-        {
-            exit_err(1, &world, err_r);
-        }
+        load_game();
         set_cleanup_flag(CLEANUP_MAP_OBJECTS);
-        try_fclose(file, &world, f_name);
-        player.pos.y--;
-        player.pos.x--;
     }
 
     /* For non-interactive mode, try to load world state from record file. */
     else
     {
-        err_r = "Trouble reading from 'record' file (read_uint32_bigendian() "
-                "in main()).";
         if (0 == world.interactive)
         {
-            file = try_fopen(recordfile, "r", &world, f_name);
-            exit_err(read_uint32_bigendian(file, &world.seed), &world, err_r);
+            file = try_fopen(recordfile, "r", f_name);
+            world.seed = read_uint32_bigendian(file);
         }
 
         /* For interactive-mode in newly started world, generate a start seed
@@ -132,54 +114,52 @@ int main(int argc, char *argv[])
         else
         {
             world.seed = time(NULL);
-
-            char * err_w = "Trouble recording new seed "
-                           "(write_uint32_bigendian() in main()) / writing to "
-                           "file 'record_tmp'.";
-            file = try_fopen(recordfile_tmp, "w", &world, f_name);
-            exit_err(write_uint32_bigendian(world.seed, file), &world, err_w);
-            try_fclose_unlink_rename(file, recordfile_tmp, recordfile,
-                                    &world, f_name);
+            file = try_fopen(recordfile_tmp, "w", f_name);
+            write_uint32_bigendian(world.seed, file);
+            try_fclose_unlink_rename(file, recordfile_tmp, recordfile, f_name);
         }
+        world.mapseed = world.seed;
     }
 
     /* Generate map from seed and, if newly generated world, start positions of
      * actors.
      */
-    rrand_seed(world.seed);
+    uint32_t restore_seed = world.seed;
+    world.seed = world.mapseed;
     struct Map map = init_map();
     world.map = &map;
     set_cleanup_flag(CLEANUP_MAP);
     if (0 == world.turn)
     {
-        player.pos = find_passable_pos(world.map);
-        void * foo;
-        foo = build_map_objects(&world, &world.monster, 1, 1 + rrand() % 27);
-        foo = build_map_objects(&world, foo, 2, 1 + rrand() % 9);
-        build_map_objects(&world, foo, 3, 1 + rrand() % 3);
-        foo = build_map_objects(&world, &world.item, 4, 1 + rrand() % 3);
-        build_map_objects(&world, foo, 5, 1 + rrand() % 3);
+        world.map_objs = NULL;
+        add_map_objects(0, 1);
+        add_map_objects(1, 1 + rrand() % 27);
+        add_map_objects(2, 1 + rrand() % 9);
+        add_map_objects(3, 1 + rrand() % 3);
+        add_map_objects(4, 1 + rrand() % 3);
+        add_map_objects(5, 1 + rrand() % 3);
         set_cleanup_flag(CLEANUP_MAP_OBJECTS);
         world.turn = 1;
     }
+    world.seed = restore_seed;
 
     /* Initialize window system and windows. */
-    WINDOW * screen = initscr();
+    init_win_meta();
     set_cleanup_flag(CLEANUP_NCURSES);
     noecho();
     curs_set(0);
-    keypad(screen, TRUE);
+    keypad(world.wmeta->screen, TRUE);
     raw();
-    char * err_winmem = "Trouble with init_win_meta() in main ().";
-    exit_err(init_win_meta(screen, &world.wmeta), &world, err_winmem);
-    set_cleanup_flag(CLEANUP_WIN_META);
-    load_interface_conf(&world);
-    set_cleanup_flag(CLEANUP_INTERFACE_CONF);
-    err_winmem = "Trouble with draw_all_wins() in main().";
+    load_interface_conf();
+    set_cleanup_flag(CLEANUP_INTERFACE);
 
     /* Focus map on player. */
-    struct Win * win_map = get_win_by_id(&world, 'm');
-    map_center_player(&map, &player, win_map->frame.size);
+    struct MapObj * player = get_player();
+    struct Win * win_map = get_win_by_id('m');
+    win_map->center = player->pos;
+
+    /* Initialize player's inventory selection index to start position. */
+    world.inventory_sel = 0;
 
     /* Replay mode. */
     int key;
@@ -191,37 +171,47 @@ int main(int argc, char *argv[])
         {
             while (world.turn != start_turn)
             {
-                action = getc(file);
+                action = try_fgetc(file, f_name);
                 if (EOF == action)
                 {
                     break;
                 }
-                record_control(action, &world);
+                if (   is_command_id_shortdsc(action, "drop")
+                    || is_command_id_shortdsc(action, "use"))
+                {
+                    world.inventory_sel = try_fgetc_noeof(file, f_name);
+                }
+                player_control_by_id(action);
             }
         }
         while (1)
         {
-            draw_all_wins(world.wmeta);
+            draw_all_wins();
             key = getch();
-            wc = get_winconf_by_win(&world, world.wmeta->active);
-            if  (   (1 == wc->view && wingeom_control(key, &world))
-                 || (2 == wc->view && winkeyb_control(key, &world)))
+            wc = get_winconf_by_win(world.wmeta->active);
+            if  (   (1 == wc->view && wingeom_control(key))
+                 || (2 == wc->view && winkeyb_control(key)))
             {
                 continue;
             }
             if (   EOF != action
-                && key == get_available_keycode_to_action(&world, "wait"))
+                && key == get_available_keycode_to_action("wait"))
             {
-                action = getc(file);
+                action = try_fgetc(file, f_name);
                 if (EOF != action)
                 {
-                    record_control(action, &world);
+                    if (   is_command_id_shortdsc(action, "drop")
+                        || is_command_id_shortdsc(action, "use"))
+                    {
+                        world.inventory_sel = try_fgetc_noeof(file, f_name);
+                    }
+                    player_control_by_id(action);
                 }
             }
-            else if (meta_control(key, &world))
+            else if (meta_control(key))
             {
-                try_fclose(file, &world, f_name);
-                exit_game(&world);
+                try_fclose(file, f_name);
+                exit_game();
             }
         }
     }
@@ -231,29 +221,19 @@ int main(int argc, char *argv[])
     {
         while (1)
         {
-            save_game(&world);
-            draw_all_wins(world.wmeta);
+            save_game();
+            draw_all_wins();
             key = getch();
-            wc = get_winconf_by_win(&world, world.wmeta->active);
-            if      (1 == wc->view && wingeom_control(key, &world))
+            wc = get_winconf_by_win(world.wmeta->active);
+            if  (   (1 == wc->view && wingeom_control(key))
+                 || (2 == wc->view && winkeyb_control(key))
+                 || (0 != player->lifepoints && player_control_by_key(key)))
             {
                 continue;
             }
-            else if (2 == wc->view && winkeyb_control(key, &world))
-            {
-                continue;
-            }
-
-            if  (   (1 == wc->view && wingeom_control(key, &world))
-                 || (2 == wc->view && winkeyb_control(key, &world))
-                 || (0 != player.hitpoints && player_control(key, &world)))
-            {
-                continue;
-            }
-
-            if (meta_control(key, &world))
+            if (meta_control(key))
             {
-                exit_game(&world);
+                exit_game();
             }
         }
     }