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Individual map objects are now identified by unique numbers stored in the savefiles...
[plomrogue] / src / main.h
index b3ffc8968f6c3c4fe1e6e3498be4b3007be7055e..83bdb83d2aa12717e3c857bacaca8e4c15b1da6f 100644 (file)
@@ -41,6 +41,7 @@ struct World
     struct WinMeta * wmeta;           /* Pointer to window manager's WinMeta. */
     struct WinConf * winconfs;        /* Pointer to windows' configurations. */
     char * winconf_ids;               /* Pointer to string of Winconfs' ids. */
+    uint8_t map_object_count;         /* Counts loaded/generated map objects. */
 };